Carl Stats & Guide
Carl wins 45% of its Ranked matches at the top level (1,530 matches in the last 21 days). This page shows exactly where Carl wins and loses: per mode, per map, and how that is moving.

- Tier
- C tier
- Win rate
- 45% · 1,530 matches
- Class
- fighter
- Blind-pick safety
- 6/10
Current meta status
Carl is currently C tier at rank #86 with a meta score of 23.4 and a 45.2% win rate over 1530 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Carl performs in Ranked right now
Over the last 21 days, Carl loses clearly more often than it wins in Ranked: a 45% win rate across 1,530 matches of top players (reliable).
Carl is on the way up: 47% over the last 7 days (533 matches) against 44% in the 14 days before (997 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-28. Matches played before the latest balance change count for less.
Carl win rate per mode
Players take Carl into Heist most often: 31% of its matches are played there, where it wins 49% (475 matches, reliable). Carl loses slightly more often than it wins in Heist: 49% over 475 matches (reliable), 4 points above its overall win rate. Carl loses far more often than it wins in Gem Grab: 42% over 182 matches (fairly reliable), 3 points below its overall win rate.
Best maps for Carl
Carl's strongest measured map is Hot Potato (Heist): 53% over 116 matches (fairly reliable). Pinball Dreams looks even better at 62%, but 61 matches is only an early signal. Its weakest is Safe Zone (Heist): 49% over 188 matches (fairly reliable). Beach Ball looks even worse at 21%, but 34 matches is only an early signal. 23 maps have at least 30 Carl matches; maps with fewer are left out.
Maps to avoid with Carl
On these maps Carl loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Carl is to lock in before you can see the enemy draft. Carl scores 6/10.
Best build
Gadget: Flying Hook — Your pickaxe pulls you along: instant reposition through walls.
Star Power: Protective Pirouette — Damage reduction during your spin turns your super into a safe engage.
Gears: Damage + Health — You stay in the fight for a long time and often hit twice.
Play short lines so your pickaxe returns quickly.
More builds: Best Brawl Stars builds
Strengths
As a fighter, Carl is favoured into assassin, artillery, thrower.
- With your Protective Pirouette gadget while your pickaxe keeps hitting you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your Protective Pirouette gadget while your pickaxe keeps hitting you focus Dynamike: Dynamike can't shoot in a straight line and misses everything moving.
- With your Protective Pirouette gadget while your pickaxe keeps hitting you focus Penny: Penny is slow and has no escape.
- With your Protective Pirouette gadget while your pickaxe keeps hitting you focus Tick: Tick has the lowest HP in the game.
Weaknesses
Carl struggles against marksman, sharpshooter and on maps that do not support the fighter role.
Counters to watch
Strong against
Mode fit for Carl in our coaching model
This is the coaches' view of which modes suit the fighter role of Carl; the measured win rates per mode are higher up on this page.
- Heist — fit 7/10
- Gem Grab — fit 6/10
- Brawl Ball — fit 6/10
Draft advice
Carl is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Carl when the map layout works against the fighter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.