Best Brawl Stars Builds
The best build depends on how and where you play a Brawler. Browse recommended gadgets, Star Powers and gears, then combine them with the map and matchup.
8-BitA tier · sharpshooter
- Gadget: Cheat Cartridge
- Teleports you to your turret: you escape the dive and stay within the damage aura.
- Star Power: Boosted Booster
- Your turret also gives speed, making rotations much easier for your team.
- Gears: Shield + Damage
- You're slow and big: survival first, damage second.
AlliC tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
AmberS tier · fighter
- Gadget: Fire Starters
- Fire puddles that burn away bush and claim zone.
- Star Power: Wild Flames
- A wider flame hits multiple enemies — the reason Amber wins teamfights.
- Gears: Damage + Gadget Charge
- Your constant stream of damage scales directly.
AngeloA tier · marksman
- Gadget: Sweet Dreams
- Poisons your next hit: extra damage over time on a sniper shot.
- Star Power: Snap Shot
- Faster charging means more full shots at maximum range.
- Gears: Damage + Speed
- You need to charge up and then get away.
AshS tier · tank
- Gadget: Chill Pill
- Instant heal plus rage: turns a losing trade around.
- Star Power: Mad as Heck
- Your rage meter fills faster, so you fight at full speed sooner.
- Gears: Health + Damage
- Ash is a tank who needs to stay in the fight for a long time.
BarleyB tier · thrower
- Gadget: Sticky Syrup Mixer
- Slows everything in the puddle: your answer to an assassin jumping you.
- Star Power: Extra Noxious
- More damage per bottle makes your zone pressure genuinely lethal instead of just annoying.
- Gears: Gadget Charge + Shield
- Having your slow available more often literally means surviving more often.
BeaC tier · marksman
- Gadget: Honey Molasses
- Slowing puddle under your feet: your only real answer to a dive.
- Star Power: Honeycomb
- Damage reduction on your first hit taken gives you the chance to land your charged shot.
- Gears: Damage + Gadget Charge
- Your charged shot needs to one-shot; damage is direct value.
BelleB tier · marksman
- Gadget: Nest Egg
- A mine behind you that punishes the assassin jumping you.
- Star Power: Positive Feedback
- Shield on a hit keeps you alive in the poke war.
- Gears: Damage + Gadget Charge
- Your mark plus damage lets your team finish quickly.
BerryB tier · support
- Gadget: Sweet Balance
- Instant heal for your team on the objective.
- Star Power: Sugar Rush
- Faster movement on your own ice puddles keeps you rotating and healing constantly.
- Gears: Health + Gadget Charge
- You're a sustain brawler who needs to stay on the objective.
BibiC tier · fighter
- Gadget: Vitamin Booster
- Heal-over-time to survive the trade you'd normally just lose.
- Star Power: Home Run
- Speed boost on a home-run hit makes you impossible to kite.
- Gears: Health + Speed
- You need to get in and then stay alive.
BoB tier · controller
- Gadget: Super Totem
- Charges supers for your whole team: huge value on objective maps.
- Star Power: Circling Eagle
- Extra vision in bush makes you nearly indispensable on bush-heavy maps.
- Gears: Gadget Charge + Damage
- Your totem and mines are the reason you get picked.
BoltC tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
BonnieC tier · marksman
- Gadget: Sugar Rush
- Faster reload in cannon form: puts a lot more pressure on at range immediately.
- Star Power: Black Powder
- Shield after launching makes the switch to close range safe.
- Gears: Damage + Gadget Charge
- You need to hit damage breakpoints in both forms.
BrockA tier · sharpshooter
- Gadget: Rocket Laces
- Jumps you over walls or enemies: your only escape from a dive.
- Star Power: Incendiary
- Fire on the ground blocks routes and puts continuous pressure on zones.
- Gears: Damage + Gadget Charge
- You need burst and an escape for when it misses.
BullC tier · tank
- Gadget: T-Bone Injector
- Instant heal mid-charge: you survive the trade you'd normally just lose.
