
Hard Rock Mine Stats & Draft Guide
Hard Rock Mine is a Gem Grab map with 1,219 Ranked battles of top players in the last 21 days. The best measured pick right now is Shade at 63% over 90 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,219 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-27
- Best measured pick
- Shade · 63% over 90 matches
- Most picked
- Rico · in 60% of battles
What the data says about Hard Rock Mine
Over the last 21 days we counted 1,219 Ranked battles of top players on Hard Rock Mine. 41 brawlers have at least 30 matches here, so they get a win rate; 56 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-27).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Hard Rock Mine by win rate
The strongest measured pick on Hard Rock Mine is Shade: 63% over 90 matches (fairly reliable), picked in 13% of battles, in line with its Gem Grab average. Emz (55%) combines a winning record here with a high blind-pick safety, so it is the safest early picks. Ash (57%), Edgar (57%) win here too but are easy to counter: keep them for a late pick.
| Brawler | Win rate on Hard Rock Mine | Matches | How sure | Picked in | vs Gem Grab | Draft verdict |
|---|---|---|---|---|---|---|
| Shade assassin | 63% | 90 | fairly reliable | 13% of battles | +1 pts | strong pick |
| Ash tank | 57% | 293 | reliable | 24% of battles | +5 pts | strong, pick late |
| Edgar assassin | 57% | 193 | fairly reliable | 16% of battles | +10 pts | strong, pick late |
| Starr Nova fighter | 60% | 65 | early signal | 5% of battles | +9 pts | promising |
| Amber fighter | 56% | 160 | fairly reliable | 24% of battles | -2 pts | strong pick |
| Emz controller | 55% | 177 | fairly reliable | 15% of battles | +3 pts | safe early pick |
| 8-Bit sharpshooter | 58% | 50 | early signal | 4% of battles | +14 pts | promising |
| Crow assassin | 60% | 35 | early signal | 3% of battles | +13 pts | promising |
| Alli fighter | 58% | 38 | early signal | 3% of battles | +9 pts | promising |
| Maisie fighter | 54% | 79 | early signal | 6% of battles | +7 pts | promising |
| El Primo tank | 53% | 185 | fairly reliable | 32% of battles | -1 pts | strong pick |
| Bull tank | 54% | 63 | early signal | 5% of battles | +7 pts | promising |
Showing the 12 strongest of 41 measured brawlers. "Picked in" is the share of Hard Rock Mine battles with the brawler on either team. "vs Gem Grab" is the win rate here minus the same brawler's win rate across all Gem Grab maps.
Safe picks and risky picks on Hard Rock Mine
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Emz — 55% over 177 matches (fairly reliable), picked in 15% of battles, 3 points above its Gem Grab average of 52%. Blind-pick safety 6/10.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Shade — 63% over 90 matches (fairly reliable), picked in 13% of battles, in line with its Gem Grab average. Blind-pick safety 5/10.
- Starr Nova — 60% over 65 matches (early signal), picked in 5% of battles, 9 points above its Gem Grab average of 51%. Blind-pick safety 5/10.
- Amber — 56% over 160 matches (fairly reliable), picked in 24% of battles, 2 points below its Gem Grab average of 58%. Blind-pick safety 5/10.
- 8-Bit — 58% over 50 matches (early signal), picked in 4% of battles, 14 points above its Gem Grab average of 44%. Blind-pick safety 4/10.
- Crow — 60% over 35 matches (early signal), picked in 3% of battles, 13 points above its Gem Grab average of 47%. Blind-pick safety 5/10.
- Alli — 58% over 38 matches (early signal), picked in 3% of battles, 9 points above its Gem Grab average of 49%. Blind-pick safety 5/10.
3 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Map effect: who changes on Hard Rock Mine
A gap of 4 points or more to the brawler's own Gem Grab average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Hard Rock Mine specialist.
Better here than in Gem Grab overall
The Hard Rock Mine specialists.
- 8-Bit — 58% over 50 matches (early signal), picked in 4% of battles, 14 points above its Gem Grab average of 44%. Blind-pick safety 4/10.
- Crow — 60% over 35 matches (early signal), picked in 3% of battles, 13 points above its Gem Grab average of 47%. Blind-pick safety 5/10.
- Edgar — 57% over 193 matches (fairly reliable), picked in 16% of battles, 10 points above its Gem Grab average of 47%. Blind-pick safety 4/10.
