
Safe Zone Stats & Draft Guide
Safe Zone is a Heist map with 1,145 Ranked battles of top players in the last 21 days. The best measured pick right now is Nori at 57% over 276 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,145 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-27
- Best measured pick
- Nori · 57% over 276 matches
- Most picked
- Colette · in 53% of battles
What the data says about Safe Zone
Over the last 21 days we counted 1,145 Ranked battles of top players on Safe Zone. 31 brawlers have at least 30 matches here, so they get a win rate; 53 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-27).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Safe Zone by win rate
The strongest measured pick on Safe Zone is Nori: 57% over 276 matches (reliable), picked in 33% of battles, 2 points above its Heist average of 55%. Penny (55%) combines a winning record here with a high blind-pick safety, so it is the safest early picks. Piper (53%) wins here too but is easy to counter: keep it for a late pick. Colette (48% over 433 matches) is among the most picked brawlers here yet loses more than it wins.
| Brawler | Win rate on Safe Zone | Matches | How sure | Picked in | vs Heist | Draft verdict |
|---|---|---|---|---|---|---|
| Nori fighter | 57% | 276 | reliable | 33% of battles | +2 pts | strong pick |
| Shade assassin | 59% | 119 | fairly reliable | 22% of battles | -4 pts | strong pick |
| Penny artillery | 55% | 370 | reliable | 32% of battles | +4 pts | safe early pick |
| Eve controller | 63% | 35 | early signal | 3% of battles | +8 pts | promising |
| Amber fighter | 56% | 90 | fairly reliable | 16% of battles | -3 pts | strong pick |
| Wendy fighter | 56% | 104 | fairly reliable | 20% of battles | 0 pts | strong pick |
| Colt sharpshooter | 53% | 490 | reliable | 43% of battles | +1 pts | strong pick |
| Piper marksman | 53% | 167 | fairly reliable | 15% of battles | +4 pts | strong, pick late |
| Pierce fighter | 52% | 403 | reliable | 35% of battles | +3 pts | strong pick |
| El Primo tank | 55% | 35 | early signal | 9% of battles | 0 pts | promising |
| Jessie controller | 54% | 50 | early signal | 4% of battles | +12 pts | promising |
| 8-Bit sharpshooter | 52% | 320 | reliable | 28% of battles | 0 pts | coin flip |
Showing the 12 strongest of 31 measured brawlers. "Picked in" is the share of Safe Zone battles with the brawler on either team. "vs Heist" is the win rate here minus the same brawler's win rate across all Heist maps.
Safe picks and risky picks on Safe Zone
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Penny — 55% over 370 matches (reliable), picked in 32% of battles, 4 points above its Heist average of 51%. Blind-pick safety 6/10.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
- Piper — 53% over 167 matches (fairly reliable), picked in 15% of battles, 4 points above its Heist average of 49%. Blind-pick safety 4/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Nori — 57% over 276 matches (reliable), picked in 33% of battles, 2 points above its Heist average of 55%. Blind-pick safety 5/10.
- Shade — 59% over 119 matches (fairly reliable), picked in 22% of battles, 4 points below its Heist average of 63%. Blind-pick safety 5/10.
- Eve — 63% over 35 matches (early signal), picked in 3% of battles, 8 points above its Heist average of 54%. Blind-pick safety 5/10.
- Amber — 56% over 90 matches (fairly reliable), picked in 16% of battles, 3 points below its Heist average of 60%. Blind-pick safety 5/10.
- Wendy — 56% over 104 matches (fairly reliable), picked in 20% of battles, in line with its Heist average. Blind-pick safety 5/10.
- Colt — 53% over 490 matches (reliable), picked in 43% of battles, in line with its Heist average. Blind-pick safety 5/10.
4 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Popular but losing
Among the 8 most picked brawlers on Safe Zone, yet losing more than winning.
- Colette — 48% over 433 matches (reliable), picked in 53% of battles, in line with its Heist average. Blind-pick safety 6/10.
Map effect: who changes on Safe Zone
A gap of 4 points or more to the brawler's own Heist average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Safe Zone specialist.
Better here than in Heist overall
The Safe Zone specialists.