- Star Power: Berserker
- Below half HP you reload twice as fast, exactly when you're in danger.
- Gears: Health + Shield
- Bull has to absorb damage to get in; effective HP is his scaling stat.
BusterB tier · tank
- Gadget: Slo-Mo Replay
- Slows enemies in front of you: lets your team finish freely.
- Star Power: Blockbuster
- More shield damage absorption makes your super the best push tool in the game.
- Gears: Health + Shield
- You're literally your team's wall.
BuzzC tier · assassin
- Gadget: Reserve Buoy
- Extra buoy to land your super if the first one misses.
- Star Power: Tougher Torpedo
- Longer stun gives your team time to secure the kill.
- Gears: Gadget Charge + Health
- You dive in and need to stay alive until the stun does its job.
ByronC tier · support
- Gadget: Booster Shot
- Instant heal on an ally: saves the tank who's just diving in.
- Star Power: Malaise
- Your poison lowers the enemy's healing — the direct counter to any sustain comp.
- Gears: Damage + Gadget Charge
- Your poke needs to hurt and your heals need to be there when needed.
CarlC tier · fighter
- Gadget: Flying Hook
- Your pickaxe pulls you along: instant reposition through walls.
- Star Power: Protective Pirouette
- Damage reduction during your spin turns your super into a safe engage.
- Gears: Damage + Health
- You stay in the fight for a long time and often hit twice.
CharlieA tier · controller
- Gadget: Spiderling
- Spiders that chase the enemy: free chip damage and vision.
- Star Power: Caretaker
- Your cocoon holds longer, guaranteeing your team can finish the target.
- Gears: Gadget Charge + Damage
- Your cocoon uptime is the reason you win.
ChesterD tier · fighter
- Gadget: Spicy Dice
- Rerolls your super effect: lets you look for the stun or burst you need.
- Star Power: Bell'o'Mania
- More supers in your cycle means more stuns or big bursts, more often.
- Gears: Gadget Charge + Damage
- Your value is your super frequency.
ChuckB tier · fighter
- Gadget: Pit Stop
- A post that slows enemies: turns your line into a real wall.
- Star Power: Ghost Train
- You keep rolling and ignore the first blockade — hugely valuable on gate maps.
- Gears: Gadget Charge + Health
- Your posts are your value, and you need to survive between them.
ClancyD tier · fighter
- Gadget: Mag Swap
- Refills your ammo and speeds up your build toward stage 3.
- Star Power: Cornered Rat
- Extra damage at low HP wins fights you'd normally just lose.
- Gears: Damage + Gadget Charge
- It's all about reaching stage 3 as fast as possible and then dealing damage.
ColetteA tier · fighter
- Gadget: Na-ah!
- Blocks the next hit: you survive exactly the burst that was meant to kill you.
- Star Power: Push It
- Your super bounces back, dealing damage to the same enemies twice.
- Gears: Health + Gadget Charge
- You need to get close enough to make your percentage damage count.
ColtC tier · sharpshooter
- Gadget: Speedloader
- Instantly refills your ammo, letting you win a duel you'd normally lose because you're out of bullets.
- Star Power: Slick Boots
- Extra movement speed lets you keep aiming in the lane without walking into return fire.
- Gears: Damage + Gadget Charge
- Colt lives off damage breakpoints; extra gadget charges save your duels.
CordeliusB tier · assassin
- Gadget: Mushroom Cannon
- Extra burst in the shadow realm where you force a 1v1.
- Star Power: Mush-Room
- Healing in the shadow realm lets you win the forced 1v1 almost every time.
- Gears: Gadget Charge + Health
- Your super is your whole identity; uptime and survival matter.
CosmoB tier · unknown · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
CrowC tier · assassin
- Gadget: Defense Booster
- Damage reduction exactly when you get focused after a dive.
- Star Power: Carrion Crow
- Extra damage on low-HP targets makes you the best finisher in the game.
- Gears: Damage + Gadget Charge
- Poke plus poison scales with damage.
