Rico Stats & Guide
Rico wins 49% of its Ranked matches at the top level (8,362 matches in the last 21 days). This page shows exactly where Rico wins and loses: per mode, per map, and how that is moving.

- Tier
- A tier
- Win rate
- 49% · 8,362 matches
- Class
- sharpshooter
- Blind-pick safety
- 6/10
Current meta status
Rico is currently A tier at rank #29 with a meta score of 53.2 and a 48.7% win rate over 8471 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Rico performs in Ranked right now
Over the last 21 days, Rico loses slightly more often than it wins in Ranked: a 49% win rate across 8,362 matches of top players (reliable).
Rico is holding steady: 50% over the last 7 days (2,322 matches) against 48% in the 14 days before (6,149 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Rico win rate per mode
Players take Rico into Brawl Ball most often: 41% of its matches are played there, where it wins 48% (3,467 matches, reliable). Rico wins slightly more often than it loses in Heist: 51% over 881 matches (reliable), 2 points above its overall win rate. Rico loses far more often than it wins in Hot Zone: 42% over 447 matches (reliable), 6 points below its overall win rate.
Best maps for Rico
Rico's strongest measured map is Bridge Too Far (Heist): 57% over 92 matches (fairly reliable). Its weakest is Backyard Bowl (Brawl Ball): 39% over 171 matches (fairly reliable). 28 maps have at least 30 Rico matches; maps with fewer are left out.
Maps to avoid with Rico
On these maps Rico loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Rico is to lock in before you can see the enemy draft. Rico scores 6/10.
Best build
Gadget: Multiball Launcher — Fires in all directions: your answer to an assassin right on top of you.
Star Power: Super Bouncy — More damage after a bounce rewards exactly what Rico is meant to do.
Gears: Damage + Gadget Charge — On walled maps, bounces stack damage quickly.
Play maps with lots of walls and never shoot in straight lines.
More builds: Best Brawl Stars builds
Strengths
As a sharpshooter, Rico is favoured into tank, fighter, artillery.
- With your bouncing shots that get around his wall you focus Shelly: fighters lose once you keep them outside their effective range.
- With your bouncing shots that get around his wall you focus Nita: Nita is vulnerable without her bear.
- With your bouncing shots that get around his wall you focus Penny: Penny is slow and has no escape.
- With your bouncing shots that get around his wall you focus Tick: Tick has the lowest HP in the game, and Rico is considered a direct counter to Tick.
Weaknesses
Rico struggles against assassin, thrower and on maps that do not support the sharpshooter role.
Counters to watch
Strong against
Mode fit for Rico in our coaching model
Maps where our coaches rate Rico highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Rico is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Rico when the map layout works against the sharpshooter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.