
Goldarm Gulch Stats & Draft Guide
Goldarm Gulch is a Knockout map with 1,221 Ranked battles of top players in the last 21 days. The best measured pick right now is Sprout at 60% over 152 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,221 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-11-15
- Best measured pick
- Sprout · 60% over 152 matches
- Most picked
- Brock · in 62% of battles
What the data says about Goldarm Gulch
Over the last 21 days we counted 1,221 Ranked battles of top players on Goldarm Gulch. 42 brawlers have at least 30 matches here, so they get a win rate; 59 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-11-15).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Goldarm Gulch by win rate
The strongest measured pick on Goldarm Gulch is Sprout: 60% over 152 matches (fairly reliable), picked in 12% of battles, 5 points above its Knockout average of 55%. Sprout (60%), Mr. P (56%), Lou (54%) combine a winning record here with a high blind-pick safety, so they are the safest early picks. Edgar (58%) wins here too but is easy to counter: keep it for a late pick. Gus (49% over 204 matches), Rico (47% over 438 matches), Piper (46% over 320 matches) are among the most picked brawlers here yet lose more than they win.
| Brawler | Win rate on Goldarm Gulch | Matches | How sure | Picked in | vs Knockout | Draft verdict |
|---|---|---|---|---|---|---|
| Sprout thrower | 60% | 152 | fairly reliable | 12% of battles | +5 pts | safe early pick |
| Edgar assassin | 58% | 179 | fairly reliable | 15% of battles | +4 pts | strong, pick late |
| Pearl fighter | 55% | 354 | reliable | 29% of battles | +3 pts | strong pick |
| Belle marksman | 58% | 90 | fairly reliable | 7% of battles | +8 pts | strong pick |
| Spike marksman | 60% | 47 | early signal | 4% of battles | +6 pts | promising |
| Berry support | 63% | 32 | early signal | 3% of battles | +10 pts | promising |
| Mr. P controller | 56% | 126 | fairly reliable | 11% of battles | 0 pts | safe early pick |
| Doug support | 60% | 45 | early signal | 4% of battles | +5 pts | promising |
| Tick thrower | 58% | 48 | early signal | 4% of battles | +10 pts | promising |
| Lou controller | 54% | 98 | fairly reliable | 8% of battles | +6 pts | safe early pick |
| Gigi fighter | 55% | 68 | early signal | 7% of battles | +7 pts | promising |
| Ollie tank | 56% | 46 | early signal | 5% of battles | -2 pts | promising |
Showing the 12 strongest of 42 measured brawlers. "Picked in" is the share of Goldarm Gulch battles with the brawler on either team. "vs Knockout" is the win rate here minus the same brawler's win rate across all Knockout maps.
Safe picks and risky picks on Goldarm Gulch
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Sprout — 60% over 152 matches (fairly reliable), picked in 12% of battles, 5 points above its Knockout average of 55%. Blind-pick safety 6/10.
- Mr. P — 56% over 126 matches (fairly reliable), picked in 11% of battles, in line with its Knockout average. Blind-pick safety 6/10.
- Lou — 54% over 98 matches (fairly reliable), picked in 8% of battles, 6 points above its Knockout average of 48%. Blind-pick safety 7/10.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
- Edgar — 58% over 179 matches (fairly reliable), picked in 15% of battles, 4 points above its Knockout average of 54%. Blind-pick safety 4/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Pearl — 55% over 354 matches (reliable), picked in 29% of battles, 3 points above its Knockout average of 52%. Blind-pick safety 5/10.
- Belle — 58% over 90 matches (fairly reliable), picked in 7% of battles, 8 points above its Knockout average of 49%. Blind-pick safety 5/10.
- Spike — 60% over 47 matches (early signal), picked in 4% of battles, 6 points above its Knockout average of 53%. Blind-pick safety 6/10.
- Berry — 63% over 32 matches (early signal), picked in 3% of battles, 10 points above its Knockout average of 53%. Blind-pick safety 6/10.
- Doug — 60% over 45 matches (early signal), picked in 4% of battles, 5 points above its Knockout average of 54%. Blind-pick safety 6/10.
- Tick — 58% over 48 matches (early signal), picked in 4% of battles, 10 points above its Knockout average of 48%. Blind-pick safety 6/10.
5 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Popular but losing
Among the 8 most picked brawlers on Goldarm Gulch, yet losing more than winning.
- Gus — 49% over 204 matches (reliable), picked in 33% of battles, in line with its Knockout average. Blind-pick safety 7/10.
- Rico — 47% over 438 matches (reliable), picked in 46% of battles, in line with its Knockout average. Blind-pick safety 6/10.
- Piper — 46% over 320 matches (reliable), picked in 33% of battles, 4 points below its Knockout average of 50%. Blind-pick safety 4/10.
