Ziggy Stats & Guide
Ziggy wins 54% of its Ranked matches at the top level (295 matches in the last 21 days). This page shows exactly where Ziggy wins and loses: per mode, per map, and how that is moving.

- Tier
- A tier
- Win rate
- 54% ยท 295 matches
- Class
- fighter
- Blind-pick safety
- 5/10
Current meta status
Ziggy is currently A tier at rank #26 with a meta score of 54.1 and a 53.4% win rate over 296 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Ziggy performs in Ranked right now
Over the last 21 days, Ziggy wins clearly more often than it loses in Ranked: a 54% win rate across 295 matches of top players (reliable).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Ziggy win rate per mode
Players take Ziggy into Brawl Ball most often: 52% of its matches are played there, where it wins 64% (154 matches, fairly reliable). Ziggy wins far more often than it loses in Brawl Ball: 64% over 154 matches (fairly reliable), 10 points above its overall win rate. Ziggy loses far more often than it wins in Bounty: 37% over 30 matches (early signal), 17 points below its overall win rate. Too few matches to show a win rate: Hot Zone (26 matches), Heist (9 matches), Gem Grab (7 matches).
Best maps for Ziggy
Ziggy's strongest measured map is Net Presence (Brawl Ball): 72% over 50 matches (early signal). 2 maps have at least 30 Ziggy matches; maps with fewer are left out.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Ziggy is to lock in before you can see the enemy draft. Ziggy scores 5/10.
Best build
Gadget: The gadget that gives you burst or mobility โ Fighters win mid-range trades; the timing of your gadget decides those.
Star Power: The star power that increases your damage or sustain โ You spend the whole fight in range, so sustained value outweighs burst.
Gears: Damage + Health โ You stay in the fight for a long time: both more damage and more HP scale well.
Play the mid-range, punish every overcommit from the opponent.
This is the standard build pattern for the fighter class; we only name exact items once a Brawler-specific build has been verified.
More builds: Best Brawl Stars builds
Strengths
As a fighter, Ziggy is favoured into assassin, artillery, thrower.
- With your high damage in the mid-range trade you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your high damage in the mid-range trade you focus Dynamike: Dynamike can't shoot in a straight line and misses everything moving.
- With your high damage in the mid-range trade you focus Penny: Penny is slow and has no escape.
- With your high damage in the mid-range trade you focus Tick: Tick has the lowest HP in the game.
Weaknesses
Ziggy struggles against marksman, sharpshooter and on maps that do not support the fighter role.
Counters to watch
Strong against
Mode fit for Ziggy in our coaching model
This is the coaches' view of which modes suit the fighter role of Ziggy; the measured win rates per mode are higher up on this page.
- Gem Grab โ fit 5/10
- Brawl Ball โ fit 5/10
- Heist โ fit 5/10
Draft advice
Ziggy is a reasonable middle pick โ check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Ziggy when the map layout works against the fighter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.