
Hard Rock Mine Stats & Draft Guide
Hard Rock Mine is a Gem Grab map with 1,157 Ranked battles of top players in the last 21 days. The best measured pick right now is Surge at 63% over 144 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,157 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-11-15
- Best measured pick
- Surge · 63% over 144 matches
- Most picked
- Rico · in 45% of battles
What the data says about Hard Rock Mine
Over the last 21 days we counted 1,157 Ranked battles of top players on Hard Rock Mine. 46 brawlers have at least 30 matches here, so they get a win rate; 50 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-11-15).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Hard Rock Mine by win rate
The strongest measured pick on Hard Rock Mine is Surge: 63% over 144 matches (fairly reliable), picked in 19% of battles, 5 points above its Gem Grab average of 58%. Surge (63%), Mr. P (61%), Emz (55%), Spike (55%) combine a winning record here with a high blind-pick safety, so they are the safest early picks. Edgar (58%) wins here too but is easy to counter: keep it for a late pick. Amber (48% over 248 matches), Gus (48% over 172 matches) are among the most picked brawlers here yet lose more than they win.
| Brawler | Win rate on Hard Rock Mine | Matches | How sure | Picked in | vs Gem Grab | Draft verdict |
|---|---|---|---|---|---|---|
| Surge fighter | 63% | 144 | fairly reliable | 19% of battles | +5 pts | safe early pick |
| Mr. P controller | 61% | 111 | fairly reliable | 10% of battles | +2 pts | safe early pick |
| Edgar assassin | 58% | 177 | fairly reliable | 15% of battles | +6 pts | strong, pick late |
| Melodie assassin | 57% | 105 | fairly reliable | 9% of battles | +6 pts | strong pick |
| Emz controller | 55% | 232 | reliable | 20% of battles | +3 pts | safe early pick |
| Spike marksman | 55% | 182 | fairly reliable | 16% of battles | +6 pts | safe early pick |
| Bo controller | 55% | 157 | fairly reliable | 14% of battles | +2 pts | safe early pick |
| Starr Nova fighter | 57% | 69 | early signal | 7% of battles | +4 pts | promising |
| Lou controller | 54% | 194 | fairly reliable | 17% of battles | -1 pts | safe early pick |
| Rico sharpshooter | 53% | 403 | reliable | 45% of battles | +6 pts | safe early pick |
| Bull tank | 57% | 51 | early signal | 4% of battles | +3 pts | promising |
| Nita fighter | 59% | 34 | early signal | 3% of battles | +13 pts | promising |
Showing the 12 strongest of 46 measured brawlers. "Picked in" is the share of Hard Rock Mine battles with the brawler on either team. "vs Gem Grab" is the win rate here minus the same brawler's win rate across all Gem Grab maps.
Safe picks and risky picks on Hard Rock Mine
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Surge — 63% over 144 matches (fairly reliable), picked in 19% of battles, 5 points above its Gem Grab average of 58%. Blind-pick safety 6/10.
- Mr. P — 61% over 111 matches (fairly reliable), picked in 10% of battles, 2 points above its Gem Grab average of 59%. Blind-pick safety 6/10.
- Emz — 55% over 232 matches (reliable), picked in 20% of battles, 3 points above its Gem Grab average of 52%. Blind-pick safety 6/10.
- Spike — 55% over 182 matches (fairly reliable), picked in 16% of battles, 6 points above its Gem Grab average of 49%. Blind-pick safety 6/10.
- Bo — 55% over 157 matches (fairly reliable), picked in 14% of battles, 2 points above its Gem Grab average of 53%. Blind-pick safety 7/10.
- Lou — 54% over 194 matches (fairly reliable), picked in 17% of battles, in line with its Gem Grab average. Blind-pick safety 7/10.
3 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
- Edgar — 58% over 177 matches (fairly reliable), picked in 15% of battles, 6 points above its Gem Grab average of 51%. Blind-pick safety 4/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Melodie — 57% over 105 matches (fairly reliable), picked in 9% of battles, 6 points above its Gem Grab average of 52%. Blind-pick safety 5/10.
- Starr Nova — 57% over 69 matches (early signal), picked in 7% of battles, 4 points above its Gem Grab average of 53%. Blind-pick safety 5/10.
- Bull — 57% over 51 matches (early signal), picked in 4% of battles, 3 points above its Gem Grab average of 54%. Blind-pick safety 5/10.
- Nita — 59% over 34 matches (early signal), picked in 3% of battles, 13 points above its Gem Grab average of 46%. Blind-pick safety 6/10.
- El Primo — 55% over 97 matches (fairly reliable), picked in 8% of battles, in line with its Gem Grab average. Blind-pick safety 5/10.
- Wendy — 57% over 40 matches (early signal), picked in 16% of battles, 7 points above its Gem Grab average of 50%. Blind-pick safety 5/10.
1 more measured brawler carries this verdict on this map; only the strongest 6 are listed.
Popular but losing
Among the 8 most picked brawlers on Hard Rock Mine, yet losing more than winning.
