Charlie Stats & Guide
Charlie wins 52% of its Ranked matches at the top level (295 matches in the last 21 days). This page shows exactly where Charlie wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 52% ยท 295 matches
- Class
- controller
- Blind-pick safety
- 6/10
Current meta status
Charlie is currently B tier at rank #48 with a meta score of 49.6 and a 51.5% win rate over 295 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Charlie performs in Ranked right now
Over the last 21 days, Charlie wins slightly more often than it loses in Ranked: a 52% win rate across 295 matches of top players (reliable).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Charlie win rate per mode
Players take Charlie into Knockout most often: 29% of its matches are played there, where it wins 51% (86 matches, fairly reliable). Charlie wins far more often than it loses in Hot Zone: 59% over 41 matches (early signal), 7 points above its overall win rate. Charlie loses far more often than it wins in Heist: 41% over 39 matches (early signal), 10 points below its overall win rate. Too few matches to show a win rate: Brawl Ball (21 matches).
Best maps for Charlie
No single map has 30 or more Charlie matches yet, so we do not rank its maps.
No map where Charlie wins more than it loses has 30 or more matches yet.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Charlie is to lock in before you can see the enemy draft. Charlie scores 6/10.
Best build
Gadget: Spiderling โ Spiders that chase the enemy: free chip damage and vision.
Star Power: Caretaker โ Your cocoon holds longer, guaranteeing your team can finish the target.
Gears: Gadget Charge + Damage โ Your cocoon uptime is the reason you win.
Cocoon the most important enemy right before your team engages.
More builds: Best Brawl Stars builds
Strengths
As a controller, Charlie is favoured into assassin, fighter, tank.
- With your cocoon super that disables him for a few seconds you focus Shelly: fighters lose once you keep them outside their effective range.
- With your cocoon super that disables him for a few seconds you focus Nita: Nita is vulnerable without her bear.
- With your cocoon super that disables him for a few seconds you focus Rosa: Rosa does little damage outside her shield.
- With your cocoon super that disables him for a few seconds you focus Carl: fighters lose once you keep them outside their effective range.
Weaknesses
Charlie struggles against marksman, thrower and on maps that do not support the controller role.
Counters to watch
Strong against
Mode fit for Charlie in our coaching model
This is the coaches' view of which modes suit the controller role of Charlie; the measured win rates per mode are higher up on this page.
- Knockout โ fit 7/10
- Gem Grab โ fit 6/10
- Brawl Ball โ fit 6/10
Maps where our coaches rate Charlie highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Charlie is a reasonable middle pick โ check which counters are still open before locking it.
Works well alongside Larry & Lawrie.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Charlie when the map layout works against the controller role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.