
Safe Zone Stats & Draft Guide
Safe Zone is a Heist map with 1,118 Ranked battles of top players in the last 21 days. The best measured pick right now is Melodie at 61% over 328 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,118 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-11-15
- Best measured pick
- Melodie · 61% over 328 matches
- Most picked
- Brock · in 52% of battles
What the data says about Safe Zone
Over the last 21 days we counted 1,118 Ranked battles of top players on Safe Zone. 35 brawlers have at least 30 matches here, so they get a win rate; 54 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-11-15).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Safe Zone by win rate
The strongest measured pick on Safe Zone is Melodie: 61% over 328 matches (reliable), picked in 35% of battles, 4 points above its Heist average of 57%. Colette (54%) combines a winning record here with a high blind-pick safety, so it is the safest early picks. Edgar (59%), 8-Bit (54%) win here too but are easy to counter: keep them for a late pick. Brock (47% over 363 matches), Penny (47% over 373 matches) are among the most picked brawlers here yet lose more than they win.
| Brawler | Win rate on Safe Zone | Matches | How sure | Picked in | vs Heist | Draft verdict |
|---|---|---|---|---|---|---|
| Melodie assassin | 61% | 328 | reliable | 35% of battles | +4 pts | strong pick |
| Nori fighter | 59% | 276 | reliable | 31% of battles | 0 pts | strong pick |
| Mr. P controller | 63% | 67 | early signal | 6% of battles | +11 pts | promising |
| Edgar assassin | 59% | 91 | fairly reliable | 8% of battles | +5 pts | strong, pick late |
| Belle marksman | 58% | 92 | fairly reliable | 8% of battles | +9 pts | strong pick |
| 8-Bit sharpshooter | 54% | 298 | reliable | 33% of battles | +1 pts | strong, pick late |
| Colette fighter | 54% | 427 | reliable | 50% of battles | 0 pts | safe early pick |
| Angelo marksman | 55% | 172 | fairly reliable | 17% of battles | +1 pts | strong pick |
| Wendy fighter | 61% | 32 | early signal | 11% of battles | +3 pts | promising |
| Bo controller | 59% | 34 | early signal | 3% of battles | +4 pts | promising |
| Otis controller | 57% | 44 | early signal | 4% of battles | +10 pts | promising |
| Jessie controller | 56% | 36 | early signal | 3% of battles | +9 pts | promising |
Showing the 12 strongest of 35 measured brawlers. "Picked in" is the share of Safe Zone battles with the brawler on either team. "vs Heist" is the win rate here minus the same brawler's win rate across all Heist maps.
Safe picks and risky picks on Safe Zone
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Colette — 54% over 427 matches (reliable), picked in 50% of battles, in line with its Heist average. Blind-pick safety 6/10.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Melodie — 61% over 328 matches (reliable), picked in 35% of battles, 4 points above its Heist average of 57%. Blind-pick safety 5/10.
- Nori — 59% over 276 matches (reliable), picked in 31% of battles, in line with its Heist average. Blind-pick safety 5/10.
- Mr. P — 63% over 67 matches (early signal), picked in 6% of battles, 11 points above its Heist average of 52%. Blind-pick safety 6/10.
- Belle — 58% over 92 matches (fairly reliable), picked in 8% of battles, 9 points above its Heist average of 48%. Blind-pick safety 5/10.
- Angelo — 55% over 172 matches (fairly reliable), picked in 17% of battles, in line with its Heist average. Blind-pick safety 5/10.
- Wendy — 61% over 32 matches (early signal), picked in 11% of battles, 3 points above its Heist average of 58%. Blind-pick safety 5/10.
3 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Popular but losing
Among the 8 most picked brawlers on Safe Zone, yet losing more than winning.
Map effect: who changes on Safe Zone
A gap of 4 points or more to the brawler's own Heist average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Safe Zone specialist.
Better here than in Heist overall
The Safe Zone specialists.
- Mr. P — 63% over 67 matches (early signal), picked in 6% of battles, 11 points above its Heist average of 52%. Blind-pick safety 6/10.
- Otis — 57% over 44 matches (early signal), picked in 4% of battles, 10 points above its Heist average of 47%. Blind-pick safety 6/10.
- Byron — 47% over 57 matches (early signal), picked in 5% of battles, 10 points above its Heist average of 38%. Blind-pick safety 6/10.