DamianD tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
DarrylD tier · tank
- Gadget: Recoiling Rotator
- Pushes everything away: you buy a reset in the middle of a losing fight.
- Star Power: Steel Hoops
- Damage reduction during your roll turns your engage into a safe engage.
- Gears: Health + Shield
- You roll into the fight and need to survive it.
DougC tier · support
- Gadget: Double Sausage
- Extra heal on your hot dog: keeps your front line standing.
- Star Power: Extra Mustard
- Faster charge on your revive super, which can literally turn back a fight.
- Gears: Health + Gadget Charge
- You need to stay alive yourself to be able to revive.
DracoA tier · fighter
- Gadget: Dragon's Breath
- Extra damage window in dragon form.
- Star Power: Dragon Fury
- Your dragon form lasts longer, letting you win more fights per super.
- Gears: Health + Damage
- You fight at close range in both forms.
DynamikeD tier · thrower
- Gadget: Fidget Spinner
- Breaks walls and deals heavy damage in a circle — ideal for flushing campers out of cover.
- Star Power: Demolition
- Massive super damage: you turn every tank overcommit into a kill.
- Gears: Gadget Charge + Shield
- Your gadget is your self-defense; Shield survives one dive.
EdgarC tier · assassin
- Gadget: Let's Fly
- Extra jump distance: you reach a backline that would otherwise be just out of reach.
- Star Power: Hard Landing
- Damage on landing guarantees your dive has immediate value.
- Gears: Gadget Charge + Health
- You dive without an escape, so you need to survive the landing.
El PrimoS tier · tank
- Gadget: Suplex Supplex
- Pulls the backline out of position toward your team — a forced kill instead of a chase.
- Star Power: Meteor Rush
- Speed boost after your super lets you push through or escape safely after diving.
- Gears: Health + Gadget Charge
- More HP to get in, and more often a free reposition on the opponent.
EmzA tier · controller
- Gadget: Friendzoner
- Pushes everything away from you: the answer to tanks and assassins closing in.
- Star Power: Bad Karma
- Your attack deals more damage the longer enemies stand in your spray.
- Gears: Damage + Health
- You're a mid-range zone brawler who stays in the fight.
EveB tier · controller
- Gadget: Unwelcome Guest
- Extra hatchlings: continuous pressure without taking any risk yourself.
- Star Power: Happy Surprise
- Your hatchlings deal more damage, giving them real kill pressure.
- Gears: Damage + Gadget Charge
- Your value is the continuous damage from your spawns.
FangD tier · assassin
- Gadget: Fresh Kicks
- Damage circle around you when you put on your shoe: burst without a super.
- Star Power: Divine Soles
- Your super deals more damage at the edge, making chains land much more often.
- Gears: Gadget Charge + Health
- You need to stay in the fight to keep chaining.
FinxB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
FrankB tier · tank
- Gadget: Active Noise Cancelling
- Makes you immune to stuns and slows: exactly what interrupts your wind-up.
- Star Power: Sponge
- More HP makes you impossible to burst down without the whole team focusing you.
- Gears: Health + Shield
- Frank wins by simply staying alive.
GaleB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
GeneB tier · support
- Gadget: Lollipop Drop
- Heal zone for your team right where you're defending.
- Star Power: Magic Puffs
- You passively heal nearby teammates — valuable even without your super.
- Gears: Gadget Charge + Health
- Your value is your uptime next to your team.
GigiA tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
GlowyB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
GrayB tier · support
- Gadget: Wormhole Gadget
- Extra reposition: pull a teammate out of a losing fight.
- Star Power: Handle With Care
- Extra damage on your cane attack keeps you relevant even without your super.
- Gears: Damage + Gadget Charge
- Your portals are the value; damage is the bonus.
GriffC tier · sharpshooter
- Gadget: Piggy Bank
- Heal plus coins back: barely wins the mid-range trade.
- Star Power: Business Resumed
- Faster reload means more volleys and therefore more burst.
- Gears: Damage + Health
- You play at mid-range and need to hold that position.
GromB tier · thrower
- Gadget: Watchtower
- Vision of the map so you hit accurately behind walls without seeing.
