
Belle's Rock Stats & Draft Guide
Belle's Rock is a Knockout map with 1,390 Ranked battles of top players in the last 21 days. The best measured pick right now is Gus at 62% over 334 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,390 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-27
- Best measured pick
- Gus · 62% over 334 matches
- Most picked
- Brock · in 62% of battles
What the data says about Belle's Rock
Over the last 21 days we counted 1,390 Ranked battles of top players on Belle's Rock. 41 brawlers have at least 30 matches here, so they get a win rate; 62 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-27).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Belle's Rock by win rate
The strongest measured pick on Belle's Rock is Gus: 62% over 334 matches (reliable), picked in 37% of battles, 7 points above its Knockout average of 55%. Gus (62%), Byron (61%), Sprout (57%), Gray (55%) combine a winning record here with a high blind-pick safety, so they are the safest early picks.
| Brawler | Win rate on Belle's Rock | Matches | How sure | Picked in | vs Knockout | Draft verdict |
|---|---|---|---|---|---|---|
| Hank artillery | 83% | 53 | early signal | 4% of battles | +1 pts | promising |
| Gus support | 62% | 334 | reliable | 37% of battles | +7 pts | safe early pick |
| Byron support | 61% | 266 | reliable | 19% of battles | +12 pts | safe early pick |
| Sprout thrower | 57% | 300 | reliable | 22% of battles | +3 pts | safe early pick |
| Brock sharpshooter | 55% | 606 | reliable | 62% of battles | +1 pts | strong pick |
| Gray support | 55% | 370 | reliable | 27% of battles | +3 pts | safe early pick |
| Pearl fighter | 56% | 113 | fairly reliable | 8% of battles | 0 pts | strong pick |
| Tick thrower | 56% | 100 | fairly reliable | 7% of battles | +7 pts | safe early pick |
| Grom thrower | 56% | 39 | early signal | 3% of battles | +9 pts | promising |
| Meeple marksman | 52% | 180 | fairly reliable | 13% of battles | +4 pts | strong pick |
| Amber fighter | 52% | 155 | fairly reliable | 19% of battles | 0 pts | strong pick |
| Shade assassin | 52% | 134 | fairly reliable | 21% of battles | 0 pts | strong pick |
Showing the 12 strongest of 41 measured brawlers. "Picked in" is the share of Belle's Rock battles with the brawler on either team. "vs Knockout" is the win rate here minus the same brawler's win rate across all Knockout maps.
Safe picks and risky picks on Belle's Rock
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Gus — 62% over 334 matches (reliable), picked in 37% of battles, 7 points above its Knockout average of 55%. Blind-pick safety 7/10.
- Byron — 61% over 266 matches (reliable), picked in 19% of battles, 12 points above its Knockout average of 48%. Blind-pick safety 6/10.
- Sprout — 57% over 300 matches (reliable), picked in 22% of battles, 3 points above its Knockout average of 54%. Blind-pick safety 6/10.
- Gray — 55% over 370 matches (reliable), picked in 27% of battles, 3 points above its Knockout average of 52%. Blind-pick safety 6/10.
- Tick — 56% over 100 matches (fairly reliable), picked in 7% of battles, 7 points above its Knockout average of 49%. Blind-pick safety 6/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Hank — 83% over 53 matches (early signal), picked in 4% of battles, in line with its Knockout average. Blind-pick safety 5/10.
- Brock — 55% over 606 matches (reliable), picked in 62% of battles, in line with its Knockout average. Blind-pick safety 5/10.
- Pearl — 56% over 113 matches (fairly reliable), picked in 8% of battles, in line with its Knockout average. Blind-pick safety 5/10.
- Grom — 56% over 39 matches (early signal), picked in 3% of battles, 9 points above its Knockout average of 48%. Blind-pick safety 6/10.
- Meeple — 52% over 180 matches (fairly reliable), picked in 13% of battles, 4 points above its Knockout average of 49%. Blind-pick safety 5/10.
- Amber — 52% over 155 matches (fairly reliable), picked in 19% of battles, in line with its Knockout average. Blind-pick safety 5/10.
3 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Map effect: who changes on Belle's Rock
A gap of 4 points or more to the brawler's own Knockout average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Belle's Rock specialist.
Better here than in Knockout overall
The Belle's Rock specialists.
- Byron — 61% over 266 matches (reliable), picked in 19% of battles, 12 points above its Knockout average of 48%. Blind-pick safety 6/10.