Map effect: who changes on Goldarm Gulch
A gap of 4 points or more to the brawler's own Knockout average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Goldarm Gulch specialist.
Better here than in Knockout overall
The Goldarm Gulch specialists.
- Tick — 58% over 48 matches (early signal), picked in 4% of battles, 10 points above its Knockout average of 48%. Blind-pick safety 6/10.
- Berry — 63% over 32 matches (early signal), picked in 3% of battles, 10 points above its Knockout average of 53%. Blind-pick safety 6/10.
- Belle — 58% over 90 matches (fairly reliable), picked in 7% of battles, 8 points above its Knockout average of 49%. Blind-pick safety 5/10.
- Gigi — 55% over 68 matches (early signal), picked in 7% of battles, 7 points above its Knockout average of 48%. Blind-pick safety 5/10.
- Spike — 60% over 47 matches (early signal), picked in 4% of battles, 6 points above its Knockout average of 53%. Blind-pick safety 6/10.
- Byron — 50% over 171 matches (fairly reliable), picked in 14% of battles, 6 points above its Knockout average of 44%. Blind-pick safety 6/10.
Worse here than in Knockout overall
This layout works against them.
- Angelo — 46% over 74 matches (early signal), picked in 6% of battles, 10 points below its Knockout average of 57%. Blind-pick safety 5/10.
- Darryl — 41% over 31 matches (early signal), picked in 3% of battles, 9 points below its Knockout average of 50%. Blind-pick safety 5/10.
- Gale — 39% over 49 matches (early signal), picked in 4% of battles, 6 points below its Knockout average of 45%. Blind-pick safety 5/10.
- Vince — 50% over 108 matches (fairly reliable), picked in 9% of battles, 5 points below its Knockout average of 55%.
- Piper — 46% over 320 matches (reliable), picked in 33% of battles, 4 points below its Knockout average of 50%. Blind-pick safety 4/10.
Brawlers to avoid on Goldarm Gulch
Clearly losing records on Goldarm Gulch; the match count says how much weight to give each one.
- Gale — 39% over 49 matches (early signal), picked in 4% of battles.
- Meeple — 40% over 43 matches (early signal), picked in 4% of battles.
- Pierce — 44% over 72 matches (early signal), picked in 9% of battles.
- Colt — 45% over 100 matches (fairly reliable), picked in 8% of battles.
- Darryl — 41% over 31 matches (early signal), picked in 3% of battles.
- Shade — 41% over 30 matches (early signal), picked in 7% of battles.
Which roles win on Goldarm Gulch
The best performing role on Goldarm Gulch is controller: 53% over 265 matches, 3 points above the Knockout average for that role. The weakest is tank at 45% over 147 matches.
| Role | Win rate on Goldarm Gulch | Matches | How sure | vs Knockout |
|---|---|---|---|---|
| controller | 53% | 265 | reliable | +3 pts |
| thrower | 52% | 458 | reliable | +1 pts |
| assassin | 51% | 500 | reliable | +1 pts |
| support | 51% | 1,102 | reliable | +3 pts |
| marksman | 50% | 844 | reliable | -1 pts |
| fighter | 50% | 1,482 | reliable | +1 pts |
| sharpshooter | 49% | 1,097 | reliable | -1 pts |
| tank | 45% | 147 | fairly reliable | -4 pts |
Roles are the coaching model's class per brawler.
Most picked on Goldarm Gulch
How often top players take a brawler onto Goldarm Gulch, and how it went. Popular is not the same as good.
- Brock — picked in 62% of battles, 51% over 502 matches (reliable) (coin flip).
- Rico — picked in 46% of battles, 47% over 438 matches (reliable) (popular but losing).
- Piper — picked in 33% of battles, 46% over 320 matches (reliable) (popular but losing).
- Gus — picked in 33% of battles, 49% over 204 matches (reliable) (popular but losing).
- Najia — picked in 29% of battles, 50% over 305 matches (reliable) (coin flip).
- Pearl — picked in 29% of battles, 55% over 354 matches (reliable) (strong pick).
- Gray — picked in 27% of battles, 51% over 333 matches (reliable) (coin flip).
- Mandy — picked in 22% of battles, 52% over 219 matches (reliable) (strong pick).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Goldarm Gulch
The coaching model's view of the mixed layout of Goldarm Gulch, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
Coaches' early picks: Gene combine a positive map fit with high blind-pick safety.
Coaches' later picks: Angelo, Byron fit the map but are easier to counter, so keep them for the middle or last pick.
Mode context
Goldarm Gulch is a Knockout map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
Other Knockout maps
Same mode, different layout. Compare before you build your Knockout pool, or start from the Knockout mode guide.
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The measured numbers on this page come from 1,221 Ranked battles of top players on Goldarm Gulch in the last 21 days. 12 brawlers have enough matches here to show a win rate; 59 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.