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Release Notes June 2026 — Balance Changes

major update · live since 8/3/2026, 9:00:00 PM

The undated release balance section contains broad buffs, nerfs, mixed adjustments, and Brawl Arena-only scaling changes. The release also describes major reworks to Rico, Brock, 8-Bit, Meg, Max, and Surge as part of the new Buffies.

What changed

  • Rico rework
    Multiball Launcher was reworked into a 4000-HP vending machine that fires projectiles when destroyed and can be loaded with more projectiles by Rico when Buffied. Bouncy Castle was reworked into a giant gumball that splits on hitting a wall or enemy, with both projectiles slowing enemies when Buffied.
  • Brock rework
    Rocket Rain was reworked so its rocket barrage tracks Brock's movement. Rocket Laces became aimable and deals 1000 damage on takeoff and landing; the Buffie grants a 2s speed boost when it hits an enemy.
  • 8-Bit rework
    Extra Credits was reworked into an aimable 18-projectile attack that can be used during the main attack, with Buffied projectiles bouncing to nearby enemies. Its listed Buffies also heal 8-Bit for 3600 through Cheat Cartridge, spawn ammo every 3s through Boosted Booster, grant allies 15% speed through Plugged In, and provide infinite ammo during Hypercharge.
  • Meg rework
    Mega Machina was reworked to deal 3000 area damage when Meg enters her Mecha. Jolting Volts, Tool Box, and Heavy Metal were reworked, including 11% healing each second for 7s in Mecha form, a 1600-damage Mecha launch followed by a 4s Super charge, and 1200 healing per enemy hit by Meg's Super.
  • Max rework
    Phase Shifter became aimable, Sneaky Sneakers received a quality-of-life rework allowing manual or automatic return after 3s with damage recovery, and Super Charged was reworked so main-attack hits extend Super duration by 0.25s. Their Buffies add a second dash after 3s, ammo refill and ally healing on return, and a 4s shield for teammates affected by the Super.
  • Surge rework
    Power Surge, To the Max!, Serve Ice Cold, and Stage 5 were reworked. The new Power Surge increases Super charge rate by 30% for 5s, To the Max! makes the main attack bounce from walls, Serve Ice Cold makes Surge always spawn with Super, and Stage 5 increases Super range and fires Justice Juice in every direction on landing.
  • Piper buff
    Health increased from 2500 to 2800, and maximum main-attack damage increased from 1700 to 1800. (2500; 1700 → 2800; 1800)
  • Mandy buff
    Main-attack damage increased from 1300 to 1400, and Hard Candy's shield increased from 40% to 50%. (1300; 40% → 1400; 50%)
  • Gale buff
    Super damage increased from 600 to 800. (600 → 800)
  • Tara buff
    Main-attack reload speed decreased from 2000 to 1800. (2000 → 1800)
  • Shelly buff
    Shell Shock's slow changed from 350 to 55%, and Fast Forward's cooldown decreased from 20s to 16s. (350; 20s → 55%; 16s)
  • Dynamike buff
    Reload speed decreased from 1600 to 1400. (1600 → 1400)
  • Larry & Lawrie buff
    Super damage increased from 150 to 200, and Lawrie's health increased from 3000 to 3300. (150; 3000 → 200; 3300)
  • Sprout buff
    Main-attack reload speed decreased from 1700 to 1500, and main-attack damage increased from 1040 to 1100. (1700; 1040 → 1500; 1100)
  • Barley buff
    Super projectile speed increased from 1504 to 1700, and Hyper Super projectile speed increased from 2104 to 2300. (1504; 2104 → 1700; 2300)
  • Juju buff
