
Chivalry Stats & Draft Guide
Chivalry is a Knockout map with 128 Ranked battles of top players in the last 21 days. The best measured pick right now is Pierce at 48% over 48 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 128 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-02
- Best measured pick
- Pierce · 48% over 48 matches
- Most picked
- Piper · in 50% of battles
What the data says about Chivalry
Over the last 21 days we counted 128 Ranked battles of top players on Chivalry. 2 brawlers have at least 30 matches here, so they get a win rate; 69 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-02).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Chivalry by win rate
The strongest measured pick on Chivalry is Pierce: 48% over 48 matches (early signal), picked in 38% of battles, in line with its Knockout average. Pierce (48% over 48 matches) is among the most picked brawlers here yet loses more than it wins.
Safe picks and risky picks on Chivalry
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Popular but losing
Among the 2 most picked brawlers on Chivalry, yet losing more than winning.
- Pierce — 48% over 48 matches (early signal), picked in 38% of battles, in line with its Knockout average. Blind-pick safety 5/10.
Map effect: who changes on Chivalry
A gap of 4 points or more to the brawler's own Knockout average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Chivalry specialist.
Worse here than in Knockout overall
This layout works against them.
- Piper — 42% over 64 matches (early signal), picked in 50% of battles, 7 points below its Knockout average of 49%. Blind-pick safety 4/10.
Brawlers to avoid on Chivalry
Clearly losing records on Chivalry; the match count says how much weight to give each one.
- Piper — 42% over 64 matches (early signal), picked in 50% of battles.
Which roles win on Chivalry
The best performing role on Chivalry is marksman: 46% over 141 matches, 3 points below the Knockout average for that role. The weakest is assassin at 31% over 38 matches.
| Role | Win rate on Chivalry | Matches | How sure | vs Knockout |
|---|---|---|---|---|
| marksman | 46% | 141 | fairly reliable | -3 pts |
| support | 43% | 65 | early signal | -7 pts |
| fighter | 40% | 136 | fairly reliable | -10 pts |
| assassin | 31% | 38 | early signal | -14 pts |
Roles are the coaching model's class per brawler.
Most picked on Chivalry
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Chivalry
The coaching model's view of Chivalry, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Chivalry yet. Use the Knockout mode ranking next to the measured numbers above.
Mode context
Chivalry is a Knockout map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
Other Knockout maps
Same mode, different layout. Compare before you build your Knockout pool, or start from the Knockout mode guide.
Goldarm GulchKnockout · mixed layout · picks and win rates
Belle's RockKnockout · open layout · picks and win rates
Flaring PhoenixKnockout · mixed layout · picks and win rates
Out in the OpenKnockout · open layout · picks and win rates
New HorizonsKnockout · picks and win rates
New PerspectiveKnockout · picks and win rates
Leaping DogsKnockout · picks and win rates
Please Remain StandingKnockout · picks and win rates
Double DeckerKnockout · picks and win rates
Streets with No NameKnockout · limited data
Crab ClawsKnockout · limited data
Split DifferenceKnockout · limited data
Healthy Middle GroundKnockout · limited data
KonnakolKnockout · limited data
Ends MeetKnockout · limited dataData confidence
The measured numbers on this page come from 128 Ranked battles of top players on Chivalry in the last 21 days. 2 brawlers have enough matches here to show a win rate; 69 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.