- Star Power: X-Factor
- Extra damage at the impact point rewards precision on fixed lanes.
- Gears: Gadget Charge + Shield
- You have no escape and need to survive one dive.
GusS tier · support
- Gadget: Kooky Popper
- Your ghost goes straight to an ally: a guaranteed shield at the right moment.
- Star Power: Health Cane
- Extra heal makes you a full support instead of just a shield-bot.
- Gears: Gadget Charge + Health
- Your shield uptime is your value.
HankS tier · artillery
- Gadget: Barrel o' Fun
- Bubbles in every direction: defends you while you charge up.
- Star Power: Water Balloons
- Your half-charged shot splits, so you still apply pressure without a full charge.
- Gears: Health + Shield
- You need to stand still to charge, and therefore need to absorb damage.
JackyC tier · tank
- Gadget: Pneumatic Booster
- Speed boost to get in or get out — Jacky's only mobility.
- Star Power: Counter Crush
- You reflect damage back, so tanks can no longer attack you.
- Gears: Health + Shield
- You always fight at close range and need to survive it.
Jae-YongA tier · fighter
- Gadget: Second Wind
- Heal to outlast the fight after your dash-in.
- Star Power: Iron Will
- More durability during your engage means winning duels more often.
- Gears: Health + Gadget Charge
- You dive in and need to survive it.
JanetC tier · marksman
- Gadget: Drop the Bass
- Pushes and damages everything around you: defense against dives.
- Star Power: Vocal Warm-up
- Your attack starts at full power immediately, winning your duels.
- Gears: Damage + Gadget Charge
- You're a mid-range damage dealer with a single escape.
JessieC tier · controller
- Gadget: Recoil Spring
- Your turret knocks enemies back — perfect against tanks and assassins closing in.
- Star Power: Energize
- You repair your own turret, letting it stay on the map much longer.
- Gears: Gadget Charge + Damage
- Your turret is your value; support it with damage and more gadget uses.
JujuA tier · fighter
- Gadget: Nature's Call
- Extra totem pressure right where you claim the space.
- Star Power: Handmade Doll
- Your totem deals more damage and lasts longer.
- Gears: Damage + Gadget Charge
- Your terrain-dependent damage scales directly.
KazeB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
KenjiB tier · assassin
- Gadget: Ramen Break
- Heal during the fight: wins the 1v1 that was a coin flip.
- Star Power: Sushi Bar
- Heal per hit during your dash makes you incredibly hard to finish.
- Gears: Health + Gadget Charge
- You're a duelist who needs to stay in the fight.
KitD tier · support
- Gadget: Power Kitty
- Boost for the ally you're riding: turns a tank into an unstoppable engage.
- Star Power: Kitty Come Here
- More range on your super lets you pin or hitch a ride from a safe distance.
- Gears: Gadget Charge + Health
- You're fragile the moment you jump off your ally.
Larry & LawrieS tier · artillery
- Gadget: Handcuffs
- Slows the enemy so you and your brother can fire freely.
- Star Power: Splash Zone
- Bigger splash makes your zone damage much more reliable.
- Gears: Damage + Gadget Charge
- You play at range and live off splash.
LeonC tier · assassin
- Gadget: Clone Projector
- A clone that makes the opponent misplay while you take the flank.
- Star Power: Smoke Trails
- Speed boost during your invisibility makes your engages and escapes unstoppable.
- Gears: Gadget Charge + Speed
- Your value is getting into position unseen.
LilyD tier · assassin
- Gadget: Hazy Vision
- Blinds the enemy: your escape from the shadow realm becomes free.
- Star Power: Spirit Slaps
- Extra damage after your dash makes your opening lethal.
- Gears: Gadget Charge + Health
- You dive in and need to survive the trip back.
LolaB tier · fighter
- Gadget: Freeze Up
- Slows enemies along your scenic route: traps them between you and your decoy.
- Star Power: Sad Ending
- Your decoy deals damage on disappearing, making finishes much easier.
