Ollie Stats & Guide
Ollie wins 55% of its Ranked matches at the top level (275 matches in the last 21 days). This page shows exactly where Ollie wins and loses: per mode, per map, and how that is moving.

- Tier
- A tier
- Win rate
- 55% ยท 275 matches
- Class
- tank
- Blind-pick safety
- 5/10
Current meta status
Ollie is currently A tier at rank #24 with a meta score of 59.7 and a 55.5% win rate over 275 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Ollie performs in Ranked right now
Over the last 21 days, Ollie wins far more often than it loses in Ranked: a 55% win rate across 275 matches of top players (reliable).
Ollie is holding steady: 54% over the last 7 days (116 matches) against 56% in the 14 days before (246 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Ollie win rate per mode
Players take Ollie into Knockout most often: 61% of its matches are played there, where it wins 58% (169 matches, fairly reliable). Ollie wins far more often than it loses in Knockout: 58% over 169 matches (fairly reliable), 3 points above its overall win rate. Ollie loses clearly more often than it wins in Bounty: 45% over 68 matches (early signal), 10 points below its overall win rate. Too few matches to show a win rate: Gem Grab (17 matches), Brawl Ball (15 matches), Heist (4 matches), Hot Zone (4 matches).
Best maps for Ollie
Ollie's strongest measured map is New Horizons (Knockout): 58% over 41 matches (early signal). 2 maps have at least 30 Ollie matches; maps with fewer are left out.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Ollie is to lock in before you can see the enemy draft. Ollie scores 5/10.
Best build
Gadget: Sick Beats โ Extra control around you if the charge doesn't land.
Star Power: Bass Boost โ Your super stuns longer, giving your team free kills.
Gears: Health + Gadget Charge โ Your charge-in needs to be survivable.
Charge through multiple enemies for a multi-stun.
More builds: Best Brawl Stars builds
Strengths
As a tank, Ollie is favoured into assassin, thrower, controller.
- With your stun super you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your stun super you focus Bo: controllers have low burst and go down fast under focus.
- With your stun super you focus Lou: controllers have low burst and go down fast under focus.
- With your stun super you focus Jessie: Jessie relies on her turret and is weak herself.
Weaknesses
Ollie struggles against marksman, sharpshooter, support and on maps that do not support the tank role.
Counters to watch
Strong against
Mode fit for Ollie in our coaching model
This is the coaches' view of which modes suit the tank role of Ollie; the measured win rates per mode are higher up on this page.
- Brawl Ball โ fit 7/10
- Hot Zone โ fit 6/10
- Gem Grab โ fit 5/10
Draft advice
Ollie is a reasonable middle pick โ check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Ollie when the map layout works against the tank role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.