Gus Stats & Guide
Gus wins 48% of its Ranked matches at the top level (3,446 matches in the last 21 days). This page shows exactly where Gus wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 48% · 3,446 matches
- Class
- support
- Blind-pick safety
- 7/10
Current meta status
Gus is currently B tier at rank #44 with a meta score of 50.3 and a 48.3% win rate over 3446 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Gus performs in Ranked right now
Over the last 21 days, Gus loses slightly more often than it wins in Ranked: a 48% win rate across 3,446 matches of top players (reliable).
Gus is slipping: 47% over the last 7 days (1,088 matches) against 50% in the 14 days before (7,067 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Gus win rate per mode
Players take Gus into Knockout most often: 33% of its matches are played there, where it wins 50% (1,122 matches, reliable). Gus wins slightly more often than it loses in Hot Zone: 51% over 420 matches (reliable), 2 points above its overall win rate. Gus loses far more often than it wins in Heist: 37% over 208 matches (reliable), 11 points below its overall win rate.
Best maps for Gus
Gus's strongest measured map is New Horizons (Knockout): 59% over 201 matches (reliable). Its weakest is Sneaky Fields (Brawl Ball): 42% over 110 matches (fairly reliable). 26 maps have at least 30 Gus matches; maps with fewer are left out.
Maps to avoid with Gus
On these maps Gus loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Gus is to lock in before you can see the enemy draft. Gus scores 7/10.
Best build
Gadget: Kooky Popper — Your ghost goes straight to an ally: a guaranteed shield at the right moment.
Star Power: Health Cane — Extra heal makes you a full support instead of just a shield-bot.
Gears: Gadget Charge + Health — Your shield uptime is your value.
Always shield whoever's going to get hit first.
More builds: Best Brawl Stars builds
Strengths
As a support, Gus is favoured into marksman, assassin.
- With your shield ghosts for your frontline you focus Spike: Spike is fragile and his cactus is easy to dodge.
- With your shield ghosts for your frontline you focus Stu: assassins have low HP once their dash is on cooldown.
- With your shield ghosts for your frontline you focus Crow: Crow has low HP and relies on poke.
- With your shield ghosts for your frontline you focus Leon: Leon is visible as soon as he attacks and has low HP.
Weaknesses
Gus struggles against tank, sharpshooter and on maps that do not support the support role.
Counters to watch
Strong against
Mode fit for Gus in our coaching model
This is the coaches' view of which modes suit the support role of Gus; the measured win rates per mode are higher up on this page.
- Gem Grab — fit 7/10
- Brawl Ball — fit 7/10
- Knockout — fit 7/10
Maps where our coaches rate Gus highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Gus is safe enough to pick early: few open Brawlers punish this pick hard.
Works well alongside Bull, Jacky.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Gus when the map layout works against the support role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.