
Eating Good! Stats & Draft Guide
Eating Good! is a Heist map with 306 Ranked battles of top players in the last 21 days. The best measured pick right now is Bull at 68% over 122 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 306 ยท last 21 days
- In Ranked rotation
- Yes ยท last battle 2026-08-31
- Best measured pick
- Bull ยท 68% over 122 matches
- Most picked
- Nori ยท in 96% of battles
What the data says about Eating Good!
Over the last 21 days we counted 306 Ranked battles of top players on Eating Good!. 11 brawlers have at least 30 matches here, so they get a win rate; 72 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-08-31).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Eating Good! by win rate
The strongest measured pick on Eating Good! is Bull: 68% over 122 matches (fairly reliable), picked in 40% of battles, 11 points above its Heist average of 57%. 8-Bit (64%) wins here too but is easy to counter: keep it for a late pick. Nori (48% over 44 matches) is among the most picked brawlers here yet loses more than it wins.
| Brawler | Win rate on Eating Good! | Matches | How sure | Picked in | vs Heist | Draft verdict |
|---|---|---|---|---|---|---|
| Bull tank | 68% | 122 | fairly reliable | 40% of battles | +11 pts | strong pick |
| Cordelius assassin | 64% | 176 | fairly reliable | 58% of battles | +5 pts | strong pick |
| 8-Bit sharpshooter | 64% | 94 | fairly reliable | 61% of battles | +4 pts | strong, pick late |
| Kaze fighter | 60% | 119 | fairly reliable | 39% of battles | +8 pts | strong pick |
| Colt sharpshooter | 59% | 85 | fairly reliable | 55% of battles | +8 pts | strong pick |
| Griff sharpshooter | 57% | 51 | early signal | 33% of battles | +2 pts | promising |
| Nita fighter | 57% | 40 | early signal | 13% of battles | -2 pts | promising |
| Nori fighter | 48% | 44 | early signal | 96% of battles | -6 pts | popular but losing |
| Mico assassin | 46% | 71 | early signal | 23% of battles | -1 pts | coin flip |
| Bibi fighter | 21% | 39 | early signal | 13% of battles | -20 pts | avoid |
| Edgar assassin | 28% | 98 | fairly reliable | 32% of battles | -16 pts | avoid |
Safe picks and risky picks on Eating Good!
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
- 8-Bit โ 64% over 94 matches (fairly reliable), picked in 61% of battles, 4 points above its Heist average of 60%. Blind-pick safety 4/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Bull โ 68% over 122 matches (fairly reliable), picked in 40% of battles, 11 points above its Heist average of 57%. Blind-pick safety 5/10.
- Cordelius โ 64% over 176 matches (fairly reliable), picked in 58% of battles, 5 points above its Heist average of 59%. Blind-pick safety 5/10.
- Kaze โ 60% over 119 matches (fairly reliable), picked in 39% of battles, 8 points above its Heist average of 52%. Blind-pick safety 5/10.
- Colt โ 59% over 85 matches (fairly reliable), picked in 55% of battles, 8 points above its Heist average of 51%. Blind-pick safety 5/10.
- Griff โ 57% over 51 matches (early signal), picked in 33% of battles, 2 points above its Heist average of 55%. Blind-pick safety 5/10.
- Nita โ 57% over 40 matches (early signal), picked in 13% of battles, 2 points below its Heist average of 59%. Blind-pick safety 6/10.
Popular but losing
Among the 8 most picked brawlers on Eating Good!, yet losing more than winning.
- Nori โ 48% over 44 matches (early signal), picked in 96% of battles, 6 points below its Heist average of 54%. Blind-pick safety 5/10.
Map effect: who changes on Eating Good!
A gap of 4 points or more to the brawler's own Heist average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Eating Good! specialist.
Better here than in Heist overall
The Eating Good! specialists.
- Bull โ 68% over 122 matches (fairly reliable), picked in 40% of battles, 11 points above its Heist average of 57%. Blind-pick safety 5/10.
- Colt โ 59% over 85 matches (fairly reliable), picked in 55% of battles, 8 points above its Heist average of 51%. Blind-pick safety 5/10.
- Kaze โ 60% over 119 matches (fairly reliable), picked in 39% of battles, 8 points above its Heist average of 52%. Blind-pick safety 5/10.
- Cordelius โ 64% over 176 matches (fairly reliable), picked in 58% of battles, 5 points above its Heist average of 59%. Blind-pick safety 5/10.
Worse here than in Heist overall
This layout works against them.
- Bibi โ 21% over 39 matches (early signal), picked in 13% of battles, 20 points below its Heist average of 41%. Blind-pick safety 6/10.
- Edgar โ 28% over 98 matches (fairly reliable), picked in 32% of battles, 16 points below its Heist average of 43%. Blind-pick safety 4/10.
- Nori โ 48% over 44 matches (early signal), picked in 96% of battles, 6 points below its Heist average of 54%. Blind-pick safety 5/10.
Brawlers to avoid on Eating Good!
Which roles win on Eating Good!
The best performing role on Eating Good! is tank: 65% over 134 matches, 10 points above the Heist average for that role. The weakest is assassin at 46% over 383 matches.
| Role | Win rate on Eating Good! | Matches | How sure | vs Heist |
|---|---|---|---|---|
| tank | 65% | 134 | fairly reliable | +10 pts |
| sharpshooter | 57% | 251 | reliable | +6 pts |
| fighter | 48% | 367 | reliable | -2 pts |
| assassin | 46% | 383 | reliable | -3 pts |
Roles are the coaching model's class per brawler.
Most picked on Eating Good!
How often top players take a brawler onto Eating Good!, and how it went. Popular is not the same as good.
- Nori โ picked in 96% of battles, 48% over 44 matches (early signal) (popular but losing).
- 8-Bit โ picked in 61% of battles, 64% over 94 matches (fairly reliable) (strong, pick late).
- Cordelius โ picked in 58% of battles, 64% over 176 matches (fairly reliable) (strong pick).
- Colt โ picked in 55% of battles, 59% over 85 matches (fairly reliable) (strong pick).
- Bull โ picked in 40% of battles, 68% over 122 matches (fairly reliable) (strong pick).
- Kaze โ picked in 39% of battles, 60% over 119 matches (fairly reliable) (strong pick).
- Griff โ picked in 33% of battles, 57% over 51 matches (early signal) (promising).
- Edgar โ picked in 32% of battles, 28% over 98 matches (fairly reliable) (avoid).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Eating Good!
The coaching model's view of Eating Good!, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Eating Good! yet. Use the Heist mode ranking next to the measured numbers above.
Mode context
Eating Good! is a Heist map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 306 Ranked battles of top players on Eating Good! in the last 21 days. 11 brawlers have enough matches here to show a win rate; 72 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.