
On a Roll Stats & Draft Guide
On a Roll is a Gem Grab map with 124 Ranked battles of top players in the last 21 days. The best measured pick right now is Amber at 73% over 132 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 124 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-06
- Best measured pick
- Amber · 73% over 132 matches
- Most picked
- Gus · in 100% of battles
What the data says about On a Roll
Over the last 21 days we counted 124 Ranked battles of top players on On a Roll. 4 brawlers have at least 30 matches here, so they get a win rate; 69 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-06).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on On a Roll by win rate
The strongest measured pick on On a Roll is Amber: 73% over 132 matches (fairly reliable), picked in 100% of battles, 6 points above its Gem Grab average of 68%. Gus (64%) combines a winning record here with a high blind-pick safety, so it is the safest early picks. Wendy (49% over 39 matches) is among the most picked brawlers here yet loses more than it wins.
| Brawler | Win rate on On a Roll | Matches | How sure | Picked in | vs Gem Grab | Draft verdict |
|---|---|---|---|---|---|---|
| Amber fighter | 73% | 132 | fairly reliable | 100% of battles | +6 pts | strong pick |
| Shade assassin | 73% | 124 | fairly reliable | 100% of battles | +5 pts | strong pick |
| Gus support | 64% | 140 | fairly reliable | 100% of battles | +5 pts | safe early pick |
| Wendy fighter | 49% | 39 | early signal | 31% of battles | -3 pts | popular but losing |
Safe picks and risky picks on On a Roll
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Gus — 64% over 140 matches (fairly reliable), picked in 100% of battles, 5 points above its Gem Grab average of 59%. Blind-pick safety 7/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
Popular but losing
Among the 4 most picked brawlers on On a Roll, yet losing more than winning.
- Wendy — 49% over 39 matches (early signal), picked in 31% of battles, 3 points below its Gem Grab average of 52%. Blind-pick safety 5/10.
Map effect: who changes on On a Roll
A gap of 4 points or more to the brawler's own Gem Grab average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a On a Roll specialist.
Better here than in Gem Grab overall
The On a Roll specialists.
- Amber — 73% over 132 matches (fairly reliable), picked in 100% of battles, 6 points above its Gem Grab average of 68%. Blind-pick safety 5/10.
- Gus — 64% over 140 matches (fairly reliable), picked in 100% of battles, 5 points above its Gem Grab average of 59%. Blind-pick safety 7/10.
- Shade — 73% over 124 matches (fairly reliable), picked in 100% of battles, 5 points above its Gem Grab average of 69%. Blind-pick safety 5/10.
Which roles win on On a Roll
The best performing role on On a Roll is support: 59% over 157 matches, 8 points above the Gem Grab average for that role. The weakest is sharpshooter at 26% over 34 matches.
| Role | Win rate on On a Roll | Matches | How sure | vs Gem Grab |
|---|---|---|---|---|
| support | 59% | 157 | fairly reliable | +8 pts |
| assassin | 56% | 178 | fairly reliable | +6 pts |
| fighter | 51% | 277 | reliable | 0 pts |
| sharpshooter | 26% | 34 | early signal | -21 pts |
Roles are the coaching model's class per brawler.
Most picked on On a Roll
How often top players take a brawler onto On a Roll, and how it went. Popular is not the same as good.
- Gus — picked in 100% of battles, 64% over 140 matches (fairly reliable) (safe early pick).
- Amber — picked in 100% of battles, 73% over 132 matches (fairly reliable) (strong pick).
- Shade — picked in 100% of battles, 73% over 124 matches (fairly reliable) (strong pick).
- Wendy — picked in 31% of battles, 49% over 39 matches (early signal) (popular but losing).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on On a Roll
The coaching model's view of On a Roll, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for On a Roll yet. Use the Gem Grab mode ranking next to the measured numbers above.
Mode context
On a Roll is a Gem Grab map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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Same mode, different layout. Compare before you build your Gem Grab pool, or start from the Gem Grab mode guide.
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The measured numbers on this page come from 124 Ranked battles of top players on On a Roll in the last 21 days. 4 brawlers have enough matches here to show a win rate; 69 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.