Surge Stats & Guide
Surge wins 53% of its Ranked matches at the top level (1,420 matches in the last 21 days). This page shows exactly where Surge wins and loses: per mode, per map, and how that is moving.

- Tier
- A tier
- Win rate
- 53% · 1,420 matches
- Class
- fighter
- Blind-pick safety
- 6/10
Current meta status
Surge is currently A tier at rank #15 with a meta score of 64.5 and a 52.9% win rate over 1420 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Surge performs in Ranked right now
Over the last 21 days, Surge wins clearly more often than it loses in Ranked: a 53% win rate across 1,420 matches of top players (reliable).
Surge is on the way up: 55% over the last 7 days (763 matches) against 48% in the 14 days before (1,551 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Surge win rate per mode
Players take Surge into Brawl Ball most often: 36% of its matches are played there, where it wins 50% (513 matches, reliable). Surge wins far more often than it loses in Gem Grab: 58% over 463 matches (reliable), 5 points above its overall win rate. Surge wins about as often as it loses in Bounty: 50% over 60 matches (early signal), 3 points below its overall win rate.
Best maps for Surge
Surge's strongest measured map is Hard Rock Mine (Gem Grab): 63% over 144 matches (fairly reliable). Its weakest is Pinball Dreams (Brawl Ball): 46% over 151 matches (fairly reliable). 13 maps have at least 30 Surge matches; maps with fewer are left out.
Maps to avoid with Surge
On these maps Surge loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Surge is to lock in before you can see the enemy draft. Surge scores 6/10.
Best build
Gadget: Power Surge — Free upgrade to the next stage: skips the slow build-up.
Star Power: To The Max! — Faster super charge means reaching stage 3 sooner and becoming relevant earlier.
Gears: Damage + Gadget Charge — It's all about upgrading as fast as possible and then dealing damage.
Play the first 30 seconds safely, then get aggressive from stage 2.
More builds: Best Brawl Stars builds
Strengths
As a fighter, Surge is favoured into assassin, artillery, thrower.
- With your upgrade super and split shots you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your upgrade super and split shots you focus Dynamike: Dynamike can't shoot in a straight line and misses everything moving.
- With your upgrade super and split shots you focus Penny: Penny is slow and has no escape.
- With your upgrade super and split shots you focus Tick: Tick has the lowest HP in the game.
Weaknesses
Surge struggles against marksman, sharpshooter and on maps that do not support the fighter role.
Counters to watch
Strong against
Mode fit for Surge in our coaching model
This is the coaches' view of which modes suit the fighter role of Surge; the measured win rates per mode are higher up on this page.
- Gem Grab — fit 7/10
- Hot Zone — fit 7/10
- Brawl Ball — fit 6/10
Draft advice
Surge is a reasonable middle pick — check which counters are still open before locking it.
Works well alongside Gene.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Surge when the map layout works against the fighter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.