Emz Stats & Guide
Emz wins 52% of its Ranked matches at the top level (4,994 matches in the last 21 days). This page shows exactly where Emz wins and loses: per mode, per map, and how that is moving.

- Tier
- S tier
- Win rate
- 52% · 4,994 matches
- Class
- controller
- Blind-pick safety
- 6/10
Current meta status
Emz is currently S tier at rank #7 with a meta score of 68.9 and a 51.9% win rate over 4994 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Emz performs in Ranked right now
Over the last 21 days, Emz wins slightly more often than it loses in Ranked: a 52% win rate across 4,994 matches of top players (reliable).
Emz is on the way up: 55% over the last 7 days (1,767 matches) against 50% in the 14 days before (3,227 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-28. Matches played before the latest balance change count for less.
Emz win rate per mode
Players take Emz into Brawl Ball most often: 35% of its matches are played there, where it wins 52% (1,769 matches, reliable). Emz wins far more often than it loses in Bounty: 59% over 79 matches (early signal), 8 points above its overall win rate. Emz loses clearly more often than it wins in Heist: 47% over 159 matches (fairly reliable), 5 points below its overall win rate.
Best maps for Emz
Emz's strongest measured map is Center Stage (Brawl Ball): 58% over 311 matches (reliable). Its weakest is Spiraling Out (Brawl Ball): 43% over 120 matches (fairly reliable). 19 maps have at least 30 Emz matches; maps with fewer are left out.
Maps to avoid with Emz
On these maps Emz loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Emz is to lock in before you can see the enemy draft. Emz scores 6/10.
Best build
Gadget: Friendzoner — Pushes everything away from you: the answer to tanks and assassins closing in.
Star Power: Bad Karma — Your attack deals more damage the longer enemies stand in your spray.
Gears: Damage + Health — You're a mid-range zone brawler who stays in the fight.
Claim bush and zone with your spray, don't let anyone hold the objective.
More builds: Best Brawl Stars builds
Strengths
As a controller, Emz is favoured into assassin, fighter, tank.
- With your slow aura that keeps him in your damage you focus Shelly: fighters lose once you keep them outside their effective range.
- With your slow aura that keeps him in your damage you focus Nita: Nita is vulnerable without her bear.
- With your slow aura that keeps him in your damage you focus Rosa: Rosa does little damage outside her shield.
- With your slow aura that keeps him in your damage you focus Carl: fighters lose once you keep them outside their effective range.
Weaknesses
Emz struggles against marksman, thrower and on maps that do not support the controller role.
Counters to watch
Strong against
Mode fit for Emz in our coaching model
Maps where our coaches rate Emz highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Emz is a reasonable middle pick — check which counters are still open before locking it.
Works well alongside Lou.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Emz when the map layout works against the controller role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.