Poco Stats & Guide
Poco wins 38% of its Ranked matches at the top level (328 matches in the last 21 days). This page shows exactly where Poco wins and loses: per mode, per map, and how that is moving.

- Tier
- D tier
- Win rate
- 38% ยท 328 matches
- Class
- support
- Blind-pick safety
- 7/10
Current meta status
Poco is currently D tier at rank #111 with a meta score of 7.4 and a 37.8% win rate over 328 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Poco performs in Ranked right now
Over the last 21 days, Poco loses far more often than it wins in Ranked: a 38% win rate across 328 matches of top players (reliable).
Poco is on the way up: 43% over the last 7 days (89 matches) against 36% in the 14 days before (239 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Poco win rate per mode
Players take Poco into Hot Zone most often: 52% of its matches are played there, where it wins 39% (170 matches, fairly reliable). Poco loses far more often than it wins in Knockout: 44% over 32 matches (early signal), 6 points above its overall win rate. Poco loses far more often than it wins in Brawl Ball: 32% over 65 matches (early signal), 5 points below its overall win rate. Too few matches to show a win rate: Bounty (9 matches), Heist (3 matches).
Best maps for Poco
Its weakest is Ring of Fire (Hot Zone): 39% over 57 matches (early signal). 3 maps have at least 30 Poco matches; maps with fewer are left out.
No map where Poco wins more than it loses has 30 or more matches yet.
Maps to avoid with Poco
On these maps Poco loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Poco is to lock in before you can see the enemy draft. Poco scores 7/10.
Best build
Gadget: Tuning Fork โ Instant team heal without your super, just enough to survive a burst.
Star Power: Da Capo! โ Your normal attack heals teammates: continuous value in every fight.
Gears: Health + Gadget Charge โ You need to stay alive to be able to heal.
Stay behind your tank, hit him with every attack.
More builds: Best Brawl Stars builds
Strengths
As a support, Poco is favoured into marksman, assassin.
- With your super that heals your team through his burst you focus Spike: Spike is fragile and his cactus is easy to dodge.
- With your super that heals your team through his burst you focus Stu: assassins have low HP once their dash is on cooldown.
- With your super that heals your team through his burst you focus Crow: Crow has low HP and relies on poke.
- With your super that heals your team through his burst you focus Leon: Leon is visible as soon as he attacks and has low HP.
Weaknesses
Poco struggles against tank, sharpshooter and on maps that do not support the support role.
Counters to watch
Strong against
Mode fit for Poco in our coaching model
This is the coaches' view of which modes suit the support role of Poco; the measured win rates per mode are higher up on this page.
- Gem Grab โ fit 6/10
- Brawl Ball โ fit 6/10
- Knockout โ fit 6/10
Draft advice
Poco is safe enough to pick early: few open Brawlers punish this pick hard.
Works well alongside Bull.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Poco when the map layout works against the support role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.