
Shooting Star Stats & Draft Guide
Shooting Star is a Bounty map with 1,128 Ranked battles of top players in the last 21 days. The best measured pick right now is Mr. P at 68% over 111 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,128 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-11-15
- Best measured pick
- Mr. P · 68% over 111 matches
- Most picked
- Piper · in 59% of battles
What the data says about Shooting Star
Over the last 21 days we counted 1,128 Ranked battles of top players on Shooting Star. 35 brawlers have at least 30 matches here, so they get a win rate; 58 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-11-15).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Shooting Star by win rate
The strongest measured pick on Shooting Star is Mr. P: 68% over 111 matches (fairly reliable), picked in 10% of battles, 6 points above its Bounty average of 62%. Mr. P (68%) combines a winning record here with a high blind-pick safety, so it is the safest early picks. Nani (58%) wins here too but is easy to counter: keep it for a late pick. Gus (48% over 174 matches) is among the most picked brawlers here yet loses more than it wins.
| Brawler | Win rate on Shooting Star | Matches | How sure | Picked in | vs Bounty | Draft verdict |
|---|---|---|---|---|---|---|
| Mr. P controller | 68% | 111 | fairly reliable | 10% of battles | +6 pts | safe early pick |
| Nani marksman | 58% | 349 | reliable | 31% of battles | +7 pts | strong, pick late |
| Leon assassin | 61% | 100 | fairly reliable | 9% of battles | +6 pts | strong pick |
| Najia fighter | 55% | 235 | reliable | 26% of battles | +4 pts | strong pick |
| Brock sharpshooter | 53% | 373 | reliable | 51% of battles | 0 pts | strong pick |
| Tick thrower | 58% | 31 | early signal | 3% of battles | +10 pts | promising |
| Fang assassin | 56% | 44 | early signal | 5% of battles | +3 pts | promising |
| Vince | 55% | 53 | early signal | 5% of battles | -2 pts | promising |
| Bea marksman | 55% | 38 | early signal | 3% of battles | +13 pts | promising |
| Melodie assassin | 52% | 140 | fairly reliable | 13% of battles | +3 pts | strong pick |
| Kaze fighter | 55% | 33 | early signal | 3% of battles | +1 pts | promising |
| Mina fighter | 51% | 235 | reliable | 21% of battles | +2 pts | coin flip |
Showing the 12 strongest of 35 measured brawlers. "Picked in" is the share of Shooting Star battles with the brawler on either team. "vs Bounty" is the win rate here minus the same brawler's win rate across all Bounty maps.
Safe picks and risky picks on Shooting Star
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Mr. P — 68% over 111 matches (fairly reliable), picked in 10% of battles, 6 points above its Bounty average of 62%. Blind-pick safety 6/10.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
- Nani — 58% over 349 matches (reliable), picked in 31% of battles, 7 points above its Bounty average of 50%. Blind-pick safety 4/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Leon — 61% over 100 matches (fairly reliable), picked in 9% of battles, 6 points above its Bounty average of 55%. Blind-pick safety 5/10.
- Najia — 55% over 235 matches (reliable), picked in 26% of battles, 4 points above its Bounty average of 52%. Blind-pick safety 5/10.
- Brock — 53% over 373 matches (reliable), picked in 51% of battles, in line with its Bounty average. Blind-pick safety 5/10.
- Tick — 58% over 31 matches (early signal), picked in 3% of battles, 10 points above its Bounty average of 48%. Blind-pick safety 6/10.
- Fang — 56% over 44 matches (early signal), picked in 5% of battles, 3 points above its Bounty average of 53%. Blind-pick safety 5/10.
- Vince — 55% over 53 matches (early signal), picked in 5% of battles, 2 points below its Bounty average of 56%.
4 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Popular but losing
Among the 8 most picked brawlers on Shooting Star, yet losing more than winning.
- Gus — 48% over 174 matches (fairly reliable), picked in 27% of battles, in line with its Bounty average. Blind-pick safety 7/10.
Map effect: who changes on Shooting Star
A gap of 4 points or more to the brawler's own Bounty average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Shooting Star specialist.
Better here than in Bounty overall
The Shooting Star specialists.
- Bea — 55% over 38 matches (early signal), picked in 3% of battles, 13 points above its Bounty average of 42%. Blind-pick safety 5/10.
