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Double Swoosh (Gem Grab)

Double Swoosh Stats & Draft Guide

Double Swoosh is a Gem Grab map with 1,122 Ranked battles of top players in the last 21 days. The best measured pick right now is Mr. P at 60% over 161 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.

Gem Grab · mixed layout · 1,122 Ranked battles in the last 21 days · meta November 11 Balance Update
Ranked battles
1,122 · last 21 days
In Ranked rotation
Yes · last battle 2026-11-15
Best measured pick
Mr. P · 60% over 161 matches
Most picked
Emz · in 41% of battles

What the data says about Double Swoosh

Over the last 21 days we counted 1,122 Ranked battles of top players on Double Swoosh. 39 brawlers have at least 30 matches here, so they get a win rate; 49 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-11-15).

Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.

Best Brawlers on Double Swoosh by win rate

The strongest measured pick on Double Swoosh is Mr. P: 60% over 161 matches (fairly reliable), picked in 15% of battles, in line with its Gem Grab average. Mr. P (60%), Tara (62%), Emz (55%), Surge (57%) combine a winning record here with a high blind-pick safety, so they are the safest early picks. Mortis (56%), Ash (53%) win here too but are easy to counter: keep them for a late pick. Spike (49% over 251 matches), Chester (46% over 271 matches) are among the most picked brawlers here yet lose more than they win.

BrawlerWin rate on Double SwooshMatchesHow surePicked invs Gem GrabDraft verdict
Mr. P controller60%161fairly reliable15% of battles+1 ptssafe early pick
Tara support62%101fairly reliable9% of battles+6 ptssafe early pick
El Primo tank61%76early signal7% of battles+6 ptspromising
Vince61%66early signal6% of battles+12 ptspromising
Emz controller55%458reliable41% of battles+3 ptssafe early pick
Mortis assassin56%223reliable20% of battles+6 ptsstrong, pick late
Surge fighter57%114fairly reliable14% of battles-1 ptssafe early pick
Stu assassin54%203reliable22% of battles+3 ptssafe early pick
Gale fighter53%188fairly reliable17% of battles+3 ptsstrong pick
Bull tank58%33early signal3% of battles+3 ptspromising
Starr Nova fighter55%37early signal5% of battles+2 ptspromising
Melodie assassin53%108fairly reliable10% of battles+1 ptsstrong pick

Showing the 12 strongest of 39 measured brawlers. "Picked in" is the share of Double Swoosh battles with the brawler on either team. "vs Gem Grab" is the win rate here minus the same brawler's win rate across all Gem Grab maps.

Safe picks and risky picks on Double Swoosh

Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.

Safe early picks

Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.

  • Mr. P — 60% over 161 matches (fairly reliable), picked in 15% of battles, in line with its Gem Grab average. Blind-pick safety 6/10.
  • Tara — 62% over 101 matches (fairly reliable), picked in 9% of battles, 6 points above its Gem Grab average of 56%. Blind-pick safety 7/10.
  • Emz — 55% over 458 matches (reliable), picked in 41% of battles, 3 points above its Gem Grab average of 52%. Blind-pick safety 6/10.
  • Surge — 57% over 114 matches (fairly reliable), picked in 14% of battles, in line with its Gem Grab average. Blind-pick safety 6/10.
  • Stu — 54% over 203 matches (reliable), picked in 22% of battles, 3 points above its Gem Grab average of 51%. Blind-pick safety 6/10.

Strong, but keep for a late pick

Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.

  • Mortis — 56% over 223 matches (reliable), picked in 20% of battles, 6 points above its Gem Grab average of 49%. Blind-pick safety 4/10.
  • Ash — 53% over 88 matches (fairly reliable), picked in 11% of battles, in line with its Gem Grab average. Blind-pick safety 4/10.

Also winning here

Winning record without a strong pick-order signal, or with a sample that is still small.

  • El Primo — 61% over 76 matches (early signal), picked in 7% of battles, 6 points above its Gem Grab average of 55%. Blind-pick safety 5/10.
  • Vince — 61% over 66 matches (early signal), picked in 6% of battles, 12 points above its Gem Grab average of 49%.
  • Gale — 53% over 188 matches (fairly reliable), picked in 17% of battles, 3 points above its Gem Grab average of 51%. Blind-pick safety 5/10.
  • Bull — 58% over 33 matches (early signal), picked in 3% of battles, 3 points above its Gem Grab average of 54%. Blind-pick safety 5/10.
  • Starr Nova — 55% over 37 matches (early signal), picked in 5% of battles, 2 points above its Gem Grab average of 53%. Blind-pick safety 5/10.
  • Melodie — 53% over 108 matches (fairly reliable), picked in 10% of battles, in line with its Gem Grab average. Blind-pick safety 5/10.

1 more measured brawler carries this verdict on this map; only the strongest 6 are listed.

Popular but losing

Among the 8 most picked brawlers on Double Swoosh, yet losing more than winning.

