Mandy Stats & Guide
Mandy wins 48% of its Ranked matches at the top level (2,760 matches in the last 21 days). This page shows exactly where Mandy wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 48% · 2,760 matches
- Class
- marksman
- Blind-pick safety
- 5/10
Current meta status
Mandy is currently B tier at rank #56 with a meta score of 47.5 and a 48.1% win rate over 2760 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Mandy performs in Ranked right now
Over the last 21 days, Mandy loses slightly more often than it wins in Ranked: a 48% win rate across 2,760 matches of top players (reliable).
Mandy is holding steady: 49% over the last 7 days (1,526 matches) against 48% in the 14 days before (1,816 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Mandy win rate per mode
Players take Mandy into Knockout most often: 47% of its matches are played there, where it wins 50% (1,305 matches, reliable). Mandy wins slightly more often than it loses in Bounty: 52% over 815 matches (reliable), 3 points above its overall win rate. Mandy loses far more often than it wins in Heist: 37% over 414 matches (reliable), 11 points below its overall win rate.
Best maps for Mandy
Mandy's strongest measured map is Layer Cake (Bounty): 55% over 247 matches (reliable). Its weakest is Bridge Too Far (Heist): 36% over 126 matches (fairly reliable). 16 maps have at least 30 Mandy matches; maps with fewer are left out.
Maps to avoid with Mandy
On these maps Mandy loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Mandy is to lock in before you can see the enemy draft. Mandy scores 5/10.
Best build
Gadget: Cookie Crumbs — Circular damage around you: your only answer when someone gets within your beam range.
Star Power: Hardcore — You charge your focused beam while moving, letting you fire much more often.
Gears: Damage + Gadget Charge — Your whole plan is one heavy hit at maximum range.
Stand still behind cover, hold the lane, and punish every rotation.
More builds: Best Brawl Stars builds
Strengths
As a marksman, Mandy is favoured into tank, fighter, support.
- With your focused beam at maximum range you focus Gene: Gene has low HP and a slow attack, and Mandy is considered a direct counter to Gene.
- With your focused beam at maximum range you focus Barley: Barley can't shoot directly, so standing on him is free damage, and Mandy is considered a direct counter to Barley.
- With your focused beam at maximum range you focus Poco: Poco can barely defend himself.
- With your focused beam at maximum range you focus Pam: Pam lacks mobility and her damage falls off at range.
Weaknesses
Mandy struggles against assassin, thrower, artillery and on maps that do not support the marksman role.
Counters to watch
Strong against
Mode fit for Mandy in our coaching model
Maps where our coaches rate Mandy highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Mandy is a reasonable middle pick — check which counters are still open before locking it.
Works well alongside Sandy.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Mandy when the map layout works against the marksman role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.