
Supercut Stats & Draft Guide
Supercut is a Bounty map with 123 Ranked battles of top players in the last 21 days. The best measured pick right now is Gus at 74% over 130 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 123 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-06
- Best measured pick
- Gus · 74% over 130 matches
- Most picked
- Gus · in 100% of battles
What the data says about Supercut
Over the last 21 days we counted 123 Ranked battles of top players on Supercut. 4 brawlers have at least 30 matches here, so they get a win rate; 82 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-06).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Supercut by win rate
The strongest measured pick on Supercut is Gus: 74% over 130 matches (fairly reliable), picked in 100% of battles, 7 points above its Bounty average of 67%. Gus (74%) combines a winning record here with a high blind-pick safety, so it is the safest early picks.
| Brawler | Win rate on Supercut | Matches | How sure | Picked in | vs Bounty | Draft verdict |
|---|---|---|---|---|---|---|
| Pearl fighter | 87% | 79 | early signal | 64% of battles | +30 pts | promising |
| Gus support | 74% | 130 | fairly reliable | 100% of battles | +7 pts | safe early pick |
| Amber fighter | 85% | 53 | early signal | 43% of battles | +12 pts | promising |
| Shade assassin | 42% | 43 | early signal | 36% of battles | -14 pts | avoid |
Safe picks and risky picks on Supercut
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Gus — 74% over 130 matches (fairly reliable), picked in 100% of battles, 7 points above its Bounty average of 67%. Blind-pick safety 7/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
Map effect: who changes on Supercut
A gap of 4 points or more to the brawler's own Bounty average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Supercut specialist.
Better here than in Bounty overall
The Supercut specialists.
- Pearl — 87% over 79 matches (early signal), picked in 64% of battles, 30 points above its Bounty average of 57%. Blind-pick safety 5/10.
- Amber — 85% over 53 matches (early signal), picked in 43% of battles, 12 points above its Bounty average of 73%. Blind-pick safety 5/10.
- Gus — 74% over 130 matches (fairly reliable), picked in 100% of battles, 7 points above its Bounty average of 67%. Blind-pick safety 7/10.
Worse here than in Bounty overall
This layout works against them.
- Shade — 42% over 43 matches (early signal), picked in 36% of battles, 14 points below its Bounty average of 56%. Blind-pick safety 5/10.
Brawlers to avoid on Supercut
Clearly losing records on Supercut; the match count says how much weight to give each one.
- Shade — 42% over 43 matches (early signal), picked in 36% of battles.
Which roles win on Supercut
The best performing role on Supercut is support: 64% over 155 matches, 10 points above the Bounty average for that role. The weakest is sharpshooter at 24% over 32 matches.
| Role | Win rate on Supercut | Matches | How sure | vs Bounty |
|---|---|---|---|---|
| support | 64% | 155 | fairly reliable | +10 pts |
| fighter | 54% | 249 | reliable | +2 pts |
| marksman | 51% | 85 | fairly reliable | +4 pts |
| assassin | 35% | 114 | fairly reliable | -7 pts |
| sharpshooter | 24% | 32 | early signal | -26 pts |
Roles are the coaching model's class per brawler.
Most picked on Supercut
How often top players take a brawler onto Supercut, and how it went. Popular is not the same as good.
- Gus — picked in 100% of battles, 74% over 130 matches (fairly reliable) (safe early pick).
- Pearl — picked in 64% of battles, 87% over 79 matches (early signal) (promising).
- Amber — picked in 43% of battles, 85% over 53 matches (early signal) (promising).
- Shade — picked in 36% of battles, 42% over 43 matches (early signal) (avoid).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Supercut
The coaching model's view of Supercut, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Supercut yet. Use the Bounty mode ranking next to the measured numbers above.
Mode context
Supercut is a Bounty map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
Other Bounty maps
Same mode, different layout. Compare before you build your Bounty pool, or start from the Bounty mode guide.
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Crystal ClearingBounty · limited dataData confidence
The measured numbers on this page come from 123 Ranked battles of top players on Supercut in the last 21 days. 4 brawlers have enough matches here to show a win rate; 82 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.