
Double Swoosh Stats & Draft Guide
Double Swoosh is a Gem Grab map with 1,269 Ranked battles of top players in the last 21 days. The best measured pick right now is Shade at 60% over 136 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,269 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-27
- Best measured pick
- Shade · 60% over 136 matches
- Most picked
- Gus · in 41% of battles
What the data says about Double Swoosh
Over the last 21 days we counted 1,269 Ranked battles of top players on Double Swoosh. 45 brawlers have at least 30 matches here, so they get a win rate; 57 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-27).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Double Swoosh by win rate
The strongest measured pick on Double Swoosh is Shade: 60% over 136 matches (fairly reliable), picked in 22% of battles, 2 points below its Gem Grab average of 62%. Tara (57%), Surge (56%), Max (53%), Gus (53%) combine a winning record here with a high blind-pick safety, so they are the safest early picks. Ash (53%) wins here too but is easy to counter: keep it for a late pick. Stu (47% over 301 matches) is among the most picked brawlers here yet loses more than it wins.
| Brawler | Win rate on Double Swoosh | Matches | How sure | Picked in | vs Gem Grab | Draft verdict |
|---|---|---|---|---|---|---|
| Shade assassin | 60% | 136 | fairly reliable | 22% of battles | -2 pts | strong pick |
| Tara support | 57% | 189 | fairly reliable | 15% of battles | +3 pts | safe early pick |
| Wendy fighter | 57% | 144 | fairly reliable | 22% of battles | +2 pts | strong pick |
| Amber fighter | 58% | 100 | fairly reliable | 20% of battles | 0 pts | strong pick |
| Surge fighter | 56% | 192 | fairly reliable | 15% of battles | +6 pts | safe early pick |
| Rosa tank | 61% | 33 | early signal | 3% of battles | -2 pts | promising |
| El Primo tank | 54% | 143 | fairly reliable | 24% of battles | +1 pts | strong pick |
| Max support | 53% | 240 | reliable | 19% of battles | +5 pts | safe early pick |
| Gus support | 53% | 363 | reliable | 41% of battles | -2 pts | safe early pick |
| Emz controller | 53% | 457 | reliable | 36% of battles | 0 pts | safe early pick |
| Ruffs support | 58% | 31 | early signal | 2% of battles | +13 pts | promising |
| Sandy support | 56% | 39 | early signal | 3% of battles | +11 pts | promising |
Showing the 12 strongest of 45 measured brawlers. "Picked in" is the share of Double Swoosh battles with the brawler on either team. "vs Gem Grab" is the win rate here minus the same brawler's win rate across all Gem Grab maps.
Safe picks and risky picks on Double Swoosh
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Tara — 57% over 189 matches (fairly reliable), picked in 15% of battles, 3 points above its Gem Grab average of 54%. Blind-pick safety 7/10.
- Surge — 56% over 192 matches (fairly reliable), picked in 15% of battles, 6 points above its Gem Grab average of 50%. Blind-pick safety 6/10.
- Max — 53% over 240 matches (reliable), picked in 19% of battles, 5 points above its Gem Grab average of 48%. Blind-pick safety 7/10.
- Gus — 53% over 363 matches (reliable), picked in 41% of battles, 2 points below its Gem Grab average of 55%. Blind-pick safety 7/10.
- Emz — 53% over 457 matches (reliable), picked in 36% of battles, in line with its Gem Grab average. Blind-pick safety 6/10.
- Bo — 53% over 161 matches (fairly reliable), picked in 13% of battles, 6 points above its Gem Grab average of 47%. Blind-pick safety 7/10.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
- Ash — 53% over 251 matches (reliable), picked in 20% of battles, in line with its Gem Grab average. Blind-pick safety 4/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Shade — 60% over 136 matches (fairly reliable), picked in 22% of battles, 2 points below its Gem Grab average of 62%. Blind-pick safety 5/10.
- Wendy — 57% over 144 matches (fairly reliable), picked in 22% of battles, 2 points above its Gem Grab average of 55%. Blind-pick safety 5/10.
- Amber — 58% over 100 matches (fairly reliable), picked in 20% of battles, in line with its Gem Grab average. Blind-pick safety 5/10.
- Rosa — 61% over 33 matches (early signal), picked in 3% of battles, 2 points below its Gem Grab average of 62%. Blind-pick safety 6/10.
- El Primo — 54% over 143 matches (fairly reliable), picked in 24% of battles, in line with its Gem Grab average. Blind-pick safety 5/10.
- Ruffs — 58% over 31 matches (early signal), picked in 2% of battles, 13 points above its Gem Grab average of 45%. Blind-pick safety 4/10.
2 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Popular but losing
Among the 8 most picked brawlers on Double Swoosh, yet losing more than winning.
- Stu — 47% over 301 matches (reliable), picked in 24% of battles, 2 points below its Gem Grab average of 50%. Blind-pick safety 6/10.
