
Triple Dribble Stats & Draft Guide
Triple Dribble is a Brawl Ball map with 3,181 Ranked battles of top players in the last 21 days. The best measured pick right now is Amber at 72% over 831 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 3,181 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-06
- Best measured pick
- Amber · 72% over 831 matches
- Most picked
- Shade · in 66% of battles
What the data says about Triple Dribble
Over the last 21 days we counted 3,181 Ranked battles of top players on Triple Dribble. 66 brawlers have at least 30 matches here, so they get a win rate; 40 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-06).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Triple Dribble by win rate
The strongest measured pick on Triple Dribble is Amber: 72% over 831 matches (reliable), picked in 28% of battles, in line with its Brawl Ball average. Gus (71%), Poco (74%), Larry & Lawrie (77%), Berry (64%) combine a winning record here with a high blind-pick safety, so they are the safest early picks. Meg (55%) wins here too but is easy to counter: keep it for a late pick.
| Brawler | Win rate on Triple Dribble | Matches | How sure | Picked in | vs Brawl Ball | Draft verdict |
|---|---|---|---|---|---|---|
| Amber fighter | 72% | 831 | reliable | 28% of battles | +1 pts | strong pick |
| Gus support | 71% | 959 | reliable | 31% of battles | 0 pts | safe early pick |
| Poco support | 74% | 316 | reliable | 11% of battles | +11 pts | safe early pick |
| Larry & Lawrie artillery | 77% | 163 | fairly reliable | 5% of battles | +3 pts | safe early pick |
| Shade assassin | 62% | 1,883 | reliable | 66% of battles | -2 pts | strong pick |
| Hank artillery | 66% | 138 | fairly reliable | 5% of battles | +32 pts | strong pick |
| El Primo tank | 59% | 951 | reliable | 32% of battles | -4 pts | strong pick |
| Berry support | 64% | 111 | fairly reliable | 3% of battles | +2 pts | safe early pick |
| Barley thrower | 61% | 136 | fairly reliable | 4% of battles | +6 pts | safe early pick |
| Sprout thrower | 69% | 42 | early signal | 1% of battles | +36 pts | promising |
| Emz controller | 58% | 289 | reliable | 19% of battles | +6 pts | safe early pick |
| Meg tank | 55% | 155 | fairly reliable | 8% of battles | 0 pts | strong, pick late |
Showing the 12 strongest of 66 measured brawlers. "Picked in" is the share of Triple Dribble battles with the brawler on either team. "vs Brawl Ball" is the win rate here minus the same brawler's win rate across all Brawl Ball maps.
Safe picks and risky picks on Triple Dribble
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Gus — 71% over 959 matches (reliable), picked in 31% of battles, in line with its Brawl Ball average. Blind-pick safety 7/10.
- Poco — 74% over 316 matches (reliable), picked in 11% of battles, 11 points above its Brawl Ball average of 62%. Blind-pick safety 7/10.
- Larry & Lawrie — 77% over 163 matches (fairly reliable), picked in 5% of battles, 3 points above its Brawl Ball average of 74%. Blind-pick safety 6/10.
- Berry — 64% over 111 matches (fairly reliable), picked in 3% of battles, 2 points above its Brawl Ball average of 62%. Blind-pick safety 6/10.
- Barley — 61% over 136 matches (fairly reliable), picked in 4% of battles, 6 points above its Brawl Ball average of 55%. Blind-pick safety 7/10.
- Emz — 58% over 289 matches (reliable), picked in 19% of battles, 6 points above its Brawl Ball average of 51%. Blind-pick safety 6/10.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
- Meg — 55% over 155 matches (fairly reliable), picked in 8% of battles, in line with its Brawl Ball average. Blind-pick safety 4/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Amber — 72% over 831 matches (reliable), picked in 28% of battles, in line with its Brawl Ball average. Blind-pick safety 5/10.
- Shade — 62% over 1,883 matches (reliable), picked in 66% of battles, 2 points below its Brawl Ball average of 64%. Blind-pick safety 5/10.
- Hank — 66% over 138 matches (fairly reliable), picked in 5% of battles, 32 points above its Brawl Ball average of 33%. Blind-pick safety 5/10.
- El Primo — 59% over 951 matches (reliable), picked in 32% of battles, 4 points below its Brawl Ball average of 63%. Blind-pick safety 5/10.
- Sprout — 69% over 42 matches (early signal), picked in 1% of battles, 36 points above its Brawl Ball average of 33%. Blind-pick safety 6/10.
- Cordelius — 54% over 171 matches (fairly reliable), picked in 5% of battles, 12 points above its Brawl Ball average of 43%. Blind-pick safety 5/10.
2 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Map effect: who changes on Triple Dribble
A gap of 4 points or more to the brawler's own Brawl Ball average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Triple Dribble specialist.
