Penny Stats & Guide
Penny wins 48% of its Ranked matches at the top level (1,187 matches in the last 21 days). This page shows exactly where Penny wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 48% · 1,187 matches
- Class
- artillery
- Blind-pick safety
- 6/10
Current meta status
Penny is currently B tier at rank #54 with a meta score of 41.7 and a 48.1% win rate over 1187 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Penny performs in Ranked right now
Over the last 21 days, Penny loses slightly more often than it wins in Ranked: a 48% win rate across 1,187 matches of top players (reliable).
Penny is holding steady: 48% over the last 7 days (408 matches) against 48% in the 14 days before (779 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Penny win rate per mode
Players take Penny into Heist most often: 38% of its matches are played there, where it wins 51% (451 matches, reliable). Penny wins clearly more often than it loses in Gem Grab: 53% over 72 matches (early signal), 5 points above its overall win rate. Penny loses far more often than it wins in Hot Zone: 42% over 321 matches (reliable), 6 points below its overall win rate.
Best maps for Penny
Penny's strongest measured map is Dry Season (Bounty): 65% over 80 matches (fairly reliable). Its weakest is Dueling Beetles (Hot Zone): 36% over 85 matches (fairly reliable). 9 maps have at least 30 Penny matches; maps with fewer are left out.
Maps to avoid with Penny
On these maps Penny loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Penny is to lock in before you can see the enemy draft. Penny scores 6/10.
Best build
Gadget: Pocket Detonator — Blows up your own mortar with damage around it — even your death has value.
Star Power: Balls of Fire — Your mortar sets fire to the ground: constant zone pressure from behind cover.
Gears: Damage + Gadget Charge — Your splash from behind cover is your value.
Place your mortar out of the enemy's reach and poke the lane.
More builds: Best Brawl Stars builds
Strengths
As a artillery, Penny is favoured into tank, fighter, controller.
- With your mortar landing behind cover you focus Bo: controllers have low burst and go down fast under focus.
- With your mortar landing behind cover you focus Lou: controllers have low burst and go down fast under focus.
- With your mortar landing behind cover you focus Shelly: fighters lose once you keep them outside their effective range.
- With your mortar landing behind cover you focus Jessie: Jessie relies on her turret and is weak herself.
Weaknesses
Penny struggles against assassin, marksman and on maps that do not support the artillery role.
Counters to watch
Strong against
Mode fit for Penny in our coaching model
Maps where our coaches rate Penny highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Penny is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Penny when the map layout works against the artillery role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.