Sandy Stats & Guide
Sandy wins 36% of its Ranked matches at the top level (108 matches in the last 21 days). This page shows exactly where Sandy wins and loses: per mode, per map, and how that is moving.

- Tier
- D tier
- Win rate
- 36% ยท 108 matches
- Class
- support
- Blind-pick safety
- 7/10
Current meta status
Sandy is currently D tier at rank #107 with a meta score of 20.2 and a 36.1% win rate over 108 weighted Ranked battles (low confidence). See the full tier list for the surrounding context.
How Sandy performs in Ranked right now
Over the last 21 days, Sandy loses far more often than it wins in Ranked: a 36% win rate across 108 matches of top players (fairly reliable).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Sandy win rate per mode
Players take Sandy into Gem Grab most often: 58% of its matches are played there, where it wins 40% (63 matches, early signal). Sandy loses far more often than it wins in Gem Grab: 40% over 63 matches (early signal), 4 points above its overall win rate. Too few matches to show a win rate: Hot Zone (24 matches), Brawl Ball (14 matches), Knockout (3 matches), Heist (2 matches), Bounty (2 matches).
Best maps for Sandy
No single map has 30 or more Sandy matches yet, so we do not rank its maps.
No map where Sandy wins more than it loses has 30 or more matches yet.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Sandy is to lock in before you can see the enemy draft. Sandy scores 7/10.
Best build
Gadget: Sleep Stimulator โ Heal zone in your storm: your team survives the entire fight inside it.
Star Power: Rude Sands โ Your storm deals damage, so the opponent can't just stand inside it.
Gears: Gadget Charge + Health โ Your super and gadget are your value.
Place your storm on the objective, not on the opponent.
More builds: Best Brawl Stars builds
Strengths
As a support, Sandy is favoured into marksman, assassin.
- With your sandstorm super to close in unseen you focus Spike: Spike is fragile and his cactus is easy to dodge.
- With your sandstorm super to close in unseen you focus Stu: assassins have low HP once their dash is on cooldown.
- With your sandstorm super to close in unseen you focus Crow: Crow has low HP and relies on poke.
- With your sandstorm super to close in unseen you focus Leon: Leon is visible as soon as he attacks and has low HP.
Weaknesses
Sandy struggles against tank, sharpshooter and on maps that do not support the support role.
Counters to watch
Strong against
Mode fit for Sandy in our coaching model
Maps where our coaches rate Sandy highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Sandy is safe enough to pick early: few open Brawlers punish this pick hard.
Works well alongside Piper, Mandy.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Sandy when the map layout works against the support role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.