Map effect: who changes on Double Swoosh
A gap of 4 points or more to the brawler's own Gem Grab average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Double Swoosh specialist.
Better here than in Gem Grab overall
The Double Swoosh specialists.
- Ruffs — 58% over 31 matches (early signal), picked in 2% of battles, 13 points above its Gem Grab average of 45%. Blind-pick safety 4/10.
- Sandy — 56% over 39 matches (early signal), picked in 3% of battles, 11 points above its Gem Grab average of 46%. Blind-pick safety 7/10.
- Carl — 49% over 35 matches (early signal), picked in 3% of battles, 7 points above its Gem Grab average of 42%. Blind-pick safety 6/10.
- Surge — 56% over 192 matches (fairly reliable), picked in 15% of battles, 6 points above its Gem Grab average of 50%. Blind-pick safety 6/10.
- Bo — 53% over 161 matches (fairly reliable), picked in 13% of battles, 6 points above its Gem Grab average of 47%. Blind-pick safety 7/10.
- Max — 53% over 240 matches (reliable), picked in 19% of battles, 5 points above its Gem Grab average of 48%. Blind-pick safety 7/10.
Worse here than in Gem Grab overall
This layout works against them.
- Bolt — 46% over 81 matches (fairly reliable), picked in 6% of battles, 13 points below its Gem Grab average of 58%. Blind-pick safety 5/10.
- Sirius — 35% over 43 matches (early signal), picked in 3% of battles, 12 points below its Gem Grab average of 47%. Blind-pick safety 5/10.
- Bull — 37% over 67 matches (early signal), picked in 5% of battles, 10 points below its Gem Grab average of 47%. Blind-pick safety 5/10.
- Bibi — 35% over 57 matches (early signal), picked in 4% of battles, 5 points below its Gem Grab average of 40%. Blind-pick safety 6/10.
- Rico — 45% over 191 matches (fairly reliable), picked in 15% of battles, 5 points below its Gem Grab average of 50%. Blind-pick safety 6/10.
- Shelly — 47% over 34 matches (early signal), picked in 3% of battles, 5 points below its Gem Grab average of 52%. Blind-pick safety 6/10.
Brawlers to avoid on Double Swoosh
Clearly losing records on Double Swoosh; the match count says how much weight to give each one.
- Bibi — 35% over 57 matches (early signal), picked in 4% of battles.
- Bull — 37% over 67 matches (early signal), picked in 5% of battles.
- Spike — 33% over 39 matches (early signal), picked in 3% of battles.
- Sirius — 35% over 43 matches (early signal), picked in 3% of battles.
- Meg — 40% over 84 matches (fairly reliable), picked in 12% of battles.
- Chester — 40% over 72 matches (early signal), picked in 6% of battles.
Which roles win on Double Swoosh
The best performing role on Double Swoosh is support: 53% over 975 matches, 2 points above the Gem Grab average for that role. The weakest is thrower at 24% over 42 matches.
| Role | Win rate on Double Swoosh | Matches | How sure | vs Gem Grab |
|---|---|---|---|---|
| support | 53% | 975 | reliable | +2 pts |
| controller | 52% | 806 | reliable | +2 pts |
| tank | 51% | 633 | reliable | 0 pts |
| sharpshooter | 49% | 743 | reliable | +1 pts |
| assassin | 48% | 1,025 | reliable | -1 pts |
| fighter | 48% | 2,077 | reliable | -1 pts |
| marksman | 44% | 268 | reliable | -1 pts |
| thrower | 24% | 42 | early signal | -7 pts |
Roles are the coaching model's class per brawler.
Most picked on Double Swoosh
How often top players take a brawler onto Double Swoosh, and how it went. Popular is not the same as good.
- Gus — picked in 41% of battles, 53% over 363 matches (reliable) (safe early pick).
- Emz — picked in 36% of battles, 53% over 457 matches (reliable) (safe early pick).
- Griff — picked in 35% of battles, 52% over 446 matches (reliable) (strong pick).
- Colette — picked in 31% of battles, 49% over 285 matches (reliable) (coin flip).
- Stu — picked in 24% of battles, 47% over 301 matches (reliable) (popular but losing).
- El Primo — picked in 24% of battles, 54% over 143 matches (fairly reliable) (strong pick).
- Wendy — picked in 22% of battles, 57% over 144 matches (fairly reliable) (strong pick).
- Shade — picked in 22% of battles, 60% over 136 matches (fairly reliable) (strong pick).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Double Swoosh
The coaching model's view of the mixed layout of Double Swoosh, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
Coaches' early picks: Gene, Sandy combine a positive map fit with high blind-pick safety.
Coaches' later picks: Rico fit the map but are easier to counter, so keep them for the middle or last pick.
Mode context
Double Swoosh is a Gem Grab map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 1,269 Ranked battles of top players on Double Swoosh in the last 21 days. 12 brawlers have enough matches here to show a win rate; 57 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.