Doug Stats & Guide
Doug wins 52% of its Ranked matches at the top level (307 matches in the last 21 days). This page shows exactly where Doug wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 52% ยท 307 matches
- Class
- support
- Blind-pick safety
- 6/10
Current meta status
Doug is currently B tier at rank #43 with a meta score of 50.5 and a 51.8% win rate over 307 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Doug performs in Ranked right now
Over the last 21 days, Doug wins slightly more often than it loses in Ranked: a 52% win rate across 307 matches of top players (reliable).
Doug is holding steady: 52% over the last 7 days (162 matches) against 52% in the 14 days before (220 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Doug win rate per mode
Players take Doug into Knockout most often: 56% of its matches are played there, where it wins 54% (171 matches, fairly reliable). Doug wins clearly more often than it loses in Knockout: 54% over 171 matches (fairly reliable), 2 points above its overall win rate. Doug loses far more often than it wins in Hot Zone: 42% over 55 matches (early signal), 10 points below its overall win rate. Too few matches to show a win rate: Brawl Ball (21 matches), Gem Grab (18 matches), Heist (10 matches).
Best maps for Doug
Doug's strongest measured map is Goldarm Gulch (Knockout): 60% over 45 matches (early signal). Its weakest is Parallel Plays (Hot Zone): 37% over 40 matches (early signal). 3 maps have at least 30 Doug matches; maps with fewer are left out.
Maps to avoid with Doug
On these maps Doug loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Doug is to lock in before you can see the enemy draft. Doug scores 6/10.
Best build
Gadget: Double Sausage โ Extra heal on your hot dog: keeps your front line standing.
Star Power: Extra Mustard โ Faster charge on your revive super, which can literally turn back a fight.
Gears: Health + Gadget Charge โ You need to stay alive yourself to be able to revive.
Stay just behind your team; your super is a second life, not an escape.
More builds: Best Brawl Stars builds
Strengths
As a support, Doug is favoured into marksman, assassin.
- With your revive super to win the trade you focus Spike: Spike is fragile and his cactus is easy to dodge.
- With your revive super to win the trade you focus Stu: assassins have low HP once their dash is on cooldown.
- With your revive super to win the trade you focus Crow: Crow has low HP and relies on poke.
- With your revive super to win the trade you focus Leon: Leon is visible as soon as he attacks and has low HP.
Weaknesses
Doug struggles against tank, sharpshooter and on maps that do not support the support role.
Counters to watch
Strong against
Mode fit for Doug in our coaching model
This is the coaches' view of which modes suit the support role of Doug; the measured win rates per mode are higher up on this page.
- Brawl Ball โ fit 7/10
- Gem Grab โ fit 6/10
- Knockout โ fit 6/10
Draft advice
Doug is a reasonable middle pick โ check which counters are still open before locking it.
Works well alongside Draco.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Doug when the map layout works against the support role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.