- Grom — 56% over 39 matches (early signal), picked in 3% of battles, 9 points above its Knockout average of 48%. Blind-pick safety 6/10.
- Ziggy — 53% over 30 matches (early signal), picked in 2% of battles, 8 points above its Knockout average of 45%. Blind-pick safety 5/10.
- Gus — 62% over 334 matches (reliable), picked in 37% of battles, 7 points above its Knockout average of 55%. Blind-pick safety 7/10.
- Tick — 56% over 100 matches (fairly reliable), picked in 7% of battles, 7 points above its Knockout average of 49%. Blind-pick safety 6/10.
- Maisie — 47% over 30 matches (early signal), picked in 2% of battles, 6 points above its Knockout average of 41%. Blind-pick safety 6/10.
Worse here than in Knockout overall
This layout works against them.
- Sirius — 14% over 35 matches (early signal), picked in 3% of battles, 18 points below its Knockout average of 33%. Blind-pick safety 5/10.
- Kit — 36% over 42 matches (early signal), picked in 3% of battles, 13 points below its Knockout average of 49%. Blind-pick safety 6/10.
- Leon — 37% over 57 matches (early signal), picked in 4% of battles, 11 points below its Knockout average of 48%. Blind-pick safety 5/10.
- Bolt — 42% over 43 matches (early signal), picked in 3% of battles, 10 points below its Knockout average of 52%. Blind-pick safety 5/10.
- Nori — 35% over 78 matches (early signal), picked in 9% of battles, 10 points below its Knockout average of 45%. Blind-pick safety 5/10.
- Carl — 37% over 62 matches (early signal), picked in 4% of battles, 7 points below its Knockout average of 44%. Blind-pick safety 6/10.
Brawlers to avoid on Belle's Rock
Clearly losing records on Belle's Rock; the match count says how much weight to give each one.
- Sirius — 14% over 35 matches (early signal), picked in 3% of battles.
- Nori — 35% over 78 matches (early signal), picked in 9% of battles.
- Mortis — 40% over 136 matches (fairly reliable), picked in 10% of battles.
- Carl — 37% over 62 matches (early signal), picked in 4% of battles.
- Leon — 37% over 57 matches (early signal), picked in 4% of battles.
- Max — 44% over 415 matches (reliable), picked in 30% of battles.
Which roles win on Belle's Rock
The best performing role on Belle's Rock is artillery: 66% over 83 matches, 11 points above the Knockout average for that role. The weakest is tank at 43% over 176 matches.
| Role | Win rate on Belle's Rock | Matches | How sure | vs Knockout |
|---|---|---|---|---|
| artillery | 66% | 83 | fairly reliable | +11 pts |
| thrower | 56% | 492 | reliable | +5 pts |
| support | 53% | 1,743 | reliable | +3 pts |
| sharpshooter | 51% | 1,495 | reliable | 0 pts |
| controller | 51% | 120 | fairly reliable | -1 pts |
| marksman | 47% | 789 | reliable | -2 pts |
| fighter | 46% | 1,596 | reliable | -4 pts |
| assassin | 43% | 660 | reliable | -3 pts |
| tank | 43% | 176 | fairly reliable | -5 pts |
Roles are the coaching model's class per brawler.
Most picked on Belle's Rock
How often top players take a brawler onto Belle's Rock, and how it went. Popular is not the same as good.
- Brock — picked in 62% of battles, 55% over 606 matches (reliable) (strong pick).
- Rico — picked in 53% of battles, 50% over 730 matches (reliable) (coin flip).
- Gus — picked in 37% of battles, 62% over 334 matches (reliable) (safe early pick).
- Wendy — picked in 30% of battles, 51% over 182 matches (fairly reliable) (coin flip).
- Max — picked in 30% of battles, 44% over 415 matches (reliable) (avoid).
- Gray — picked in 27% of battles, 55% over 370 matches (reliable) (safe early pick).
- Sprout — picked in 22% of battles, 57% over 300 matches (reliable) (safe early pick).
- Piper — picked in 22% of battles, 45% over 300 matches (reliable) (avoid).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Belle's Rock
The coaching model's view of the open layout of Belle's Rock, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
Coaches' later picks: Mandy, Piper, Belle fit the map but are easier to counter, so keep them for the middle or last pick.
Mode context
Belle's Rock is a Knockout map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 1,390 Ranked battles of top players on Belle's Rock in the last 21 days. 12 brawlers have enough matches here to show a win rate; 62 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.