Release Notes June 2026 — Maintenance - July 8
major update · live since 7/8/2026, 12:00:00 AM
This maintenance buffed Jacky, Bonnie, and Jessie. It nerfed 8-Bit, Surge, Brock, Meg, Crow, Colette, Starr Nova, and Max, including several Gadget, Buffie, Hypercharge, and charge-rate adjustments.
What changed
- Jacky buffHealth increased from 5000 to 5200. (5000 → 5200)
- Bonnie buffMain-attack damage increased from 1120 to 1220. (1120 → 1220)
- Jessie buffMain-attack projectile speed increased from 2870 to 3050. (2870 → 3050)
- 8-Bit nerfThe Buffied Extra Credits bouncing-projectile damage decreased from 75% to 60%, the Buffied Boosted Booster ammo spawn time increased from 3s to 5s, and Hypercharge rate decreased by 15%. (75%; 3s; null → 60%; 5s; -15%)
- Surge nerfPower Shield's cooldown increased from 18s to 22s, Hypercharge range decreased from 20 to 16, the Buffied Hypercharge main attack's second-shot damage decreased from 70% to 50%, and Hypercharge projectile damage decreased from 1000 to 800. (18s; 20; 70%; 1000 → 22s; 16; 50%; 800)
- Brock nerfThe Buffied Rocket No. 4 time for extra range increased from 4s to 6s, and Rocket Barrage's knockback was removed. (4s; knockback → 6s; no knockback)
- Meg nerfToolbox's Super-charge duration increased from 4s to 6s, the Buffied Jolting Volts extra duration decreased from 2s to 1s, and both the Mecha main attack and Buffied Hypercharge main attack had their Super charge rates decreased by 60%. (4s; 2s; null; null → 6s; 1s; -60%; -60%)
- Crow nerfMain-attack damage decreased from 420 to 380. (420 → 380)
- Colette nerfGotcha!'s charm duration decreased from 1s to 0.5s. (1s → 0.5s)
- Starr Nova nerfMain-attack damage decreased from 540 to 480, while Super charge rate increased by 11% to preserve the previous requirement of 10 hits to charge the Super. (540; null → 480; +11%)
- Max nerfHypercharge main-attack Super charge rate decreased from 8% to 7%. (8% → 7%)
Read the official Supercell release notes
BrawlBetter only extracts the factual changes from the official notes. Tier and win-rate impact is learned from collected Ranked matches, not from these notes.