Jacky Stats & Guide
Jacky wins 38% of its Ranked matches at the top level (207 matches in the last 21 days). This page shows exactly where Jacky wins and loses: per mode, per map, and how that is moving.

- Tier
- C tier
- Win rate
- 38% ยท 207 matches
- Class
- tank
- Blind-pick safety
- 6/10
Current meta status
Jacky is currently C tier at rank #95 with a meta score of 13.8 and a 37.9% win rate over 211 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Jacky performs in Ranked right now
Over the last 21 days, Jacky loses far more often than it wins in Ranked: a 38% win rate across 207 matches of top players (reliable).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Jacky win rate per mode
Players take Jacky into Brawl Ball most often: 50% of its matches are played there, where it wins 33% (103 matches, fairly reliable). Jacky wins clearly more often than it loses in Hot Zone: 55% over 48 matches (early signal), 16 points above its overall win rate. Jacky loses far more often than it wins in Brawl Ball: 33% over 103 matches (fairly reliable), 6 points below its overall win rate. Too few matches to show a win rate: Gem Grab (26 matches), Knockout (14 matches), Bounty (9 matches), Heist (8 matches).
Best maps for Jacky
Jacky's strongest measured map is Parallel Plays (Hot Zone): 52% over 31 matches (early signal). 1 maps have at least 30 Jacky matches; maps with fewer are left out.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Jacky is to lock in before you can see the enemy draft. Jacky scores 6/10.
Best build
Gadget: Pneumatic Booster โ Speed boost to get in or get out โ Jacky's only mobility.
Star Power: Counter Crush โ You reflect damage back, so tanks can no longer attack you.
Gears: Health + Shield โ You always fight at close range and need to survive it.
Stand on the objective and force everyone off it.
More builds: Best Brawl Stars builds
Strengths
As a tank, Jacky is favoured into assassin, thrower, controller.
- With your Pneumatic Booster gadget to sprint in you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your Pneumatic Booster gadget to sprint in you focus Bo: controllers have low burst and go down fast under focus.
- With your Pneumatic Booster gadget to sprint in you focus Lou: controllers have low burst and go down fast under focus.
- With your Pneumatic Booster gadget to sprint in you focus Jessie: Jessie relies on her turret and is weak herself.
Weaknesses
Jacky struggles against marksman, sharpshooter, support and on maps that do not support the tank role.
Counters to watch
Strong against
Mode fit for Jacky in our coaching model
This is the coaches' view of which modes suit the tank role of Jacky; the measured win rates per mode are higher up on this page.
- Hot Zone โ fit 8/10
- Brawl Ball โ fit 6/10
- Heist โ fit 6/10
Maps where our coaches rate Jacky highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Jacky is a reasonable middle pick โ check which counters are still open before locking it.
Works well alongside Gus, Pam.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Jacky when the map layout works against the tank role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.