
Shooting Star Stats & Draft Guide
Shooting Star is a Bounty map with 1,184 Ranked battles of top players in the last 21 days. The best measured pick right now is Sprout at 63% over 160 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,184 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-27
- Best measured pick
- Sprout · 63% over 160 matches
- Most picked
- Piper · in 57% of battles
What the data says about Shooting Star
Over the last 21 days we counted 1,184 Ranked battles of top players on Shooting Star. 36 brawlers have at least 30 matches here, so they get a win rate; 58 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-27).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Shooting Star by win rate
The strongest measured pick on Shooting Star is Sprout: 63% over 160 matches (fairly reliable), picked in 14% of battles, 5 points above its Bounty average of 58%. Sprout (63%), Gus (58%) combine a winning record here with a high blind-pick safety, so they are the safest early picks. Mortis (55%), Nani (52%) win here too but are easy to counter: keep them for a late pick. Max (49% over 598 matches), Gene (48% over 314 matches), Pierce (48% over 426 matches) are among the most picked brawlers here yet lose more than they win.
| Brawler | Win rate on Shooting Star | Matches | How sure | Picked in | vs Bounty | Draft verdict |
|---|---|---|---|---|---|---|
| Sprout thrower | 63% | 160 | fairly reliable | 14% of battles | +5 pts | safe early pick |
| Wendy fighter | 60% | 137 | fairly reliable | 20% of battles | +2 pts | strong pick |
| Gus support | 58% | 193 | fairly reliable | 22% of battles | +1 pts | safe early pick |
| Amber fighter | 59% | 115 | fairly reliable | 18% of battles | -2 pts | strong pick |
| Fang assassin | 59% | 58 | early signal | 5% of battles | +6 pts | promising |
| Glowy fighter | 62% | 34 | early signal | 3% of battles | -4 pts | promising |
| Mortis assassin | 55% | 165 | fairly reliable | 14% of battles | +2 pts | strong, pick late |
| Nani marksman | 52% | 374 | reliable | 32% of battles | +2 pts | strong, pick late |
| Jae-Yong fighter | 56% | 39 | early signal | 3% of battles | +9 pts | promising |
| Brock sharpshooter | 52% | 455 | reliable | 53% of battles | +1 pts | strong pick |
| Angelo marksman | 52% | 143 | fairly reliable | 12% of battles | 0 pts | strong pick |
| Kaze fighter | 54% | 52 | early signal | 4% of battles | +1 pts | promising |
Showing the 12 strongest of 36 measured brawlers. "Picked in" is the share of Shooting Star battles with the brawler on either team. "vs Bounty" is the win rate here minus the same brawler's win rate across all Bounty maps.
Safe picks and risky picks on Shooting Star
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Wendy — 60% over 137 matches (fairly reliable), picked in 20% of battles, 2 points above its Bounty average of 58%. Blind-pick safety 5/10.
- Amber — 59% over 115 matches (fairly reliable), picked in 18% of battles, 2 points below its Bounty average of 62%. Blind-pick safety 5/10.
- Fang — 59% over 58 matches (early signal), picked in 5% of battles, 6 points above its Bounty average of 53%. Blind-pick safety 5/10.
- Glowy — 62% over 34 matches (early signal), picked in 3% of battles, 4 points below its Bounty average of 66%. Blind-pick safety 5/10.
- Jae-Yong — 56% over 39 matches (early signal), picked in 3% of battles, 9 points above its Bounty average of 48%. Blind-pick safety 5/10.
- Brock — 52% over 455 matches (reliable), picked in 53% of battles, in line with its Bounty average. Blind-pick safety 5/10.
2 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Popular but losing
Among the 8 most picked brawlers on Shooting Star, yet losing more than winning.
- Max — 49% over 598 matches (reliable), picked in 51% of battles, in line with its Bounty average. Blind-pick safety 7/10.
- Gene — 48% over 314 matches (reliable), picked in 27% of battles, in line with its Bounty average. Blind-pick safety 8/10.
- Pierce — 48% over 426 matches (reliable), picked in 36% of battles, 2 points above its Bounty average of 47%. Blind-pick safety 5/10.
Map effect: who changes on Shooting Star
A gap of 4 points or more to the brawler's own Bounty average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Shooting Star specialist.
Better here than in Bounty overall
The Shooting Star specialists.
