Ruffs Stats & Guide
Ruffs wins 49% of its Ranked matches at the top level (1,298 matches in the last 21 days). This page shows exactly where Ruffs wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 49% · 1,298 matches
- Class
- support
- Blind-pick safety
- 4/10
Current meta status
Ruffs is currently B tier at rank #45 with a meta score of 44.7 and a 48.7% win rate over 1301 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Ruffs performs in Ranked right now
Over the last 21 days, Ruffs loses slightly more often than it wins in Ranked: a 49% win rate across 1,298 matches of top players (reliable).
Ruffs is slipping: 46% over the last 7 days (380 matches) against 50% in the 14 days before (921 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Ruffs win rate per mode
Players take Ruffs into Brawl Ball most often: 31% of its matches are played there, where it wins 52% (407 matches, reliable). Ruffs wins slightly more often than it loses in Knockout: 52% over 277 matches (reliable), 3 points above its overall win rate. Ruffs loses far more often than it wins in Heist: 43% over 44 matches (early signal), 6 points below its overall win rate.
Best maps for Ruffs
Ruffs's strongest measured map is Flaring Phoenix (Knockout): 53% over 86 matches (fairly reliable). Backyard Bowl looks even better at 67%, but 60 matches is only an early signal. Its weakest is Hard Rock Mine (Gem Grab): 45% over 158 matches (fairly reliable). Gem Fort looks even worse at 36%, but 42 matches is only an early signal. 21 maps have at least 30 Ruffs matches; maps with fewer are left out.
Maps to avoid with Ruffs
On these maps Ruffs loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Ruffs is to lock in before you can see the enemy draft. Ruffs scores 4/10.
Best build
Gadget: Air Support — Instant damage from above on a fixed spot.
Star Power: Field Promotion — Shield on your supply drops makes your team much more durable.
Gears: Damage + Gadget Charge — Your poke and your buffs both scale.
Buff whoever's holding the objective.
More builds: Best Brawl Stars builds
Strengths
As a support, Ruffs is favoured into marksman, assassin.
- With your damage boost and shield you focus Spike: Spike is fragile and his cactus is easy to dodge.
- With your damage boost and shield you focus Stu: assassins have low HP once their dash is on cooldown.
- With your damage boost and shield you focus Crow: Crow has low HP and relies on poke.
- With your damage boost and shield you focus Leon: Leon is visible as soon as he attacks and has low HP.
Weaknesses
Ruffs struggles against tank, sharpshooter and on maps that do not support the support role.
Counters to watch
Strong against
Mode fit for Ruffs in our coaching model
This is the coaches' view of which modes suit the support role of Ruffs; the measured win rates per mode are higher up on this page.
- Gem Grab — fit 5/10
- Hot Zone — fit 5/10
- Brawl Ball — fit 4/10
Draft advice
Ruffs is a late-pick Brawler. Picking it blind invites a hard counter; take it once the enemy draft is visible.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Ruffs when the map layout works against the support role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.