
Triple Dribble Stats & Draft Guide
Triple Dribble is a Brawl Ball map with 1,095 Ranked battles of top players in the last 21 days. The best measured pick right now is Shade at 72% over 130 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,095 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-10-22
- Best measured pick
- Shade · 72% over 130 matches
- Most picked
- Rico · in 58% of battles
What the data says about Triple Dribble
Over the last 21 days we counted 1,095 Ranked battles of top players on Triple Dribble. 41 brawlers have at least 30 matches here, so they get a win rate; 58 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-10-22).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-10-22. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Triple Dribble by win rate
The strongest measured pick on Triple Dribble is Shade: 72% over 130 matches (fairly reliable), picked in 12% of battles, 6 points above its Brawl Ball average of 66%. Barley (56%), Gus (53%), Emz (52%) combine a winning record here with a high blind-pick safety, so they are the safest early picks. Edgar (53%) wins here too but is easy to counter: keep it for a late pick. Griff (48% over 251 matches), Stu (48% over 367 matches) are among the most picked brawlers here yet lose more than they win.
| Brawler | Win rate on Triple Dribble | Matches | How sure | Picked in | vs Brawl Ball | Draft verdict |
|---|---|---|---|---|---|---|
| Shade assassin | 72% | 130 | fairly reliable | 12% of battles | +6 pts | strong pick |
| Larry & Lawrie artillery | 81% | 53 | early signal | 5% of battles | +11 pts | promising |
| Amber fighter | 58% | 154 | fairly reliable | 14% of battles | -3 pts | strong pick |
| El Primo tank | 56% | 185 | fairly reliable | 17% of battles | +4 pts | strong pick |
| Barley thrower | 56% | 206 | reliable | 19% of battles | +2 pts | safe early pick |
| Pierce fighter | 62% | 37 | early signal | 3% of battles | +8 pts | promising |
| Gus support | 53% | 479 | reliable | 44% of battles | +2 pts | safe early pick |
| Gigi fighter | 59% | 32 | early signal | 3% of battles | +11 pts | promising |
| Carl fighter | 57% | 46 | early signal | 4% of battles | +9 pts | promising |
| Emz controller | 52% | 405 | reliable | 37% of battles | 0 pts | safe early pick |
| Edgar assassin | 53% | 196 | fairly reliable | 18% of battles | 0 pts | strong, pick late |
| Moe fighter | 53% | 75 | early signal | 7% of battles | +6 pts | promising |
Showing the 12 strongest of 41 measured brawlers. "Picked in" is the share of Triple Dribble battles with the brawler on either team. "vs Brawl Ball" is the win rate here minus the same brawler's win rate across all Brawl Ball maps.
Safe picks and risky picks on Triple Dribble
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Barley — 56% over 206 matches (reliable), picked in 19% of battles, 2 points above its Brawl Ball average of 54%. Blind-pick safety 7/10.
- Gus — 53% over 479 matches (reliable), picked in 44% of battles, 2 points above its Brawl Ball average of 51%. Blind-pick safety 7/10.
- Emz — 52% over 405 matches (reliable), picked in 37% of battles, in line with its Brawl Ball average. Blind-pick safety 6/10.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
- Edgar — 53% over 196 matches (fairly reliable), picked in 18% of battles, in line with its Brawl Ball average. Blind-pick safety 4/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Shade — 72% over 130 matches (fairly reliable), picked in 12% of battles, 6 points above its Brawl Ball average of 66%. Blind-pick safety 5/10.
- Larry & Lawrie — 81% over 53 matches (early signal), picked in 5% of battles, 11 points above its Brawl Ball average of 70%. Blind-pick safety 6/10.
- Amber — 58% over 154 matches (fairly reliable), picked in 14% of battles, 3 points below its Brawl Ball average of 61%. Blind-pick safety 5/10.
- El Primo — 56% over 185 matches (fairly reliable), picked in 17% of battles, 4 points above its Brawl Ball average of 53%. Blind-pick safety 5/10.
- Pierce — 62% over 37 matches (early signal), picked in 3% of battles, 8 points above its Brawl Ball average of 54%. Blind-pick safety 5/10.
- Gigi — 59% over 32 matches (early signal), picked in 3% of battles, 11 points above its Brawl Ball average of 48%. Blind-pick safety 5/10.
2 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Popular but losing
Among the 8 most picked brawlers on Triple Dribble, yet losing more than winning.
Map effect: who changes on Triple Dribble
A gap of 4 points or more to the brawler's own Brawl Ball average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Triple Dribble specialist.
Better here than in Brawl Ball overall
The Triple Dribble specialists.