- Gears: Damage + Health
- You're a mid-range fighter who stays in the fight.
LouA tier · controller
- Gadget: Ice Block
- Briefly invulnerable: you survive a burst or super that would normally kill you.
- Star Power: Hypothermia
- You cool enemies faster, so your slow and freeze land much sooner.
- Gears: Gadget Charge + Damage
- Slow uptime is your value.
LumiC tier · fighter
- Gadget: Bright Idea
- Extra zone damage to force someone out of cover.
- Star Power: Shining Strike
- More damage in your strike zone makes your zone control lethal.
- Gears: Damage + Health
- You play mid-range and need to stay in the fight.
MaisieA tier · fighter
- Gadget: Shove Off
- Knockback plus damage: the perfect reset against tanks and assassins.
- Star Power: Rewind
- Your super charges faster, letting you break an engage more often.
- Gears: Damage + Gadget Charge
- Your value is pressure at range plus a gadget reset.
MandyC tier · marksman
- Gadget: Cookie Crumbs
- Circular damage around you: your only answer when someone gets within your beam range.
- Star Power: Hardcore
- You charge your focused beam while moving, letting you fire much more often.
- Gears: Damage + Gadget Charge
- Your whole plan is one heavy hit at maximum range.
MaxA tier · support
- Gadget: Phase Shifter
- Short teleport back: your escape from a fight you're losing.
- Star Power: Run n' Gun
- Speed boost while reloading keeps you constantly moving and hard to hit.
- Gears: Speed + Gadget Charge
- Max scales literally with speed.
MeepleB tier · marksman
- Gadget: Reroll
- A new chance at damage output when the first one doesn't land.
- Star Power: Lucky Roll
- Increases your average damage over the whole match.
- Gears: Damage + Gadget Charge
- You're a damage brawler at range.
MegB tier · tank
- Gadget: Jolting Volts
- Damage around your mech: defends you against close-range dives.
- Star Power: Force Field
- Shield after losing your mech lets you survive the fight and recharge.
- Gears: Damage + Health
- Your mech uptime depends on surviving and dealing damage.
MelodieB tier · assassin
- Gadget: Traumatic Tune
- Extra notes: more dashes means more kill potential and more escapes.
- Star Power: Hyperprism
- Your notes charge faster, so you almost always have a dash available.
- Gears: Gadget Charge + Health
- You're an assassin who's vulnerable without notes.
MicoC tier · assassin
- Gadget: Presto
- Extra jump: reach or escape where no one expects it.
- Star Power: Monkey Business
- You jump faster and keep up the pressure without standing still.
- Gears: Gadget Charge + Health
- You're constantly in danger during your dives.
MinaB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
MoeB tier · fighter
- Gadget: Speedy Recovery
- Heal while underground: fully resets the fight.
- Star Power: Dig Deep
- Shield while digging makes your engage and escape safe.
- Gears: Health + Gadget Charge
- You need to survive and repeat your drill super.
MortisC tier · assassin
- Gadget: Combo Spinner
- A 360° attack that still gives value on a missed dash and charges your super.
- Star Power: Creepy Harvest
- Heal per kill turns a won fight into a continuous snowball.
- Gears: Gadget Charge + Speed
- Mortis wins through mobility and gadget uptime, not by tanking.
Mr. PB tier · controller
- Gadget: Service Bell
- Instant extra porter: immediate pressure on the objective.
- Star Power: Revolving Door
- Faster porter spawns give an endless stream of pressure.
- Gears: Damage + Gadget Charge
- Your porters and your bounce damage are both damage-scaled.
NajiaB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
NaniB tier · marksman
- Gadget: Warp Blast
- Teleports you to your Peep explosion: your escape from any dive.
- Star Power: Autofocus
- More damage at range rewards exactly how Nani is meant to be played.
- Gears: Damage + Gadget Charge
- Your burst needs to kill and your escape needs to be there.
NitaA tier · fighter
- Gadget: Bear Paws
- Your bear does a shockwave that slows enemies — control plus damage in one.
