Max Stats & Guide
Max wins 48% of its Ranked matches at the top level (1,883 matches in the last 21 days). This page shows exactly where Max wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 48% · 1,883 matches
- Class
- support
- Blind-pick safety
- 7/10
Current meta status
Max is currently B tier at rank #66 with a meta score of 44.2 and a 47.9% win rate over 1883 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Max performs in Ranked right now
Over the last 21 days, Max loses clearly more often than it wins in Ranked: a 48% win rate across 1,883 matches of top players (reliable).
Max is slipping: 43% over the last 7 days (586 matches) against 49% in the 14 days before (4,048 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Max win rate per mode
Players take Max into Bounty most often: 36% of its matches are played there, where it wins 48% (686 matches, reliable). Max wins far more often than it loses in Heist: 60% over 30 matches (early signal), 13 points above its overall win rate. Max loses clearly more often than it wins in Hot Zone: 45% over 166 matches (fairly reliable), 3 points below its overall win rate.
Best maps for Max
Max's strongest measured map is New Horizons (Knockout): 52% over 150 matches (fairly reliable). Gem Fort looks even better at 58%, but 46 matches is only an early signal. Its weakest is Layer Cake (Bounty): 39% over 106 matches (fairly reliable). 20 maps have at least 30 Max matches; maps with fewer are left out.
Maps to avoid with Max
On these maps Max loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Max is to lock in before you can see the enemy draft. Max scores 7/10.
Best build
Gadget: Phase Shifter — Short teleport back: your escape from a fight you're losing.
Star Power: Run n' Gun — Speed boost while reloading keeps you constantly moving and hard to hit.
Gears: Speed + Gadget Charge — Max scales literally with speed.
Use your super to bring your tank in, not just for yourself.
More builds: Best Brawl Stars builds
Strengths
As a support, Max is favoured into marksman, assassin.
- With your speed boost to dodge his shots you focus Spike: Spike is fragile and his cactus is easy to dodge.
- With your speed boost to dodge his shots you focus Stu: assassins have low HP once their dash is on cooldown.
- With your speed boost to dodge his shots you focus Crow: Crow has low HP and relies on poke.
- With your speed boost to dodge his shots you focus Leon: Leon is visible as soon as he attacks and has low HP.
Weaknesses
Max struggles against tank, sharpshooter and on maps that do not support the support role.
Counters to watch
Strong against
Mode fit for Max in our coaching model
This is the coaches' view of which modes suit the support role of Max; the measured win rates per mode are higher up on this page.
- Gem Grab — fit 7/10
- Brawl Ball — fit 7/10
- Hot Zone — fit 7/10
Maps where our coaches rate Max highly
Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.
Draft advice
Max is safe enough to pick early: few open Brawlers punish this pick hard.
Works well alongside Mortis, Stu.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Max when the map layout works against the support role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.