- Alli — 58% over 38 matches (early signal), picked in 3% of battles, 9 points above its Gem Grab average of 49%. Blind-pick safety 5/10.
- Starr Nova — 60% over 65 matches (early signal), picked in 5% of battles, 9 points above its Gem Grab average of 51%. Blind-pick safety 5/10.
- Cordelius — 50% over 58 matches (early signal), picked in 5% of battles, 8 points above its Gem Grab average of 42%. Blind-pick safety 5/10.
Worse here than in Gem Grab overall
This layout works against them.
- Chester — 28% over 46 matches (early signal), picked in 4% of battles, 11 points below its Gem Grab average of 40%. Blind-pick safety 6/10.
- Griff — 40% over 267 matches (reliable), picked in 22% of battles, 8 points below its Gem Grab average of 48%. Blind-pick safety 5/10.
- Tara — 47% over 38 matches (early signal), picked in 3% of battles, 7 points below its Gem Grab average of 54%. Blind-pick safety 7/10.
- Otis — 41% over 61 matches (early signal), picked in 5% of battles, 7 points below its Gem Grab average of 48%. Blind-pick safety 6/10.
- Meg — 35% over 42 matches (early signal), picked in 5% of battles, 6 points below its Gem Grab average of 41%. Blind-pick safety 4/10.
- Gus — 50% over 322 matches (reliable), picked in 37% of battles, 5 points below its Gem Grab average of 55%. Blind-pick safety 7/10.
Brawlers to avoid on Hard Rock Mine
Clearly losing records on Hard Rock Mine; the match count says how much weight to give each one.
- Griff — 40% over 267 matches (reliable), picked in 22% of battles.
- Chester — 28% over 46 matches (early signal), picked in 4% of battles.
- Carl — 37% over 57 matches (early signal), picked in 5% of battles.
- Meg — 35% over 42 matches (early signal), picked in 5% of battles.
- Brock — 36% over 38 matches (early signal), picked in 5% of battles.
- Lumi — 42% over 89 matches (fairly reliable), picked in 7% of battles.
Which roles win on Hard Rock Mine
The best performing role on Hard Rock Mine is tank: 54% over 618 matches, 3 points above the Gem Grab average for that role. The weakest is thrower at 37% over 52 matches.
| Role | Win rate on Hard Rock Mine | Matches | How sure | vs Gem Grab |
|---|---|---|---|---|
| tank | 54% | 618 | reliable | +3 pts |
| assassin | 51% | 1,172 | reliable | +2 pts |
| fighter | 49% | 1,956 | reliable | 0 pts |
| controller | 49% | 434 | reliable | -1 pts |
| sharpshooter | 48% | 1,093 | reliable | 0 pts |
| marksman | 48% | 156 | fairly reliable | +3 pts |
| support | 47% | 858 | reliable | -3 pts |
| thrower | 37% | 52 | early signal | +5 pts |
Roles are the coaching model's class per brawler.
Most picked on Hard Rock Mine
How often top players take a brawler onto Hard Rock Mine, and how it went. Popular is not the same as good.
- Rico — picked in 60% of battles, 51% over 730 matches (reliable) (coin flip).
- Gus — picked in 37% of battles, 50% over 322 matches (reliable) (coin flip).
- Colette — picked in 32% of battles, 51% over 287 matches (reliable) (coin flip).
- El Primo — picked in 32% of battles, 53% over 185 matches (fairly reliable) (strong pick).
- Stu — picked in 27% of battles, 51% over 325 matches (reliable) (coin flip).
- Wendy — picked in 25% of battles, 50% over 159 matches (fairly reliable) (coin flip).
- Ash — picked in 24% of battles, 57% over 293 matches (reliable) (strong, pick late).
- Amber — picked in 24% of battles, 56% over 160 matches (fairly reliable) (strong pick).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Hard Rock Mine
The coaching model's view of the open layout of Hard Rock Mine, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
Coaches' early picks: Barley, Gene combine a positive map fit with high blind-pick safety.
Coaches' later picks: Piper, Mandy fit the map but are easier to counter, so keep them for the middle or last pick.
Mode context
Hard Rock Mine is a Gem Grab map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 1,219 Ranked battles of top players on Hard Rock Mine in the last 21 days. 12 brawlers have enough matches here to show a win rate; 56 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.