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Tick Stats & Guide

Tick wins 47% of its Ranked matches at the top level (726 matches in the last 21 days). This page shows exactly where Tick wins and loses: per mode, per map, and how that is moving.

Meta November 11 Balance Update · live stats updated 2026-08-26
Tick portrait
Tier
C tier
Win rate
47% · 726 matches
Class
thrower
Blind-pick safety
6/10

Current meta status

Tick is currently C tier at rank #83 with a meta score of 37.7 and a 47.1% win rate over 726 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.

How Tick performs in Ranked right now

Over the last 21 days, Tick loses clearly more often than it wins in Ranked: a 47% win rate across 726 matches of top players (reliable).

Tick is holding steady: 47% over the last 7 days (241 matches) against 47% in the 14 days before (485 matches).

Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.

Tick win rate per mode

Players take Tick into Knockout most often: 63% of its matches are played there, where it wins 48% (461 matches, reliable). Tick wins slightly more often than it loses in Hot Zone: 51% over 77 matches (early signal), 4 points above its overall win rate. Tick loses clearly more often than it wins in Bounty: 48% over 138 matches (fairly reliable), in line with its overall win rate. Too few matches to show a win rate: Gem Grab (24 matches), Brawl Ball (19 matches), Heist (7 matches).

ModeWin rateMatchesHow sureShare of Tick picks
Hot Zone51%77early signal11%
Knockout48%461reliable63%
Bounty48%138fairly reliable19%
Gem Grab—24too few matches3%
Brawl Ball—19too few matches3%
Heist—7too few matches1%

Best maps for Tick

Tick's strongest measured map is Goldarm Gulch (Knockout): 58% over 48 matches (early signal). Its weakest is Flaring Phoenix (Knockout): 42% over 119 matches (fairly reliable). 9 maps have at least 30 Tick matches; maps with fewer are left out.

Maps to avoid with Tick

How to read these numbers

A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:

  • reliable — 200 matches or more: a solid basis for a verdict.
  • fairly reliable — 80 to 199 matches: enough to spot a real pattern.
  • early signal — 30 to 79 matches: a hint, not a verdict.
  • too few matches — fewer than 30 matches, so we do not show a win rate yet.

A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.

Blind-pick safety

Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Tick is to lock in before you can see the enemy draft. Tick scores 6/10.

Best build

Gadget: Last Hurrah — Briefly invulnerable: you survive the sniper shot or dive that would normally kill you instantly.

Star Power: Automa-Tick Reload — Faster reload means constant zone pressure without gaps.

Gears: Gadget Charge + Shield — With the lowest HP in the game, every survival tool is worth more than damage.

Stand far back and spam mines onto the objective.

More builds: Best Brawl Stars builds

Strengths

As a thrower, Tick is favoured into tank, controller, fighter.

  • With your mines that push him out of the bush you focus Bo: controllers have low burst and go down fast under focus.
  • With your mines that push him out of the bush you focus Lou: controllers have low burst and go down fast under focus.
  • With your mines that push him out of the bush you focus Shelly: fighters lose once you keep them outside their effective range.
  • With your mines that push him out of the bush you focus Jessie: Jessie relies on her turret and is weak herself.

Weaknesses

Tick struggles against assassin, marksman, sharpshooter and on maps that do not support the thrower role.

Counters to watch

ColtRicoR-TMandyShellyNitaRosaCarl

Read the general counters guide for how to actually win those matchups.

Strong against

Mode fit for Tick in our coaching model

This is the coaches' view of which modes suit the thrower role of Tick; the measured win rates per mode are higher up on this page.

Draft advice

Tick is a reasonable middle pick — check which counters are still open before locking it.

Learn the pick-order logic in the drafting guide.

When not to pick

Skip Tick when the map layout works against the thrower role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.

Need the best pick for your actual draft? Open the Draft Tool.

Turn public meta into personal advice

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