Better here than in Brawl Ball overall
The Triple Dribble specialists.
- Sprout — 69% over 42 matches (early signal), picked in 1% of battles, 36 points above its Brawl Ball average of 33%. Blind-pick safety 6/10.
- Hank — 66% over 138 matches (fairly reliable), picked in 5% of battles, 32 points above its Brawl Ball average of 33%. Blind-pick safety 5/10.
- Brock — 56% over 49 matches (early signal), picked in 2% of battles, 14 points above its Brawl Ball average of 42%. Blind-pick safety 5/10.
- Cordelius — 54% over 171 matches (fairly reliable), picked in 5% of battles, 12 points above its Brawl Ball average of 43%. Blind-pick safety 5/10.
- Poco — 74% over 316 matches (reliable), picked in 11% of battles, 11 points above its Brawl Ball average of 62%. Blind-pick safety 7/10.
- Edgar — 40% over 497 matches (reliable), picked in 16% of battles, 10 points above its Brawl Ball average of 31%. Blind-pick safety 4/10.
Worse here than in Brawl Ball overall
This layout works against them.
- Kaze — 21% over 34 matches (early signal), picked in 1% of battles, 31 points below its Brawl Ball average of 52%. Blind-pick safety 5/10.
- Pearl — 34% over 38 matches (early signal), picked in 1% of battles, 27 points below its Brawl Ball average of 61%. Blind-pick safety 5/10.
- Lou — 39% over 85 matches (fairly reliable), picked in 3% of battles, 26 points below its Brawl Ball average of 65%. Blind-pick safety 7/10.
- Gigi — 31% over 35 matches (early signal), picked in 1% of battles, 26 points below its Brawl Ball average of 57%. Blind-pick safety 5/10.
- Sam — 27% over 33 matches (early signal), picked in 1% of battles, 20 points below its Brawl Ball average of 47%. Blind-pick safety 5/10.
- Crow — 13% over 57 matches (early signal), picked in 3% of battles, 17 points below its Brawl Ball average of 30%. Blind-pick safety 5/10.
Brawlers to avoid on Triple Dribble
Clearly losing records on Triple Dribble; the match count says how much weight to give each one.
- Mortis — 21% over 483 matches (reliable), picked in 19% of battles.
- Colt — 19% over 183 matches (fairly reliable), picked in 8% of battles.
- Damian — 28% over 176 matches (fairly reliable), picked in 6% of battles.
- Bibi — 33% over 563 matches (reliable), picked in 18% of battles.
- Crow — 13% over 57 matches (early signal), picked in 3% of battles.
- Colette — 31% over 107 matches (fairly reliable), picked in 4% of battles.
Which roles win on Triple Dribble
The best performing role on Triple Dribble is artillery: 70% over 322 matches, 8 points above the Brawl Ball average for that role. The weakest is sharpshooter at 40% over 1,119 matches.
| Role | Win rate on Triple Dribble | Matches | How sure | vs Brawl Ball |
|---|---|---|---|---|
| artillery | 70% | 322 | reliable | +8 pts |
| support | 66% | 1,729 | reliable | +4 pts |
| tank | 52% | 1,747 | reliable | -2 pts |
| assassin | 50% | 4,156 | reliable | +5 pts |
| controller | 48% | 771 | reliable | -7 pts |
| thrower | 47% | 482 | reliable | +10 pts |
| marksman | 46% | 486 | reliable | -1 pts |
| fighter | 46% | 4,981 | reliable | -2 pts |
| sharpshooter | 40% | 1,119 | reliable | -3 pts |
Roles are the coaching model's class per brawler.
Most picked on Triple Dribble
How often top players take a brawler onto Triple Dribble, and how it went. Popular is not the same as good.
- Shade — picked in 66% of battles, 62% over 1,883 matches (reliable) (strong pick).
- Wendy — picked in 35% of battles, 52% over 402 matches (reliable) (coin flip).
- El Primo — picked in 32% of battles, 59% over 951 matches (reliable) (strong pick).
- Gus — picked in 31% of battles, 71% over 959 matches (reliable) (safe early pick).
- Amber — picked in 28% of battles, 72% over 831 matches (reliable) (strong pick).
- Rico — picked in 25% of battles, 40% over 418 matches (reliable) (avoid).
- Griff — picked in 22% of battles, 46% over 449 matches (reliable) (avoid).
- Mortis — picked in 19% of battles, 21% over 483 matches (reliable) (avoid).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Triple Dribble
The coaching model's view of Triple Dribble, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Triple Dribble yet. Use the Brawl Ball mode ranking next to the measured numbers above.
Mode context
Triple Dribble is a Brawl Ball map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 3,181 Ranked battles of top players on Triple Dribble in the last 21 days. 12 brawlers have enough matches here to show a win rate; 40 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.