Shade Stats & Guide
Shade wins 46% of its Ranked matches at the top level (1,266 matches in the last 21 days). This page shows exactly where Shade wins and loses: per mode, per map, and how that is moving.

- Tier
- C tier
- Win rate
- 46% · 1,266 matches
- Class
- assassin
- Blind-pick safety
- 5/10
Current meta status
Shade is currently C tier at rank #97 with a meta score of 27.1 and a 45.9% win rate over 1266 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Shade performs in Ranked right now
Over the last 21 days, Shade loses clearly more often than it wins in Ranked: a 46% win rate across 1,266 matches of top players (reliable).
Shade is slipping: 44% over the last 7 days (317 matches) against 52% in the 14 days before (2,437 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Shade win rate per mode
Players take Shade into Brawl Ball most often: 27% of its matches are played there, where it wins 47% (336 matches, reliable). Shade wins about as often as it loses in Gem Grab: 50% over 217 matches (reliable), 5 points above its overall win rate. Shade loses far more often than it wins in Bounty: 36% over 126 matches (fairly reliable), 10 points below its overall win rate.
Best maps for Shade
Shade's strongest measured map is Gem Fort (Gem Grab): 57% over 65 matches (early signal). Bridge Too Far looks even better at 59%, but 33 matches is only an early signal. Its weakest is Parallel Plays (Hot Zone): 44% over 97 matches (fairly reliable). 18 maps have at least 30 Shade matches; maps with fewer are left out.
Maps to avoid with Shade
On these maps Shade loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Shade is to lock in before you can see the enemy draft. Shade scores 5/10.
Best build
Gadget: Vanishing Act — Vanish and get away after a failed engage.
Star Power: Fearful Focus — Extra damage on isolated targets fits perfectly with your flanking role.
Gears: Gadget Charge + Speed — Your value is getting into position unseen.
Flank through bush and take the backline that's standing alone.
More builds: Best Brawl Stars builds
Strengths
As a assassin, Shade is favoured into marksman, sharpshooter, thrower, artillery, support.
- With your invisible dash past his cover you focus Gene: Gene has low HP and a slow attack.
- With your invisible dash past his cover you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your invisible dash past his cover you focus Poco: Poco can barely defend himself.
- With your invisible dash past his cover you focus Pam: Pam lacks mobility and her damage falls off at range.
Weaknesses
Shade struggles against tank, controller, fighter and on maps that do not support the assassin role.
Counters to watch
Strong against
Mode fit for Shade in our coaching model
This is the coaches' view of which modes suit the assassin role of Shade; the measured win rates per mode are higher up on this page.
- Brawl Ball — fit 6/10
- Gem Grab — fit 5/10
- Knockout — fit 5/10
Draft advice
Shade is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Shade when the map layout works against the assassin role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.