- Star Power: Hyper Bear
- Faster bear attacks put enormous pressure on tanks and zones.
- Gears: Damage + Gadget Charge
- Both your bear and your attack scale with it.
NoriA tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
OllieB tier · tank
- Gadget: Sick Beats
- Extra control around you if the charge doesn't land.
- Star Power: Bass Boost
- Your super stuns longer, giving your team free kills.
- Gears: Health + Gadget Charge
- Your charge-in needs to be survivable.
OtisB tier · controller
- Gadget: Phone It In
- Your turret holds the lane while you're free to rotate.
- Star Power: Silent Sustain
- Healing while enemies are silenced: you win every teamfight after your super.
- Gears: Damage + Gadget Charge
- Silence plus damage is why you get picked.
PamA tier · support
- Gadget: Pulse Modulator
- Mobile heal zone: you can still heal your team even if your turret is dead.
- Star Power: Mama's Squeeze
- Your turret also deals damage, so it claims space on its own.
- Gears: Health + Gadget Charge
- You're your team's anchor and need to stay alive.
PearlS tier · fighter
- Gadget: Hot Snack
- Instant heal plus heat: turns the trade in your favor.
- Star Power: Steamed Up
- More damage at high heat rewards keeping your heat bar up.
- Gears: Health + Damage
- You play mid-range and need to stay in the fight.
PennyB tier · artillery
- Gadget: Pocket Detonator
- Blows up your own mortar with damage around it — even your death has value.
- Star Power: Balls of Fire
- Your mortar sets fire to the ground: constant zone pressure from behind cover.
- Gears: Damage + Gadget Charge
- Your splash from behind cover is your value.
PierceB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
PiperA tier · marksman
- Gadget: Homemade Recipe
- Auto-turret that covers your flank while you keep aiming from long range.
- Star Power: Ambush
- Extra damage from bush turns your shot into a one-shot on squishies.
- Gears: Damage + Speed
- Piper lives off maximum range damage and getting away.
PocoS tier · support
- Gadget: Tuning Fork
- Instant team heal without your super, just enough to survive a burst.
- Star Power: Da Capo!
- Your normal attack heals teammates: continuous value in every fight.
- Gears: Health + Gadget Charge
- You need to stay alive to be able to heal.
R-TC tier · sharpshooter
- Gadget: Vision Field
- Reveals enemies in bush: perfect on maps where you can't see who's approaching.
- Star Power: Recording
- Your marked targets take extra damage; your team finishes them off.
- Gears: Damage + Shield
- You're vulnerable when split; Shield covers that.
RicoA tier · sharpshooter
- Gadget: Multiball Launcher
- Fires in all directions: your answer to an assassin right on top of you.
- Star Power: Super Bouncy
- More damage after a bounce rewards exactly what Rico is meant to do.
- Gears: Damage + Gadget Charge
- On walled maps, bounces stack damage quickly.
RosaA tier · tank
- Gadget: Grow Light
- Creates a bush where there wasn't one: you gain cover and healing in the middle of the map.
- Star Power: Plant Life
- Healing in bush keeps you on the map continuously without having to retreat.
- Gears: Health + Shield
- With your shield active, effective HP scales the hardest.
RuffsB tier · support
- Gadget: Air Support
- Instant damage from above on a fixed spot.
- Star Power: Field Promotion
- Shield on your supply drops makes your team much more durable.
- Gears: Damage + Gadget Charge
- Your poke and your buffs both scale.
SamC tier · fighter
- Gadget: Magnetic Field
- Pulls enemies toward you: free kill setup for your knuckle busters.
- Star Power: Hearty Recovery
- Heal on picking up your gauntlets keeps you in the fight.
- Gears: Health + Gadget Charge
- You fight close-range and need your gadget to force kills.
SandyA tier · support
- Gadget: Sleep Stimulator
- Heal zone in your storm: your team survives the entire fight inside it.
- Star Power: Rude Sands
- Your storm deals damage, so the opponent can't just stand inside it.
- Gears: Gadget Charge + Health
- Your super and gadget are your value.
