Piper Stats & Guide
Piper wins 50% of its Ranked matches at the top level (4,139 matches in the last 21 days). This page shows exactly where Piper wins and loses: per mode, per map, and how that is moving.

- Tier
- A tier
- Win rate
- 50% · 4,139 matches
- Class
- marksman
- Blind-pick safety
- 4/10
Current meta status
Piper is currently A tier at rank #16 with a meta score of 59.4 and a 50.3% win rate over 4139 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Piper performs in Ranked right now
Over the last 21 days, Piper wins about as often as it loses in Ranked: a 50% win rate across 4,139 matches of top players (reliable).
Piper is holding steady: 50% over the last 7 days (1,256 matches) against 50% in the 14 days before (2,883 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Piper win rate per mode
Players take Piper into Knockout most often: 39% of its matches are played there, where it wins 51% (1,627 matches, reliable). Piper wins slightly more often than it loses in Knockout: 51% over 1,627 matches (reliable), in line with its overall win rate. Piper loses far more often than it wins in Hot Zone: 30% over 46 matches (early signal), 20 points below its overall win rate.
Best maps for Piper
Piper's strongest measured map is Out in the Open (Knockout): 55% over 544 matches (reliable). Its weakest is Backyard Bowl (Brawl Ball): 42% over 85 matches (fairly reliable). Ring of Fire looks even worse at 32%, but 31 matches is only an early signal. 15 maps have at least 30 Piper matches; maps with fewer are left out.
Maps to avoid with Piper
On these maps Piper loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Piper is to lock in before you can see the enemy draft. Piper scores 4/10.
Best build
Gadget: Homemade Recipe — Auto-turret that covers your flank while you keep aiming from long range.
Star Power: Ambush — Extra damage from bush turns your shot into a one-shot on squishies.
Gears: Damage + Speed — Piper lives off maximum range damage and getting away.
Stay all the way back, always save your super as an escape.
More builds: Best Brawl Stars builds
Strengths
As a marksman, Piper is favoured into tank, fighter, support.
- With your Ambush damage at maximum range you focus Gene: Gene has low HP and a slow attack, and Piper is considered a direct counter to Gene.
- With your Ambush damage at maximum range you focus Barley: Barley can't shoot directly, so standing on him is free damage, and Piper is considered a direct counter to Barley.
- With your Ambush damage at maximum range you focus Poco: Poco can barely defend himself.
- With your Ambush damage at maximum range you focus Pam: Pam lacks mobility and her damage falls off at range.
Weaknesses
Piper struggles against assassin, thrower, artillery and on maps that do not support the marksman role.
Counters to watch
Strong against
Mode fit for Piper in our coaching model
Maps where our coaches rate Piper highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Piper is a late-pick Brawler. Picking it blind invites a hard counter; take it once the enemy draft is visible.
Works well alongside Sandy, Byron, Bo.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Piper when the map layout works against the marksman role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.