- Belle — 58% over 92 matches (fairly reliable), picked in 8% of battles, 9 points above its Heist average of 48%. Blind-pick safety 5/10.
- Jessie — 56% over 36 matches (early signal), picked in 3% of battles, 9 points above its Heist average of 47%. Blind-pick safety 6/10.
- Gus — 42% over 47 matches (early signal), picked in 18% of battles, 5 points above its Heist average of 37%. Blind-pick safety 7/10.
Worse here than in Heist overall
This layout works against them.
- Griff — 34% over 56 matches (early signal), picked in 5% of battles, 14 points below its Heist average of 48%. Blind-pick safety 5/10.
- Eve — 36% over 47 matches (early signal), picked in 4% of battles, 10 points below its Heist average of 46%. Blind-pick safety 5/10.
- Mico — 37% over 114 matches (fairly reliable), picked in 10% of battles, 10 points below its Heist average of 46%. Blind-pick safety 5/10.
- Rico — 47% over 139 matches (fairly reliable), picked in 16% of battles, 5 points below its Heist average of 52%. Blind-pick safety 6/10.
- Chuck — 51% over 70 matches (early signal), picked in 7% of battles, 5 points below its Heist average of 56%. Blind-pick safety 5/10.
- Shade — 42% over 54 matches (early signal), picked in 12% of battles, 5 points below its Heist average of 47%. Blind-pick safety 5/10.
Brawlers to avoid on Safe Zone
Clearly losing records on Safe Zone; the match count says how much weight to give each one.
- Mandy — 38% over 172 matches (fairly reliable), picked in 16% of battles.
- Mico — 37% over 114 matches (fairly reliable), picked in 10% of battles.
- Griff — 34% over 56 matches (early signal), picked in 5% of battles.
- Amber — 42% over 215 matches (reliable), picked in 25% of battles.
- Eve — 36% over 47 matches (early signal), picked in 4% of battles.
- Pierce — 44% over 198 matches (fairly reliable), picked in 25% of battles.
Which roles win on Safe Zone
The best performing role on Safe Zone is controller: 53% over 289 matches, 3 points above the Heist average for that role. The weakest is thrower at 46% over 68 matches.
| Role | Win rate on Safe Zone | Matches | How sure | vs Heist |
|---|---|---|---|---|
| controller | 53% | 289 | reliable | +3 pts |
| tank | 53% | 62 | early signal | +4 pts |
| assassin | 52% | 677 | reliable | +1 pts |
| fighter | 50% | 1,790 | reliable | -2 pts |
| support | 49% | 151 | fairly reliable | +7 pts |
| sharpshooter | 49% | 1,361 | reliable | 0 pts |
| marksman | 49% | 654 | reliable | +1 pts |
| artillery | 47% | 376 | reliable | 0 pts |
| thrower | 46% | 68 | early signal | 0 pts |
Roles are the coaching model's class per brawler.
Most picked on Safe Zone
How often top players take a brawler onto Safe Zone, and how it went. Popular is not the same as good.
- Brock — picked in 52% of battles, 47% over 363 matches (reliable) (popular but losing).
- Colette — picked in 50% of battles, 54% over 427 matches (reliable) (safe early pick).
- Colt — picked in 44% of battles, 51% over 488 matches (reliable) (coin flip).
- Melodie — picked in 35% of battles, 61% over 328 matches (reliable) (strong pick).
- Penny — picked in 33% of battles, 47% over 373 matches (reliable) (popular but losing).
- 8-Bit — picked in 33% of battles, 54% over 298 matches (reliable) (strong, pick late).
- Nori — picked in 31% of battles, 59% over 276 matches (reliable) (strong pick).
- Amber — picked in 25% of battles, 42% over 215 matches (reliable) (avoid).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Safe Zone
The coaching model's view of the mixed layout of Safe Zone, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
Coaches' later picks: Colt, Griff, Bull fit the map but are easier to counter, so keep them for the middle or last pick.
Mode context
Safe Zone is a Heist map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
Other Heist maps
Same mode, different layout. Compare before you build your Heist pool, or start from the Heist mode guide.
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The measured numbers on this page come from 1,118 Ranked battles of top players on Safe Zone in the last 21 days. 12 brawlers have enough matches here to show a win rate; 54 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.