- Gigi — 59% over 32 matches (early signal), picked in 3% of battles, 11 points above its Brawl Ball average of 48%. Blind-pick safety 5/10.
- Larry & Lawrie — 81% over 53 matches (early signal), picked in 5% of battles, 11 points above its Brawl Ball average of 70%. Blind-pick safety 6/10.
- Carl — 57% over 46 matches (early signal), picked in 4% of battles, 9 points above its Brawl Ball average of 48%. Blind-pick safety 6/10.
- Pierce — 62% over 37 matches (early signal), picked in 3% of battles, 8 points above its Brawl Ball average of 54%. Blind-pick safety 5/10.
- Moe — 53% over 75 matches (early signal), picked in 7% of battles, 6 points above its Brawl Ball average of 47%. Blind-pick safety 5/10.
- Shade — 72% over 130 matches (fairly reliable), picked in 12% of battles, 6 points above its Brawl Ball average of 66%. Blind-pick safety 5/10.
Worse here than in Brawl Ball overall
This layout works against them.
- Starr Nova — 36% over 45 matches (early signal), picked in 4% of battles, 9 points below its Brawl Ball average of 45%. Blind-pick safety 5/10.
- Pearl — 35% over 34 matches (early signal), picked in 3% of battles, 7 points below its Brawl Ball average of 42%. Blind-pick safety 5/10.
- Maisie — 46% over 98 matches (fairly reliable), picked in 9% of battles, 6 points below its Brawl Ball average of 52%. Blind-pick safety 6/10.
- Willow — 46% over 251 matches (reliable), picked in 23% of battles, 6 points below its Brawl Ball average of 51%. Blind-pick safety 5/10.
- Ash — 49% over 189 matches (fairly reliable), picked in 17% of battles, 5 points below its Brawl Ball average of 54%. Blind-pick safety 4/10.
- Spike — 50% over 100 matches (fairly reliable), picked in 9% of battles, 4 points below its Brawl Ball average of 54%. Blind-pick safety 6/10.
Brawlers to avoid on Triple Dribble
Clearly losing records on Triple Dribble; the match count says how much weight to give each one.
- Colette — 43% over 279 matches (reliable), picked in 25% of battles.
- Starr Nova — 36% over 45 matches (early signal), picked in 4% of battles.
- Pearl — 35% over 34 matches (early signal), picked in 3% of battles.
- Ruffs — 39% over 36 matches (early signal), picked in 3% of battles.
- Willow — 46% over 251 matches (reliable), picked in 23% of battles.
- Lumi — 45% over 165 matches (fairly reliable), picked in 15% of battles.
Which roles win on Triple Dribble
The best performing role on Triple Dribble is artillery: 66% over 71 matches, 4 points above the Brawl Ball average for that role. The weakest is fighter at 48% over 1,986 matches.
| Role | Win rate on Triple Dribble | Matches | How sure | vs Brawl Ball |
|---|---|---|---|---|
| artillery | 66% | 71 | early signal | +4 pts |
| thrower | 53% | 326 | reliable | +2 pts |
| support | 51% | 733 | reliable | +2 pts |
| assassin | 51% | 1,051 | reliable | 0 pts |
| tank | 51% | 471 | reliable | -1 pts |
| marksman | 49% | 249 | reliable | -3 pts |
| controller | 49% | 719 | reliable | -1 pts |
| sharpshooter | 49% | 963 | reliable | 0 pts |
| fighter | 48% | 1,986 | reliable | 0 pts |
Roles are the coaching model's class per brawler.
Most picked on Triple Dribble
How often top players take a brawler onto Triple Dribble, and how it went. Popular is not the same as good.
- Rico — picked in 58% of battles, 50% over 639 matches (reliable) (coin flip).
- Gus — picked in 44% of battles, 53% over 479 matches (reliable) (safe early pick).
- Emz — picked in 37% of battles, 52% over 405 matches (reliable) (safe early pick).
- Stu — picked in 34% of battles, 48% over 367 matches (reliable) (popular but losing).
- Colette — picked in 25% of battles, 43% over 279 matches (reliable) (avoid).
- Griff — picked in 23% of battles, 48% over 251 matches (reliable) (popular but losing).
- Willow — picked in 23% of battles, 46% over 251 matches (reliable) (avoid).
- Wendy — picked in 22% of battles, 50% over 243 matches (reliable) (coin flip).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Triple Dribble
The coaching model's view of Triple Dribble, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Triple Dribble yet. Use the Brawl Ball mode ranking next to the measured numbers above.
Mode context
Triple Dribble is a Brawl Ball map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 1,095 Ranked battles of top players on Triple Dribble in the last 21 days. 12 brawlers have enough matches here to show a win rate; 58 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.