    GriGri's health increased from 3600 to 4000. (3600 → 4000)
  • Grey buff
    Grand Piano's piano speed decreased from 2500 to 1500, and main-attack damage increased from 1160 to 1280. (2500; 1160 → 1500; 1280)
  • Surge buff
    Level 0 movement speed increased from 650 to 680, while the Level 1 speed bonus decreased from 170 to 140. (650; 170 → 680; 140)
  • Starr Nova buff
    Super main-attack damage increased from 1000 to 1100, health increased from 3700 to 4000, and Mystical Star Technique healing increased from 162 to 216. (1000; 3700; 162 → 1100; 4000; 216)
  • Buzz buff
    Super charge rate increased from 96 to 100, and Hypercharge rate increased from 25 to 30. (96; 25 → 100; 30)
  • Lou buff
    Main-attack projectile size increased from 50 to 60. (50 → 60)
  • Carl buff
    Main-attack damage increased from 740 to 820. (740 → 820)
  • Pearl buff
    Heat consumed by main attacks decreased from 450 to 380. (450 → 380)
  • R-T buff
    Eat Static damage increased from 740 to 1240. (740 → 1240)
  • Mortis nerf
    Combo Spinner's cooldown increased from 15s to 18s and its bonus damage to low-health enemies decreased from 50% to 30%. Creature of the Night's damage and healing decreased from 760 to 700. (15s; 50%; 760 → 18s; 30%; 700)
  • Colette nerf
    Na Ah's cooldown increased from 17s to 22s, Mass Tax's damage reduction during Super decreased from 75% to 60%, and Super charge rate decreased from 100 to 90. (17s; 75%; 100 → 22s; 60%; 90)
  • Crow nerf
    Poison duration decreased from 4s to 3s, reload speed increased from 1400 to 1600, health decreased from 3000 to 2800, and Hypercharge returning damage changed from -30% to -40%. Main-attack damage increased from 320 to 420. (4s; 1400; 3000; -30%; 320 → 3s; 1600; 2800; -40%; 420)
  • Leon nerf
    Lollipop Drop's health decreased from 1500 to 1000. (1500 → 1000)
  • Chester nerf
    Super and Hyper Super explosion damage each decreased from 1880 to 1600. Candy Beans' damage boost decreased from 25% to 20%, and its reload-speed value decreased from 200 to 150. (1880; 1880; 25%; 200 → 1600; 1600; 20%; 150)
  • Edgar nerf
    Let's Fly's cooldown increased from 14s to 18s, Fisticuffs healing from a takedown decreased from 30% to 20%, and Hypercharge rate decreased from 40 to 33. (14s; 30%; 40 → 18s; 20%; 33)
  • Mina nerf
    Main Attack 3 damage decreased from 2000 to 1800, and Windmill's duration decreased from 1.5s to 1s. (2000; 1.5s → 1800; 1s)
  • Ruffs nerf
    Hypercharge rate decreased from 40 to 35. (40 → 35)
  • Meeple nerf
    Rage Quit's cooldown increased from 18s to 20s, and its radius decreased from 2000 to 1600. (18s; 2000 → 20s; 1600)
  • Shade nerf
    Hypercharge rate decreased from 40 to 34. (40 → 34)
  • Lumi nerf
    Grim and Frostbitten's duration decreased from 3.9s to 3s, and its size decreased from 700 to 600. (3.9s; 700 → 3s; 600)
  • Najia nerf
    Super charge from Super decreased from 80 to 50, and Hypercharge snake health decreased from 2000 to 1500. (80; 2000 → 50; 1500)
  • Pierce nerf
    Bottomless Mags' cooldown increased from 18s to 22s, and You Only Brawl Twice's cooldown increased from 12s to 18s. (18s; 12s → 22s; 18s)
  • Bolt nerf
    Maximum main-attack damage decreased from 900 to 760, Super damage increased from 550 to 700, and Super charge from Super decreased from 100 to 90. Unstoppaball changed from crowd-control immunity plus 15% top speed during Super to crowd-control immunity for 1 second after activating Super. (900; 550; 100; CC immunity and 15% top speed during Super → 760; 700; 90; CC immunity for 1s after Super activation)