ShadeS tier · assassin
- Gadget: Vanishing Act
- Vanish and get away after a failed engage.
- Star Power: Fearful Focus
- Extra damage on isolated targets fits perfectly with your flanking role.
- Gears: Gadget Charge + Speed
- Your value is getting into position unseen.
ShellyC tier · fighter
- Gadget: Clay Pigeons
- Bundles your spread into a long line, letting you charge your super at mid-range instead of having to walk in.
- Star Power: Shell Shock
- Your super slows the target, making your second shell nearly guaranteed to hit — turning your super into a kill instead of just damage.
- Gears: Gadget Charge + Shield
- More Clay Pigeons means more supers; Shield lets you survive the dive.
SiriusB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
SpikeD tier · marksman
- Gadget: Popping Pincushion
- Spikes in every direction: self-defense against a dive.
- Star Power: Curveball
- Your spikes spread wider, so you almost always hit something.
- Gears: Damage + Gadget Charge
- Spike needs burst to finish off squishies.
SproutS tier · thrower
- Gadget: Garden Mulcher
- Eats a bush and heals you: sustain plus vision control.
- Star Power: Overgrowth
- Your wall gets stronger the later you place it — perfect for closing out a fight.
- Gears: Gadget Charge + Shield
- You have no mobility and rely on your gadget.
SqueakC tier · thrower
- Gadget: Windup
- Your bomb flies further: you reach the backline over cover.
- Star Power: Super Sticky
- Your super slows, giving your team free kills.
- Gears: Damage + Gadget Charge
- Zone damage plus range is your whole plan.
Starr NovaB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
StuB tier · assassin
- Gadget: Speed Zone
- Zone that speeds you and your team up: use it to win the gunfight or grab the objective.
- Star Power: Gaso-Heal
- Heal per dash makes you nearly impossible to finish off.
- Gears: Gadget Charge + Speed
- Stu is entirely about dash uptime and mobility.
SurgeC tier · fighter
- Gadget: Power Surge
- Free upgrade to the next stage: skips the slow build-up.
- Star Power: To The Max!
- Faster super charge means reaching stage 3 sooner and becoming relevant earlier.
- Gears: Damage + Gadget Charge
- It's all about upgrading as fast as possible and then dealing damage.
TaraA tier · support
- Gadget: Psychic Enhancer
- Debuff that lets your team deal extra damage to the marked enemy.
- Star Power: Black Portal
- Your super spawns a shadow that deals extra damage and swings the fight.
- Gears: Damage + Gadget Charge
- Your burst spread needs to kill; extra damage hits the breakpoints.
TickD tier · thrower
- Gadget: Last Hurrah
- Briefly invulnerable: you survive the sniper shot or dive that would normally kill you instantly.
- Star Power: Automa-Tick Reload
- Faster reload means constant zone pressure without gaps.
- Gears: Gadget Charge + Shield
- With the lowest HP in the game, every survival tool is worth more than damage.
TrunkB tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
VinceB tier · unknown · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
WendyS tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
WillowB tier · controller
- Gadget: Bubble Ring
- Protection around you while you attack from range.
- Star Power: Love Is Blind
- Your mind control lasts longer, often earning a free kill.
- Gears: Gadget Charge + Shield
- You're fragile and need your gadget to survive.
ZiggyA tier · fighter · class default build
- Gadget: The gadget that gives you burst or mobility
- Fighters win mid-range trades; the timing of your gadget decides those.
- Star Power: The star power that increases your damage or sustain
- You spend the whole fight in range, so sustained value outweighs burst.
- Gears: Damage + Health
- You stay in the fight for a long time: both more damage and more HP scale well.
Why builds are not returned by the game API
The official Brawl Stars API does not expose which gadget or Star Power a player had equipped in a match, so these are the standard ranked builds. The win-rate data BrawlBetter shows elsewhere does come from collected top-player battle logs.
Match the build to the map
A survivability build on an open map and a damage build on a walled map are different decisions. Check the map guides and tier list before you commit gear credits.