  • Spike — 49% over 251 matches (reliable), picked in 22% of battles, in line with its Gem Grab average. Blind-pick safety 6/10.
  • Chester — 46% over 271 matches (reliable), picked in 26% of battles, 2 points below its Gem Grab average of 49%. Blind-pick safety 6/10.

Map effect: who changes on Double Swoosh

A gap of 4 points or more to the brawler's own Gem Grab average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Double Swoosh specialist.

Better here than in Gem Grab overall

The Double Swoosh specialists.

  • Vince — 61% over 66 matches (early signal), picked in 6% of battles, 12 points above its Gem Grab average of 49%.
  • Mortis — 56% over 223 matches (reliable), picked in 20% of battles, 6 points above its Gem Grab average of 49%. Blind-pick safety 4/10.
  • Tara — 62% over 101 matches (fairly reliable), picked in 9% of battles, 6 points above its Gem Grab average of 56%. Blind-pick safety 7/10.
  • El Primo — 61% over 76 matches (early signal), picked in 7% of battles, 6 points above its Gem Grab average of 55%. Blind-pick safety 5/10.

Worse here than in Gem Grab overall

This layout works against them.

  • Buzz — 40% over 63 matches (early signal), picked in 6% of battles, 8 points below its Gem Grab average of 48%. Blind-pick safety 5/10.
  • Meeple — 36% over 64 matches (early signal), picked in 6% of battles, 8 points below its Gem Grab average of 44%. Blind-pick safety 5/10.
  • Rico — 39% over 209 matches (reliable), picked in 24% of battles, 8 points below its Gem Grab average of 47%. Blind-pick safety 6/10.
  • Edgar — 44% over 125 matches (fairly reliable), picked in 11% of battles, 7 points below its Gem Grab average of 51%. Blind-pick safety 4/10.
  • Rosa — 42% over 53 matches (early signal), picked in 5% of battles, 6 points below its Gem Grab average of 48%. Blind-pick safety 6/10.
  • Carl — 41% over 41 matches (early signal), picked in 4% of battles, 6 points below its Gem Grab average of 48%. Blind-pick safety 6/10.

Brawlers to avoid on Double Swoosh

Clearly losing records on Double Swoosh; the match count says how much weight to give each one.

  • Rico — 39% over 209 matches (reliable), picked in 24% of battles.
  • Meeple — 36% over 64 matches (early signal), picked in 6% of battles.
  • Buzz — 40% over 63 matches (early signal), picked in 6% of battles.
  • Otis — 43% over 93 matches (fairly reliable), picked in 8% of battles.
  • Edgar — 44% over 125 matches (fairly reliable), picked in 11% of battles.
  • Squeak — 45% over 152 matches (fairly reliable), picked in 14% of battles.

Which roles win on Double Swoosh

The best performing role on Double Swoosh is controller: 53% over 1,065 matches. The weakest is artillery at 33% over 46 matches.

RoleWin rate on Double SwooshMatchesHow surevs Gem Grab
controller53%1,065reliable0 pts
tank53%293reliable+1 pts
assassin51%870reliable+2 pts
fighter50%1,927reliable0 pts
support49%408reliable+1 pts
marksman46%397reliable-2 pts
sharpshooter45%501reliable-2 pts
thrower44%162fairly reliable-1 pts
artillery33%46early signal-10 pts

Roles are the coaching model's class per brawler.

Most picked on Double Swoosh

How often top players take a brawler onto Double Swoosh, and how it went. Popular is not the same as good.

  • Emz — picked in 41% of battles, 55% over 458 matches (reliable) (safe early pick).
  • Gus — picked in 31% of battles, 45% over 143 matches (fairly reliable) (avoid).
  • Chester — picked in 26% of battles, 46% over 271 matches (reliable) (popular but losing).
  • Amber — picked in 26% of battles, 49% over 243 matches (reliable) (coin flip).
  • Rico — picked in 24% of battles, 39% over 209 matches (reliable) (avoid).
  • Spike — picked in 22% of battles, 49% over 251 matches (reliable) (popular but losing).
  • Stu — picked in 22% of battles, 54% over 203 matches (reliable) (safe early pick).
  • Griff — picked in 22% of battles, 51% over 244 matches (reliable) (coin flip).

How to read these numbers

A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:

  • reliable — 200 matches or more: a solid basis for a verdict.
  • fairly reliable — 80 to 199 matches: enough to spot a real pattern.
  • early signal — 30 to 79 matches: a hint, not a verdict.
  • too few matches — fewer than 30 matches, so we do not show a win rate yet.

A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.

The coaches' view on Double Swoosh

The coaching model's view of the mixed layout of Double Swoosh, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.

Coaches' early picks: Gene, Sandy combine a positive map fit with high blind-pick safety.

Coaches' later picks: Rico fit the map but are easier to counter, so keep them for the middle or last pick.

Mode context

Double Swoosh is a Gem Grab map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.

Other Gem Grab maps

Data confidence

The measured numbers on this page come from 1,122 Ranked battles of top players on Double Swoosh in the last 21 days. 12 brawlers have enough matches here to show a win rate; 49 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.

Need the best pick for your actual draft? Open the Draft Tool.