Release Notes June 2026 — Maintenance - August 4
major update · live since 8/4/2026, 12:00:00 AM
This maintenance introduced nine NanoPower nerfs and fourteen NanoPower buffs. It also nerfed the general kits of Crow, Griff, Starr Nova, Damian, Max, Bolt, 8-Bit, and Surge.
What changed
- Sirius nerfThe 2nd NanoPower's Shadow health buff decreased from 40% to 30%, and the 3rd NanoPower's Shadow spawn time increased from 8s to 16s. (40%; 8s → 30%; 16s)
- Frank nerfThe 3rd NanoPower's HP buff decreased from 50% to 35%. (50% → 35%)
- Alli nerfThe 1st NanoPower's Enrage reload speed decreased from 60% to 45%. (60% → 45%)
- Ziggy nerfThe 2nd NanoPower's Super area decreased from 50% to 35%. (50% → 35%)
- Damian nerfThe 1st NanoPower's punch size decreased from 0.5 to 0.3. (0.5 → 0.3)
- Max nerfThe 2nd NanoPower's Super Speed Boost decreased from 150% to 100%. (150% → 100%)
- Tick nerfThe 1st NanoPower's extra main-attack mines decreased from 2 to 1. (2 → 1)
- Starr Nova nerfThe 2nd NanoPower's slash range decreased from 1.5 to 1. (1.5 → 1)
- Belle buffThe 1st NanoPower's projectile bounce range increased from 50% to 120%. (50% → 120%)
- Tara buffThe 2nd NanoPower's Super Shadow health increased from 8500 to 10000. (8500 → 10000)
- Fang buffThe 1st NanoPower's popcorn-drop cooldown decreased from 3s to 1.5s. (3s → 1.5s)
- Mr. P buffThe 1st NanoPower's main-attack size increased from 40% to 50%. (40% → 50%)
- Sprout buffThe 1st NanoPower's main-attack size increased from 30% to 40%. (30% → 40%)
- Buzz buffThe 3rd NanoPower's Hypercharge charge buff increased from 50% to 100%. (50% → 100%)
- Bo buffThe 3rd NanoPower's Super charge buff increased from 25% to 40%. (25% → 40%)
- Edgar buffThe 2nd NanoPower's Super auto-charge speed increased from 100% to 150%. (100% → 150%)
- 8-Bit buffThe 2nd NanoPower's Super area increased from 35% to 50%. (35% → 50%)
- Mortis buffThe 3rd NanoPower's healing from damage dealt increased from 30% to 40%. (30% → 40%)
- Rico buffThe 1st NanoPower's bouncing-gumballs cooldown decreased from 3s to 1.5s. (3s → 1.5s)
- Penny buffThe 1st NanoPower's burst-projectile range increased from 50% to 100%. (50% → 100%)
- Barley buffThe 1st NanoPower's main-attack size increased from 20% to 30%. (20% → 30%)
- Angelo buffThe 3rd NanoPower's main-attack charge speed increased from 40% to 50%. (40% → 50%)
- Crow nerfMain-attack damage decreased from 380 to 320, and Slowing Toxin damage decreased from 800 to 600. (380; 800 → 320; 600)
- Griff nerfPiggy Bank's explosion radius decreased from 800 to 600, its Buffie bonus explosion radius increased from 25% to 30%, and Keep the Change's spread increased by 55%. (800; 25%; null → 600; 30%; +55% spread)
- Starr Nova nerfHealth decreased from 4000 to 3700, main-attack reload speed increased from 1400 to 1600, Floaty Time's decay rate increased by 50% and its maximum duration fell from 10s to 7s, and Power Level: Maximum's damage per stack decreased from 5% to 4% with its maximum falling from 30% to 20%. (4000; 1400; 10s; 5% per stack, 30% maximum → 3700; 1600; 7s; 4% per stack, 20% maximum)
- Damian nerfFire-punch and explosion damage each decreased from 1000 to 800, speaker-bounce Super damage decreased from 800 to 400, and speaker health decreased from 2000 to 1500. (1000; 1000; 800; 2000 → 800; 800; 400; 1500)
- Max nerfThe Phase Shift Buffie's time for the second dash decreased from 3s to 2s, and Super charge rate decreased from 92 to 80. (3s; 92 → 2s; 80)
- Bolt nerfSuper shield percentage decreased from 40% to 30%, and Super charge from moving decreased by 23%. (40%; null → 30%; -23%)
- 8-Bit nerfSuper charge rate decreased from 99 to 80, Extra Credits' cooldown increased from 15s to 18s, and the Buffied Plugged In movement-speed bonus for allies decreased from 15% to 10%. (99; 15s; 15% → 80; 18s; 10%)
- Surge nerfMain-attack unload speed increased from 400 to 470, and Power Shield's reloaded ammo decreased from 2 to 1. (400; 2 ammo → 470; 1 ammo)
Read the official Supercell release notes
BrawlBetter only extracts the factual changes from the official notes. Tier and win-rate impact is learned from collected Ranked matches, not from these notes.