  • Spike other
    Main-attack damage increased from 490 to 540, Super charge rate decreased from 106 to 90 so Super now requires four attacks instead of three, and Fertilize healing increased from 50% to 75%. (490; 106 and 3 attacks; 50% → 540; 90 and 4 attacks; 75%)
  • Griff other
    Coin Shower's damage increased from 200 to 300, cooldown decreased from 20s to 15s, and duration increased from 5s to 6s. Piggy Bank's maximum explosion range decreased from 1200 to 1000, and Keep the Change now fires a fourth salvo in the same time previously used for three. (200; 20s; 5s; 1200; 3 salvos → 300; 15s; 6s; 1000; 4 salvos)
  • Damian other
    Super speakers now break after bouncing an enemy Brawler, speaker damage increased from 600 to 800, and Hypercharge damage increased from 400 to 600. (Speakers did not break as stated; 600; 400 → Speakers break after bouncing an enemy; 800; 600)
  • Damian nerf
    In Brawl Arena only, damage scaling decreased from 3 to 1 and health scaling decreased from 750 to 500. (3; 750 → 1; 500)
  • Starr Nova nerf
    In Brawl Arena only, reload-speed scaling decreased from 200 to 120, movement-speed scaling decreased from 8 to 6, and health scaling decreased from 450 to 400. (200; 8; 450 → 120; 6; 400)
  • Lola nerf
    In Brawl Arena only, damage scaling decreased from 5 to 4. (5 → 4)
  • Shade nerf
    In Brawl Arena only, reload-speed scaling decreased from 150 to 125. (150 → 125)
  • Chester nerf
    In Brawl Arena only, damage scaling decreased from 6 to 5. (6 → 5)
  • Gigi nerf
    In Brawl Arena only, reload-speed scaling decreased from 200 to 150. (200 → 150)
  • Penny nerf
    In Brawl Arena only, movement-speed scaling decreased from 8 to 6 and reload-speed scaling decreased from 200 to 150. (8; 200 → 6; 150)
  • Jessie nerf
    In Brawl Arena only, reload-speed scaling decreased from 200 to 150. (200 → 150)
  • Squeak buff
    In Brawl Arena only, damage scaling increased from 2 to 3. (2 → 3)
  • Amber buff
    In Brawl Arena only, damage scaling increased from 3 to 4. (3 → 4)
  • El Primo buff
    In Brawl Arena only, reload-speed scaling increased from 150 to 200. (150 → 200)
  • Sam buff
    In Brawl Arena only, damage scaling increased from 4 to 5 and health scaling increased from 450 to 500. (4; 450 → 5; 500)
  • Charlie buff
    In Brawl Arena only, damage scaling increased from 5 to 6. (5 → 6)
  • R-T buff
    In Brawl Arena only, damage scaling increased from 2 to 3. (2 → 3)
  • Bull buff
    In Brawl Arena only, health scaling increased from 650 to 750 and damage scaling increased from 3 to 4. (650; 3 → 750; 4)
  • Bibi buff
    In Brawl Arena only, health scaling increased from 650 to 750 and damage scaling increased from 3 to 4. (650; 3 → 750; 4)
  • Sirius buff
    In Brawl Arena only, damage scaling increased from 2 to 3. (2 → 3)
  • Frank buff
    In Brawl Arena only, health scaling increased from 750 to 850. (750 → 850)
  • Sandy buff
    In Brawl Arena only, damage scaling increased from 4 to 5. (4 → 5)
  • Buster buff
    In Brawl Arena only, health scaling increased from 650 to 750 and damage scaling increased from 3 to 4. (650; 3 → 750; 4)
  • Doug buff
    In Brawl Arena only, health scaling increased from 450 to 550. (450 → 550)

Read the official Supercell release notes

BrawlBetter only extracts the factual changes from the official notes. Tier and win-rate impact is learned from collected Ranked matches, not from these notes.