Eve Stats & Guide
Eve wins 47% of its Ranked matches at the top level (544 matches in the last 21 days). This page shows exactly where Eve wins and loses: per mode, per map, and how that is moving.

- Tier
- C tier
- Win rate
- 47% · 544 matches
- Class
- controller
- Blind-pick safety
- 5/10
Current meta status
Eve is currently C tier at rank #85 with a meta score of 36.8 and a 46.9% win rate over 544 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Eve performs in Ranked right now
Over the last 21 days, Eve loses clearly more often than it wins in Ranked: a 47% win rate across 544 matches of top players (reliable).
Eve is holding steady: 46% over the last 7 days (143 matches) against 47% in the 14 days before (401 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Eve win rate per mode
Players take Eve into Knockout most often: 60% of its matches are played there, where it wins 47% (324 matches, reliable). Eve loses clearly more often than it wins in Knockout: 47% over 324 matches (reliable), in line with its overall win rate. Eve loses clearly more often than it wins in Heist: 46% over 190 matches (fairly reliable), in line with its overall win rate. Too few matches to show a win rate: Bounty (25 matches), Hot Zone (3 matches), Brawl Ball (2 matches). Not played by top players in this window: Gem Grab.
Best maps for Eve
Eve's strongest measured map is Bridge Too Far (Heist): 51% over 80 matches (fairly reliable). Its weakest is Flowing Springs (Knockout): 47% over 208 matches (reliable). Safe Zone looks even worse at 36%, but 47 matches is only an early signal. 5 maps have at least 30 Eve matches; maps with fewer are left out.
Maps to avoid with Eve
On these maps Eve loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Eve is to lock in before you can see the enemy draft. Eve scores 5/10.
Best build
Gadget: Unwelcome Guest — Extra hatchlings: continuous pressure without taking any risk yourself.
Star Power: Happy Surprise — Your hatchlings deal more damage, giving them real kill pressure.
Gears: Damage + Gadget Charge — Your value is the continuous damage from your spawns.
Stay at range and let your hatchlings hold the objective.
More builds: Best Brawl Stars builds
Strengths
As a controller, Eve is favoured into assassin, fighter, tank.
- With your hatchlings that keep chasing him you focus Shelly: fighters lose once you keep them outside their effective range.
- With your hatchlings that keep chasing him you focus Nita: Nita is vulnerable without her bear.
- With your hatchlings that keep chasing him you focus Rosa: Rosa does little damage outside her shield.
- With your hatchlings that keep chasing him you focus Carl: fighters lose once you keep them outside their effective range.
Weaknesses
Eve struggles against marksman, thrower and on maps that do not support the controller role.
Counters to watch
Strong against
Mode fit for Eve in our coaching model
Draft advice
Eve is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Eve when the map layout works against the controller role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.