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Layout of the Healthy Middle Ground map

Healthy Middle Ground Stats & Draft Guide

Healthy Middle Ground is a Knockout map with 136 Ranked battles of top players in the last 21 days. The best measured pick right now is Alli at 84% over 45 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.

Knockout · 136 Ranked battles in the last 21 days · meta September 1 Balance Update
Ranked battles
136 · last 21 days
In Ranked rotation
Yes · last battle 2026-09-05
Best measured pick
Alli · 84% over 45 matches
Most picked
Edgar · in 36% of battles

What the data says about Healthy Middle Ground

Over the last 21 days we counted 136 Ranked battles of top players on Healthy Middle Ground. 2 brawlers have at least 30 matches here, so they get a win rate; 99 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-05).

Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.

Best Brawlers on Healthy Middle Ground by win rate

The strongest measured pick on Healthy Middle Ground is Alli: 84% over 45 matches (early signal), picked in 33% of battles, 29 points above its Knockout average of 55%.

BrawlerWin rate on Healthy Middle GroundMatchesHow surePicked invs KnockoutDraft verdict
Alli fighter84%45early signal33% of battles+29 ptspromising
Edgar assassin31%49early signal36% of battles-13 ptsavoid

Safe picks and risky picks on Healthy Middle Ground

Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.

Also winning here

Winning record without a strong pick-order signal, or with a sample that is still small.

  • Alli84% over 45 matches (early signal), picked in 33% of battles, 29 points above its Knockout average of 55%. Blind-pick safety 5/10.

Map effect: who changes on Healthy Middle Ground

A gap of 4 points or more to the brawler's own Knockout average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Healthy Middle Ground specialist.

Better here than in Knockout overall

The Healthy Middle Ground specialists.

  • Alli84% over 45 matches (early signal), picked in 33% of battles, 29 points above its Knockout average of 55%. Blind-pick safety 5/10.

Worse here than in Knockout overall

This layout works against them.

  • Edgar31% over 49 matches (early signal), picked in 36% of battles, 13 points below its Knockout average of 43%. Blind-pick safety 4/10.

Brawlers to avoid on Healthy Middle Ground

Clearly losing records on Healthy Middle Ground; the match count says how much weight to give each one.

  • Edgar31% over 49 matches (early signal), picked in 36% of battles.

Which roles win on Healthy Middle Ground

The best performing role on Healthy Middle Ground is fighter: 58% over 229 matches, 8 points above the Knockout average for that role. The weakest is marksman at 29% over 60 matches.

RoleWin rate on Healthy Middle GroundMatchesHow surevs Knockout
fighter58%229reliable+8 pts
tank57%42early signal+8 pts
sharpshooter48%52early signal-3 pts
assassin47%132fairly reliable+1 pts
thrower41%32early signal-11 pts
support33%41early signal-17 pts
marksman29%60early signal-20 pts

Roles are the coaching model's class per brawler.

Most picked on Healthy Middle Ground

How often top players take a brawler onto Healthy Middle Ground, and how it went. Popular is not the same as good.

  • Edgarpicked in 36% of battles, 31% over 49 matches (early signal) (avoid).
  • Allipicked in 33% of battles, 84% over 45 matches (early signal) (promising).

How to read these numbers

A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:

  • reliable 200 matches or more: a solid basis for a verdict.
  • fairly reliable 80 to 199 matches: enough to spot a real pattern.
  • early signal 30 to 79 matches: a hint, not a verdict.
  • too few matches fewer than 30 matches, so we do not show a win rate yet.

A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.

The coaches' view on Healthy Middle Ground

The coaching model's view of Healthy Middle Ground, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.

The coaching model has no map-specific notes for Healthy Middle Ground yet. Use the Knockout mode ranking next to the measured numbers above.

Mode context

Healthy Middle Ground is a Knockout map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.

Other Knockout maps

Data confidence

The measured numbers on this page come from 136 Ranked battles of top players on Healthy Middle Ground in the last 21 days. 2 brawlers have enough matches here to show a win rate; 99 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.

Need the best pick for your actual draft? Open the Draft Tool.