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Piper Stats & Guide

Piper wins 50% of its Ranked matches at the top level (4,296 matches in the last 21 days). This page shows exactly where Piper wins and loses: per mode, per map, and how that is moving.

Meta November 11 Balance Update · live stats updated 2026-08-26
Piper portrait
Tier
A tier
Win rate
50% · 4,296 matches
Class
marksman
Blind-pick safety
4/10

Current meta status

Piper is currently A tier at rank #26 with a meta score of 59.5 and a 49.9% win rate over 4296 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.

How Piper performs in Ranked right now

Over the last 21 days, Piper wins about as often as it loses in Ranked: a 50% win rate across 4,296 matches of top players (reliable).

Piper is holding steady: 49% over the last 7 days (1,793 matches) against 51% in the 14 days before (3,631 matches).

Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.

Piper win rate per mode

Players take Piper into Knockout most often: 53% of its matches are played there, where it wins 50% (2,282 matches, reliable). Piper wins about as often as it loses in Knockout: 50% over 2,282 matches (reliable), in line with its overall win rate. Piper loses slightly more often than it wins in Heist: 49% over 668 matches (reliable), in line with its overall win rate. Too few matches to show a win rate: Gem Grab (24 matches), Hot Zone (16 matches), Brawl Ball (9 matches).

ModeWin rateMatchesHow sureShare of Piper picks
Knockout50%2,282reliable53%
Bounty50%1,298reliable30%
Heist49%668reliable16%
Gem Grab—24too few matches1%
Hot Zone—16too few matches0%
Brawl Ball—9too few matches0%

Best maps for Piper

Piper's strongest measured map is New Horizons (Knockout): 53% over 403 matches (reliable). Its weakest is Goldarm Gulch (Knockout): 46% over 320 matches (reliable). 12 maps have at least 30 Piper matches; maps with fewer are left out.

Maps to avoid with Piper

How to read these numbers

A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:

  • reliable — 200 matches or more: a solid basis for a verdict.
  • fairly reliable — 80 to 199 matches: enough to spot a real pattern.
  • early signal — 30 to 79 matches: a hint, not a verdict.
  • too few matches — fewer than 30 matches, so we do not show a win rate yet.

A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.

Blind-pick safety

Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Piper is to lock in before you can see the enemy draft. Piper scores 4/10.

Best build

Gadget: Homemade Recipe — Auto-turret that covers your flank while you keep aiming from long range.

Star Power: Ambush — Extra damage from bush turns your shot into a one-shot on squishies.

Gears: Damage + Speed — Piper lives off maximum range damage and getting away.

Stay all the way back, always save your super as an escape.

More builds: Best Brawl Stars builds

Strengths

As a marksman, Piper is favoured into tank, fighter, support.

  • With your Ambush damage at maximum range you focus Gene: Gene has low HP and a slow attack, and Piper is considered a direct counter to Gene.
  • With your Ambush damage at maximum range you focus Barley: Barley can't shoot directly, so standing on him is free damage, and Piper is considered a direct counter to Barley.
  • With your Ambush damage at maximum range you focus Poco: Poco can barely defend himself.
  • With your Ambush damage at maximum range you focus Pam: Pam lacks mobility and her damage falls off at range.

Weaknesses

Piper struggles against assassin, thrower, artillery and on maps that do not support the marksman role.

Counters to watch

StuMortisEdgarBuzzFangKenjiGenePoco

Read the general counters guide for how to actually win those matchups.

Strong against

Mode fit for Piper in our coaching model

This is the coaches' view of which modes suit the marksman role of Piper; the measured win rates per mode are higher up on this page.

Maps where our coaches rate Piper highly

Draft advice

Piper is a late-pick Brawler. Picking it blind invites a hard counter; take it once the enemy draft is visible.

Works well alongside Sandy, Byron, Bo.

Learn the pick-order logic in the drafting guide.

When not to pick

Skip Piper when the map layout works against the marksman role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.

Need the best pick for your actual draft? Open the Draft Tool.

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