Fang Stats & Guide
Fang wins 40% of its Ranked matches at the top level (887 matches in the last 21 days). This page shows exactly where Fang wins and loses: per mode, per map, and how that is moving.

- Tier
- D tier
- Win rate
- 40% · 887 matches
- Class
- assassin
- Blind-pick safety
- 5/10
Current meta status
Fang is currently D tier at rank #104 with a meta score of 4.8 and a 39.9% win rate over 887 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Fang performs in Ranked right now
Over the last 21 days, Fang loses far more often than it wins in Ranked: a 40% win rate across 887 matches of top players (reliable).
Fang is on the way up: 51% over the last 7 days (249 matches) against 36% in the 14 days before (638 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Fang win rate per mode
Players take Fang into Brawl Ball most often: 35% of its matches are played there, where it wins 26% (314 matches, reliable). Fang wins clearly more often than it loses in Bounty: 53% over 173 matches (fairly reliable), 13 points above its overall win rate. Fang loses far more often than it wins in Brawl Ball: 26% over 314 matches (reliable), 13 points below its overall win rate.
Best maps for Fang
Fang's strongest measured map is Shooting Star (Bounty): 59% over 58 matches (early signal). Its weakest is Backyard Bowl (Brawl Ball): 24% over 82 matches (fairly reliable). Cabin Fever looks even worse at 18%, but 45 matches is only an early signal. 9 maps have at least 30 Fang matches; maps with fewer are left out.
Maps to avoid with Fang
On these maps Fang loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Fang is to lock in before you can see the enemy draft. Fang scores 5/10.
Best build
Gadget: Fresh Kicks — Damage circle around you when you put on your shoe: burst without a super.
Star Power: Divine Soles — Your super deals more damage at the edge, making chains land much more often.
Gears: Gadget Charge + Health — You need to stay in the fight to keep chaining.
Open on a low-HP target so your super chains straight into the next one.
More builds: Best Brawl Stars builds
Strengths
As a assassin, Fang is favoured into marksman, sharpshooter, thrower, artillery, support.
- With your kick super chaining from kill to kill you focus Gene: Gene has low HP and a slow attack.
- With your kick super chaining from kill to kill you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your kick super chaining from kill to kill you focus Poco: Poco can barely defend himself.
- With your kick super chaining from kill to kill you focus Pam: Pam lacks mobility and her damage falls off at range.
Weaknesses
Fang struggles against tank, controller, fighter and on maps that do not support the assassin role.
Counters to watch
Strong against
Mode fit for Fang in our coaching model
This is the coaches' view of which modes suit the assassin role of Fang; the measured win rates per mode are higher up on this page.
- Brawl Ball — fit 7/10
- Gem Grab — fit 6/10
- Knockout — fit 6/10
Draft advice
Fang is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Fang when the map layout works against the assassin role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.