- Tick — 58% over 31 matches (early signal), picked in 3% of battles, 10 points above its Bounty average of 48%. Blind-pick safety 6/10.
- Nani — 58% over 349 matches (reliable), picked in 31% of battles, 7 points above its Bounty average of 50%. Blind-pick safety 4/10.
- Mr. P — 68% over 111 matches (fairly reliable), picked in 10% of battles, 6 points above its Bounty average of 62%. Blind-pick safety 6/10.
- Leon — 61% over 100 matches (fairly reliable), picked in 9% of battles, 6 points above its Bounty average of 55%. Blind-pick safety 5/10.
- Pierce — 50% over 201 matches (reliable), picked in 25% of battles, 5 points above its Bounty average of 44%. Blind-pick safety 5/10.
Worse here than in Bounty overall
This layout works against them.
- Colt — 29% over 66 matches (early signal), picked in 6% of battles, 10 points below its Bounty average of 39%. Blind-pick safety 5/10.
- Lou — 39% over 38 matches (early signal), picked in 3% of battles, 9 points below its Bounty average of 48%. Blind-pick safety 7/10.
- Pearl — 42% over 179 matches (fairly reliable), picked in 16% of battles, 6 points below its Bounty average of 49%. Blind-pick safety 5/10.
- Amber — 47% over 85 matches (fairly reliable), picked in 14% of battles, 6 points below its Bounty average of 53%. Blind-pick safety 5/10.
- Byron — 42% over 365 matches (reliable), picked in 32% of battles, 5 points below its Bounty average of 47%. Blind-pick safety 6/10.
- Carl — 35% over 31 matches (early signal), picked in 3% of battles, 5 points below its Bounty average of 40%. Blind-pick safety 6/10.
Brawlers to avoid on Shooting Star
Clearly losing records on Shooting Star; the match count says how much weight to give each one.
- Colt — 29% over 66 matches (early signal), picked in 6% of battles.
- Byron — 42% over 365 matches (reliable), picked in 32% of battles.
- Pearl — 42% over 179 matches (fairly reliable), picked in 16% of battles.
- Carl — 35% over 31 matches (early signal), picked in 3% of battles.
- Lou — 39% over 38 matches (early signal), picked in 3% of battles.
- Angelo — 46% over 209 matches (reliable), picked in 21% of battles.
Which roles win on Shooting Star
The best performing role on Shooting Star is controller: 57% over 211 matches, 3 points above the Bounty average for that role. The weakest is support at 47% over 1,115 matches.
| Role | Win rate on Shooting Star | Matches | How sure | vs Bounty |
|---|---|---|---|---|
| controller | 57% | 211 | reliable | +3 pts |
| assassin | 52% | 596 | reliable | +3 pts |
| marksman | 51% | 1,524 | reliable | +1 pts |
| sharpshooter | 49% | 482 | reliable | -2 pts |
| thrower | 49% | 241 | reliable | -1 pts |
| fighter | 48% | 1,268 | reliable | 0 pts |
| support | 47% | 1,115 | reliable | -2 pts |
Roles are the coaching model's class per brawler.
Most picked on Shooting Star
How often top players take a brawler onto Shooting Star, and how it went. Popular is not the same as good.
- Piper — picked in 59% of battles, 49% over 512 matches (reliable) (coin flip).
- Brock — picked in 51% of battles, 53% over 373 matches (reliable) (strong pick).
- Max — picked in 34% of battles, 51% over 183 matches (fairly reliable) (coin flip).
- Byron — picked in 32% of battles, 42% over 365 matches (reliable) (avoid).
- Nani — picked in 31% of battles, 58% over 349 matches (reliable) (strong, pick late).
- Gus — picked in 27% of battles, 48% over 174 matches (fairly reliable) (popular but losing).
- Najia — picked in 26% of battles, 55% over 235 matches (reliable) (strong pick).
- Pierce — picked in 25% of battles, 50% over 201 matches (reliable) (coin flip).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Shooting Star
The coaching model's view of the open layout of Shooting Star, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
Coaches' later picks: Mandy, Piper, Angelo fit the map but are easier to counter, so keep them for the middle or last pick.
Mode context
Shooting Star is a Bounty map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 1,128 Ranked battles of top players on Shooting Star in the last 21 days. 12 brawlers have enough matches here to show a win rate; 58 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.