Sandy Stats & Guide
Sandy wins 55% of its Ranked matches at the top level (219 matches in the last 21 days). This page shows exactly where Sandy wins and loses: per mode, per map, and how that is moving.

- Tier
- A tier
- Win rate
- 55% ยท 219 matches
- Class
- support
- Blind-pick safety
- 7/10
Current meta status
Sandy is currently A tier at rank #18 with a meta score of 56.6 and a 55.3% win rate over 219 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Sandy performs in Ranked right now
Over the last 21 days, Sandy wins far more often than it loses in Ranked: a 55% win rate across 219 matches of top players (reliable).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Sandy win rate per mode
Players take Sandy into Brawl Ball most often: 41% of its matches are played there, where it wins 69% (89 matches, fairly reliable). Sandy wins far more often than it loses in Brawl Ball: 69% over 89 matches (fairly reliable), 13 points above its overall win rate. Sandy loses clearly more often than it wins in Gem Grab: 46% over 72 matches (early signal), 9 points below its overall win rate. Too few matches to show a win rate: Knockout (12 matches), Bounty (3 matches), Heist (1 matches).
Best maps for Sandy
Sandy's strongest measured map is Double Swoosh (Gem Grab): 56% over 39 matches (early signal). 1 maps have at least 30 Sandy matches; maps with fewer are left out.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Sandy is to lock in before you can see the enemy draft. Sandy scores 7/10.
Best build
Gadget: Sleep Stimulator โ Heal zone in your storm: your team survives the entire fight inside it.
Star Power: Rude Sands โ Your storm deals damage, so the opponent can't just stand inside it.
Gears: Gadget Charge + Health โ Your super and gadget are your value.
Place your storm on the objective, not on the opponent.
More builds: Best Brawl Stars builds
Strengths
As a support, Sandy is favoured into marksman, assassin.
- With your sandstorm super to close in unseen you focus Spike: Spike is fragile and his cactus is easy to dodge.
- With your sandstorm super to close in unseen you focus Stu: assassins have low HP once their dash is on cooldown.
- With your sandstorm super to close in unseen you focus Crow: Crow has low HP and relies on poke.
- With your sandstorm super to close in unseen you focus Leon: Leon is visible as soon as he attacks and has low HP.
Weaknesses
Sandy struggles against tank, sharpshooter and on maps that do not support the support role.
Counters to watch
Strong against
Mode fit for Sandy in our coaching model
Maps where our coaches rate Sandy highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Sandy is safe enough to pick early: few open Brawlers punish this pick hard.
Works well alongside Piper, Mandy.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Sandy when the map layout works against the support role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.