- Jessie — 54% over 50 matches (early signal), picked in 4% of battles, 12 points above its Heist average of 42%. Blind-pick safety 6/10.
- Mandy — 41% over 37 matches (early signal), picked in 3% of battles, 9 points above its Heist average of 32%. Blind-pick safety 5/10.
- Eve — 63% over 35 matches (early signal), picked in 3% of battles, 8 points above its Heist average of 54%. Blind-pick safety 5/10.
Worse here than in Heist overall
This layout works against them.
- Crow — 31% over 39 matches (early signal), picked in 3% of battles, 11 points below its Heist average of 42%. Blind-pick safety 5/10.
- Belle — 41% over 39 matches (early signal), picked in 4% of battles, 9 points below its Heist average of 50%. Blind-pick safety 5/10.
- Max — 42% over 71 matches (early signal), picked in 6% of battles, 4 points below its Heist average of 47%. Blind-pick safety 7/10.
Brawlers to avoid on Safe Zone
Clearly losing records on Safe Zone; the match count says how much weight to give each one.
- Brock — 40% over 427 matches (reliable), picked in 52% of battles.
- Crow — 31% over 39 matches (early signal), picked in 3% of battles.
- Byron — 36% over 42 matches (early signal), picked in 4% of battles.
- Chuck — 39% over 47 matches (early signal), picked in 8% of battles.
- Max — 42% over 71 matches (early signal), picked in 6% of battles.
- Griff — 45% over 119 matches (fairly reliable), picked in 10% of battles.
Which roles win on Safe Zone
The best performing role on Safe Zone is controller: 55% over 183 matches, 8 points above the Heist average for that role. The weakest is tank at 46% over 92 matches.
| Role | Win rate on Safe Zone | Matches | How sure | vs Heist |
|---|---|---|---|---|
| controller | 55% | 183 | fairly reliable | +8 pts |
| artillery | 55% | 370 | reliable | +5 pts |
| assassin | 51% | 767 | reliable | -1 pts |
| fighter | 50% | 2,056 | reliable | 0 pts |
| sharpshooter | 48% | 1,466 | reliable | -1 pts |
| marksman | 47% | 356 | reliable | 0 pts |
| support | 47% | 465 | reliable | -1 pts |
| tank | 46% | 92 | fairly reliable | -3 pts |
Roles are the coaching model's class per brawler.
Most picked on Safe Zone
How often top players take a brawler onto Safe Zone, and how it went. Popular is not the same as good.
- Colette — picked in 53% of battles, 48% over 433 matches (reliable) (popular but losing).
- Brock — picked in 52% of battles, 40% over 427 matches (reliable) (avoid).
- Gus — picked in 44% of battles, 50% over 342 matches (reliable) (coin flip).
- Colt — picked in 43% of battles, 53% over 490 matches (reliable) (strong pick).
- Pierce — picked in 35% of battles, 52% over 403 matches (reliable) (strong pick).
- Nori — picked in 33% of battles, 57% over 276 matches (reliable) (strong pick).
- Penny — picked in 32% of battles, 55% over 370 matches (reliable) (safe early pick).
- 8-Bit — picked in 28% of battles, 52% over 320 matches (reliable) (coin flip).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Safe Zone
The coaching model's view of the mixed layout of Safe Zone, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
Coaches' later picks: Colt, Griff, Bull fit the map but are easier to counter, so keep them for the middle or last pick.
Mode context
Safe Zone is a Heist map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
Other Heist maps
Same mode, different layout. Compare before you build your Heist pool, or start from the Heist mode guide.
Hot PotatoHeist · closed layout · picks and win rates
Kaboom CanyonHeist · closed layout · picks and win rates
Bridge Too FarHeist · picks and win rates
Photic DoomHeist · limited data
QuintillionHeist · limited data
JednaHeist · limited data
Hot TubsHeist · limited data
Eating Good!Heist · limited dataSafe(r) ZoneHeist · limited data
Pit StopHeist · limited data
GG 2.0Heist · limited dataData confidence
The measured numbers on this page come from 1,145 Ranked battles of top players on Safe Zone in the last 21 days. 12 brawlers have enough matches here to show a win rate; 53 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.