- Jae-Yong — 56% over 39 matches (early signal), picked in 3% of battles, 9 points above its Bounty average of 48%. Blind-pick safety 5/10.
- Bolt — 50% over 46 matches (early signal), picked in 4% of battles, 8 points above its Bounty average of 42%. Blind-pick safety 5/10.
- Fang — 59% over 58 matches (early signal), picked in 5% of battles, 6 points above its Bounty average of 53%. Blind-pick safety 5/10.
- Sprout — 63% over 160 matches (fairly reliable), picked in 14% of battles, 5 points above its Bounty average of 58%. Blind-pick safety 6/10.
Worse here than in Bounty overall
This layout works against them.
- Meeple — 33% over 45 matches (early signal), picked in 4% of battles, 13 points below its Bounty average of 46%. Blind-pick safety 5/10.
- Pearl — 43% over 165 matches (fairly reliable), picked in 14% of battles, 11 points below its Bounty average of 54%. Blind-pick safety 5/10.
- Shade — 42% over 69 matches (early signal), picked in 16% of battles, 9 points below its Bounty average of 51%. Blind-pick safety 5/10.
- Colette — 42% over 60 matches (early signal), picked in 8% of battles, 8 points below its Bounty average of 50%. Blind-pick safety 6/10.
- 8-Bit — 36% over 56 matches (early signal), picked in 5% of battles, 6 points below its Bounty average of 42%. Blind-pick safety 4/10.
- Mandy — 37% over 83 matches (fairly reliable), picked in 7% of battles, 6 points below its Bounty average of 43%. Blind-pick safety 5/10.
Brawlers to avoid on Shooting Star
Clearly losing records on Shooting Star; the match count says how much weight to give each one.
- Mandy — 37% over 83 matches (fairly reliable), picked in 7% of battles.
- Meeple — 33% over 45 matches (early signal), picked in 4% of battles.
- 8-Bit — 36% over 56 matches (early signal), picked in 5% of battles.
- Byron — 44% over 412 matches (reliable), picked in 35% of battles.
- Colt — 41% over 86 matches (fairly reliable), picked in 7% of battles.
- Pearl — 43% over 165 matches (fairly reliable), picked in 14% of battles.
Which roles win on Shooting Star
The best performing role on Shooting Star is thrower: 56% over 219 matches, 7 points above the Bounty average for that role. The weakest is controller at 47% over 88 matches.
| Role | Win rate on Shooting Star | Matches | How sure | vs Bounty |
|---|---|---|---|---|
| thrower | 56% | 219 | reliable | +7 pts |
| assassin | 51% | 487 | reliable | +3 pts |
| tank | 51% | 60 | early signal | +1 pts |
| fighter | 50% | 1,665 | reliable | 0 pts |
| sharpshooter | 50% | 639 | reliable | +1 pts |
| marksman | 49% | 1,534 | reliable | 0 pts |
| support | 48% | 1,694 | reliable | -1 pts |
| controller | 47% | 88 | fairly reliable | -2 pts |
Roles are the coaching model's class per brawler.
Most picked on Shooting Star
How often top players take a brawler onto Shooting Star, and how it went. Popular is not the same as good.
- Piper — picked in 57% of battles, 50% over 676 matches (reliable) (coin flip).
- Brock — picked in 53% of battles, 52% over 455 matches (reliable) (strong pick).
- Max — picked in 51% of battles, 49% over 598 matches (reliable) (popular but losing).
- Pierce — picked in 36% of battles, 48% over 426 matches (reliable) (popular but losing).
- Byron — picked in 35% of battles, 44% over 412 matches (reliable) (avoid).
- Nani — picked in 32% of battles, 52% over 374 matches (reliable) (strong, pick late).
- Gene — picked in 27% of battles, 48% over 314 matches (reliable) (popular but losing).
- Gus — picked in 22% of battles, 58% over 193 matches (fairly reliable) (safe early pick).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Shooting Star
The coaching model's view of the open layout of Shooting Star, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
Coaches' later picks: Mandy, Piper, Angelo fit the map but are easier to counter, so keep them for the middle or last pick.
Mode context
Shooting Star is a Bounty map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 1,184 Ranked battles of top players on Shooting Star in the last 21 days. 12 brawlers have enough matches here to show a win rate; 58 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.