Map effect: who changes on Hard Rock Mine
A gap of 4 points or more to the brawler's own Gem Grab average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Hard Rock Mine specialist.
Better here than in Gem Grab overall
The Hard Rock Mine specialists.
- Nita — 59% over 34 matches (early signal), picked in 3% of battles, 13 points above its Gem Grab average of 46%. Blind-pick safety 6/10.
- Wendy — 57% over 40 matches (early signal), picked in 16% of battles, 7 points above its Gem Grab average of 50%. Blind-pick safety 5/10.
- Spike — 55% over 182 matches (fairly reliable), picked in 16% of battles, 6 points above its Gem Grab average of 49%. Blind-pick safety 6/10.
- Rico — 53% over 403 matches (reliable), picked in 45% of battles, 6 points above its Gem Grab average of 47%. Blind-pick safety 6/10.
- Edgar — 58% over 177 matches (fairly reliable), picked in 15% of battles, 6 points above its Gem Grab average of 51%. Blind-pick safety 4/10.
- Nori — 51% over 72 matches (early signal), picked in 8% of battles, 6 points above its Gem Grab average of 45%. Blind-pick safety 5/10.
Worse here than in Gem Grab overall
This layout works against them.
- Lumi — 34% over 65 matches (early signal), picked in 6% of battles, 17 points below its Gem Grab average of 50%. Blind-pick safety 5/10.
- Alli — 36% over 53 matches (early signal), picked in 5% of battles, 12 points below its Gem Grab average of 48%. Blind-pick safety 5/10.
- Pearl — 39% over 94 matches (fairly reliable), picked in 8% of battles, 10 points below its Gem Grab average of 50%. Blind-pick safety 5/10.
- Mina — 44% over 55 matches (early signal), picked in 5% of battles, 9 points below its Gem Grab average of 53%. Blind-pick safety 5/10.
- Griff — 39% over 152 matches (fairly reliable), picked in 13% of battles, 9 points below its Gem Grab average of 48%. Blind-pick safety 5/10.
- Max — 40% over 75 matches (early signal), picked in 16% of battles, 8 points below its Gem Grab average of 47%. Blind-pick safety 7/10.
Brawlers to avoid on Hard Rock Mine
Clearly losing records on Hard Rock Mine; the match count says how much weight to give each one.
- Lumi — 34% over 65 matches (early signal), picked in 6% of battles.
- Griff — 39% over 152 matches (fairly reliable), picked in 13% of battles.
- Pearl — 39% over 94 matches (fairly reliable), picked in 8% of battles.
- Alli — 36% over 53 matches (early signal), picked in 5% of battles.
- Mortis — 43% over 212 matches (reliable), picked in 18% of battles.
- Max — 40% over 75 matches (early signal), picked in 16% of battles.
Which roles win on Hard Rock Mine
The best performing role on Hard Rock Mine is controller: 55% over 751 matches. The weakest is thrower at 45% over 168 matches.
| Role | Win rate on Hard Rock Mine | Matches | How sure | vs Gem Grab |
|---|---|---|---|---|
| controller | 55% | 751 | reliable | +1 pts |
| marksman | 53% | 314 | reliable | +5 pts |
| tank | 51% | 340 | reliable | -1 pts |
| assassin | 49% | 1,045 | reliable | 0 pts |
| fighter | 49% | 1,876 | reliable | -1 pts |
| sharpshooter | 48% | 634 | reliable | +2 pts |
| support | 45% | 549 | reliable | -3 pts |
| thrower | 45% | 168 | fairly reliable | -1 pts |
Roles are the coaching model's class per brawler.
Most picked on Hard Rock Mine
How often top players take a brawler onto Hard Rock Mine, and how it went. Popular is not the same as good.
- Rico — picked in 45% of battles, 53% over 403 matches (reliable) (safe early pick).
- Gus — picked in 31% of battles, 48% over 172 matches (fairly reliable) (popular but losing).
- Amber — picked in 27% of battles, 48% over 248 matches (reliable) (popular but losing).
- Stu — picked in 21% of battles, 52% over 188 matches (fairly reliable) (safe early pick).
- Chester — picked in 20% of battles, 53% over 230 matches (reliable) (safe early pick).
- Emz — picked in 20% of battles, 55% over 232 matches (reliable) (safe early pick).
- Surge — picked in 19% of battles, 63% over 144 matches (fairly reliable) (safe early pick).
- Mortis — picked in 18% of battles, 43% over 212 matches (reliable) (avoid).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Hard Rock Mine
The coaching model's view of the open layout of Hard Rock Mine, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
Coaches' early picks: Barley, Gene combine a positive map fit with high blind-pick safety.
Coaches' later picks: Piper, Mandy fit the map but are easier to counter, so keep them for the middle or last pick.
Mode context
Hard Rock Mine is a Gem Grab map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 1,157 Ranked battles of top players on Hard Rock Mine in the last 21 days. 12 brawlers have enough matches here to show a win rate; 50 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.