Meg Stats & Guide
Meg wins 48% of its Ranked matches at the top level (1,510 matches in the last 21 days). This page shows exactly where Meg wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 48% · 1,510 matches
- Class
- tank
- Blind-pick safety
- 4/10
Current meta status
Meg is currently B tier at rank #47 with a meta score of 44.4 and a 48.5% win rate over 1533 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Meg performs in Ranked right now
Over the last 21 days, Meg loses slightly more often than it wins in Ranked: a 48% win rate across 1,510 matches of top players (reliable).
Meg is holding steady: 47% over the last 7 days (318 matches) against 49% in the 14 days before (2,212 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Meg win rate per mode
Players take Meg into Hot Zone most often: 30% of its matches are played there, where it wins 49% (460 matches, reliable). Meg wins clearly more often than it loses in Brawl Ball: 53% over 393 matches (reliable), 5 points above its overall win rate. Meg loses far more often than it wins in Heist: 40% over 77 matches (early signal), 8 points below its overall win rate.
Best maps for Meg
Meg's strongest measured map is Out in the Open (Knockout): 58% over 83 matches (fairly reliable). Cabin Fever looks even better at 83%, but 43 matches is only an early signal. Its weakest is Double Swoosh (Gem Grab): 40% over 83 matches (fairly reliable). Hard Rock Mine looks even worse at 35%, but 42 matches is only an early signal. 22 maps have at least 30 Meg matches; maps with fewer are left out.
Maps to avoid with Meg
On these maps Meg loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Meg is to lock in before you can see the enemy draft. Meg scores 4/10.
Best build
Gadget: Jolting Volts — Damage around your mech: defends you against close-range dives.
Star Power: Force Field — Shield after losing your mech lets you survive the fight and recharge.
Gears: Damage + Health — Your mech uptime depends on surviving and dealing damage.
Charge your mech with poke and only engage in mech form.
More builds: Best Brawl Stars builds
Strengths
As a tank, Meg is favoured into assassin, thrower, controller.
- With your mech super you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your mech super you focus Bo: controllers have low burst and go down fast under focus.
- With your mech super you focus Lou: controllers have low burst and go down fast under focus.
- With your mech super you focus Jessie: Jessie relies on her turret and is weak herself.
Weaknesses
Meg struggles against marksman, sharpshooter, support and on maps that do not support the tank role.
Counters to watch
Strong against
Mode fit for Meg in our coaching model
This is the coaches' view of which modes suit the tank role of Meg; the measured win rates per mode are higher up on this page.
- Brawl Ball — fit 5/10
- Heist — fit 5/10
- Hot Zone — fit 5/10
Draft advice
Meg is a late-pick Brawler. Picking it blind invites a hard counter; take it once the enemy draft is visible.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Meg when the map layout works against the tank role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.