
Reach for the Stars Stats & Draft Guide
Reach for the Stars is a Hot Zone map with 89 Ranked battles of top players in the last 21 days. The best measured pick right now is Gale at 90% over 41 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 89 · last 21 days
- In Ranked rotation
- Not since 2026-09-08
- Best measured pick
- Gale · 90% over 41 matches
- Most picked
- Lou · in 52% of battles
What the data says about Reach for the Stars
Over the last 21 days we counted 89 Ranked battles of top players on Reach for the Stars. 2 brawlers have at least 30 matches here, so they get a win rate; 64 more were picked too rarely to judge. The map has not been played in Ranked since 2026-09-08.
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-18. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Reach for the Stars by win rate
The strongest measured pick on Reach for the Stars is Gale: 90% over 41 matches (early signal), picked in 46% of battles, 25 points above its Hot Zone average of 65%.
Safe picks and risky picks on Reach for the Stars
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
Map effect: who changes on Reach for the Stars
A gap of 4 points or more to the brawler's own Hot Zone average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Reach for the Stars specialist.
Better here than in Hot Zone overall
The Reach for the Stars specialists.
Which roles win on Reach for the Stars
The best performing role on Reach for the Stars is controller: 75% over 56 matches, 23 points above the Hot Zone average for that role. The weakest is assassin at 14% over 46 matches.
| Role | Win rate on Reach for the Stars | Matches | How sure | vs Hot Zone |
|---|---|---|---|---|
| controller | 75% | 56 | early signal | +23 pts |
| fighter | 58% | 121 | fairly reliable | +9 pts |
| thrower | 23% | 31 | early signal | -24 pts |
| assassin | 14% | 46 | early signal | -33 pts |
Roles are the coaching model's class per brawler.
Most picked on Reach for the Stars
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Reach for the Stars
The coaching model's view of Reach for the Stars, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Reach for the Stars yet. Use the Hot Zone mode ranking next to the measured numbers above.
Mode context
Reach for the Stars is a Hot Zone map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
Other Hot Zone maps
Same mode, different layout. Compare before you build your Hot Zone pool, or start from the Hot Zone mode guide.
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The measured numbers on this page come from 89 Ranked battles of top players on Reach for the Stars in the last 21 days. 2 brawlers have enough matches here to show a win rate; 64 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.