Frank Stats & Guide
Frank wins 45% of its Ranked matches at the top level (638 matches in the last 21 days). This page shows exactly where Frank wins and loses: per mode, per map, and how that is moving.

- Tier
- C tier
- Win rate
- 45% · 638 matches
- Class
- tank
- Blind-pick safety
- 4/10
Current meta status
Frank is currently C tier at rank #80 with a meta score of 25.9 and a 45.3% win rate over 638 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Frank performs in Ranked right now
Over the last 21 days, Frank loses clearly more often than it wins in Ranked: a 45% win rate across 638 matches of top players (reliable).
Frank is holding steady: 46% over the last 7 days (140 matches) against 45% in the 14 days before (498 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Frank win rate per mode
Players take Frank into Brawl Ball most often: 56% of its matches are played there, where it wins 44% (358 matches, reliable). Frank wins about as often as it loses in Gem Grab: 50% over 78 matches (early signal), 5 points above its overall win rate. Frank loses far more often than it wins in Brawl Ball: 44% over 358 matches (reliable), in line with its overall win rate. Too few matches to show a win rate: Bounty (13 matches), Heist (12 matches).
Best maps for Frank
Frank's strongest measured map is Sneaky Fields (Brawl Ball): 51% over 81 matches (fairly reliable). Beach Ball looks even better at 63%, but 59 matches is only an early signal. Its weakest is Backyard Bowl (Brawl Ball): 29% over 41 matches (early signal). 7 maps have at least 30 Frank matches; maps with fewer are left out.
Maps to avoid with Frank
On these maps Frank loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Frank is to lock in before you can see the enemy draft. Frank scores 4/10.
Best build
Gadget: Active Noise Cancelling — Makes you immune to stuns and slows: exactly what interrupts your wind-up.
Star Power: Sponge — More HP makes you impossible to burst down without the whole team focusing you.
Gears: Health + Shield — Frank wins by simply staying alive.
Use your super to stun a group, not a single lone target.
More builds: Best Brawl Stars builds
Strengths
As a tank, Frank is favoured into assassin, thrower, controller.
- With your stun super you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your stun super you focus Bo: controllers have low burst and go down fast under focus.
- With your stun super you focus Lou: controllers have low burst and go down fast under focus.
- With your stun super you focus Jessie: Jessie relies on her turret and is weak herself.
Weaknesses
Frank struggles against marksman, sharpshooter, support and on maps that do not support the tank role.
Counters to watch
Strong against
Mode fit for Frank in our coaching model
This is the coaches' view of which modes suit the tank role of Frank; the measured win rates per mode are higher up on this page.
- Brawl Ball — fit 6/10
- Hot Zone — fit 6/10
- Heist — fit 5/10
Draft advice
Frank is a late-pick Brawler. Picking it blind invites a hard counter; take it once the enemy draft is visible.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Frank when the map layout works against the tank role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.