Hank Stats & Guide
Hank wins 59% of its Ranked matches at the top level (309 matches in the last 21 days). This page shows exactly where Hank wins and loses: per mode, per map, and how that is moving.

- Tier
- S tier
- Win rate
- 59% ยท 309 matches
- Class
- artillery
- Blind-pick safety
- 5/10
Current meta status
Hank is currently S tier at rank #6 with a meta score of 69.7 and a 58.9% win rate over 309 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Hank performs in Ranked right now
Over the last 21 days, Hank wins far more often than it loses in Ranked: a 59% win rate across 309 matches of top players (reliable).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Hank win rate per mode
Players take Hank into Brawl Ball most often: 35% of its matches are played there, where it wins 63% (107 matches, fairly reliable). Hank wins far more often than it loses in Knockout: 82% over 74 matches (early signal), 23 points above its overall win rate. Hank loses far more often than it wins in Hot Zone: 35% over 57 matches (early signal), 24 points below its overall win rate. Too few matches to show a win rate: Gem Grab (18 matches), Heist (15 matches).
Best maps for Hank
Hank's strongest measured map is Belle's Rock (Knockout): 83% over 53 matches (early signal). Its weakest is Parallel Plays (Hot Zone): 35% over 37 matches (early signal). 3 maps have at least 30 Hank matches; maps with fewer are left out.
Maps to avoid with Hank
On these maps Hank loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Hank is to lock in before you can see the enemy draft. Hank scores 5/10.
Best build
Gadget: Barrel o' Fun โ Bubbles in every direction: defends you while you charge up.
Star Power: Water Balloons โ Your half-charged shot splits, so you still apply pressure without a full charge.
Gears: Health + Shield โ You need to stand still to charge, and therefore need to absorb damage.
Charge up behind cover and release onto the objective.
More builds: Best Brawl Stars builds
Strengths
As a artillery, Hank is favoured into tank, fighter, controller.
- With your charged bubble that fills up his cover you focus Bo: controllers have low burst and go down fast under focus.
- With your charged bubble that fills up his cover you focus Lou: controllers have low burst and go down fast under focus.
- With your charged bubble that fills up his cover you focus Shelly: fighters lose once you keep them outside their effective range.
- With your charged bubble that fills up his cover you focus Jessie: Jessie relies on her turret and is weak herself.
Weaknesses
Hank struggles against assassin, marksman and on maps that do not support the artillery role.
Counters to watch
Strong against
Mode fit for Hank in our coaching model
This is the coaches' view of which modes suit the artillery role of Hank; the measured win rates per mode are higher up on this page.
- Hot Zone โ fit 7/10
- Brawl Ball โ fit 6/10
- Gem Grab โ fit 5/10
Draft advice
Hank is a reasonable middle pick โ check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Hank when the map layout works against the artillery role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.