Squeak Stats & Guide
Squeak wins 40% of its Ranked matches at the top level (365 matches in the last 21 days). This page shows exactly where Squeak wins and loses: per mode, per map, and how that is moving.

- Tier
- D tier
- Win rate
- 40% ยท 365 matches
- Class
- thrower
- Blind-pick safety
- 6/10
Current meta status
Squeak is currently D tier at rank #99 with a meta score of 12.2 and a 40% win rate over 365 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Squeak performs in Ranked right now
Over the last 21 days, Squeak loses far more often than it wins in Ranked: a 40% win rate across 365 matches of top players (reliable).
Squeak is on the way up: 45% over the last 7 days (118 matches) against 38% in the 14 days before (247 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Squeak win rate per mode
Players take Squeak into Knockout most often: 43% of its matches are played there, where it wins 47% (157 matches, fairly reliable). Squeak loses clearly more often than it wins in Knockout: 47% over 157 matches (fairly reliable), 7 points above its overall win rate. Squeak loses far more often than it wins in Brawl Ball: 27% over 52 matches (early signal), 13 points below its overall win rate. Too few matches to show a win rate: Heist (11 matches).
Best maps for Squeak
Squeak's strongest measured map is Dry Season (Bounty): 55% over 31 matches (early signal). Its weakest is Flaring Phoenix (Knockout): 37% over 59 matches (early signal). 3 maps have at least 30 Squeak matches; maps with fewer are left out.
Maps to avoid with Squeak
On these maps Squeak loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable โ 200 matches or more: a solid basis for a verdict.
- fairly reliable โ 80 to 199 matches: enough to spot a real pattern.
- early signal โ 30 to 79 matches: a hint, not a verdict.
- too few matches โ fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Squeak is to lock in before you can see the enemy draft. Squeak scores 6/10.
Best build
Gadget: Windup โ Your bomb flies further: you reach the backline over cover.
Star Power: Super Sticky โ Your super slows, giving your team free kills.
Gears: Damage + Gadget Charge โ Zone damage plus range is your whole plan.
Stick your bombs to walls beside the route, not on the enemy itself.
More builds: Best Brawl Stars builds
Strengths
As a thrower, Squeak is favoured into tank, controller, fighter.
- With your sticky bombs on his cover you focus Bo: controllers have low burst and go down fast under focus.
- With your sticky bombs on his cover you focus Lou: controllers have low burst and go down fast under focus.
- With your sticky bombs on his cover you focus Shelly: fighters lose once you keep them outside their effective range.
- With your sticky bombs on his cover you focus Jessie: Jessie relies on her turret and is weak herself.
Weaknesses
Squeak struggles against assassin, marksman, sharpshooter and on maps that do not support the thrower role.
Counters to watch
Strong against
Mode fit for Squeak in our coaching model
Maps where our coaches rate Squeak highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Squeak is a reasonable middle pick โ check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Squeak when the map layout works against the thrower role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.