Tick Stats & Guide
Tick wins 33% of its Ranked matches at the top level (1,069 matches in the last 21 days). This page shows exactly where Tick wins and loses: per mode, per map, and how that is moving.

- Tier
- D tier
- Win rate
- 33% · 1,069 matches
- Class
- thrower
- Blind-pick safety
- 6/10
Current meta status
Tick is currently D tier at rank #106 with a meta score of 3.8 and a 33.2% win rate over 1069 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Tick performs in Ranked right now
Over the last 21 days, Tick loses far more often than it wins in Ranked: a 33% win rate across 1,069 matches of top players (reliable).
Tick is on the way up: 47% over the last 7 days (222 matches) against 30% in the 14 days before (847 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Tick win rate per mode
Players take Tick into Brawl Ball most often: 32% of its matches are played there, where it wins 15% (346 matches, reliable). Tick loses slightly more often than it wins in Knockout: 49% over 289 matches (reliable), 16 points above its overall win rate. Tick loses far more often than it wins in Brawl Ball: 15% over 346 matches (reliable), 18 points below its overall win rate. Too few matches to show a win rate: Heist (16 matches).
Best maps for Tick
Tick's strongest measured map is Belle's Rock (Knockout): 56% over 100 matches (fairly reliable). Its weakest is Net Presence (Brawl Ball): 11% over 95 matches (fairly reliable). 12 maps have at least 30 Tick matches; maps with fewer are left out.
Maps to avoid with Tick
On these maps Tick loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Tick is to lock in before you can see the enemy draft. Tick scores 6/10.
Best build
Gadget: Last Hurrah — Briefly invulnerable: you survive the sniper shot or dive that would normally kill you instantly.
Star Power: Automa-Tick Reload — Faster reload means constant zone pressure without gaps.
Gears: Gadget Charge + Shield — With the lowest HP in the game, every survival tool is worth more than damage.
Stand far back and spam mines onto the objective.
More builds: Best Brawl Stars builds
Strengths
As a thrower, Tick is favoured into tank, controller, fighter.
- With your mines that push him out of the bush you focus Bo: controllers have low burst and go down fast under focus.
- With your mines that push him out of the bush you focus Lou: controllers have low burst and go down fast under focus.
- With your mines that push him out of the bush you focus Shelly: fighters lose once you keep them outside their effective range.
- With your mines that push him out of the bush you focus Jessie: Jessie relies on her turret and is weak herself.
Weaknesses
Tick struggles against assassin, marksman, sharpshooter and on maps that do not support the thrower role.
Counters to watch
Strong against
Mode fit for Tick in our coaching model
Draft advice
Tick is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Tick when the map layout works against the thrower role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.