Jae-Yong Stats & Guide
Jae-Yong wins 54% of its Ranked matches at the top level (344 matches in the last 21 days). This page shows exactly where Jae-Yong wins and loses: per mode, per map, and how that is moving.

- Tier
- A tier
- Win rate
- 54% · 344 matches
- Class
- fighter
- Blind-pick safety
- 5/10
Current meta status
Jae-Yong is currently A tier at rank #17 with a meta score of 58.0 and a 54.4% win rate over 344 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Jae-Yong performs in Ranked right now
Over the last 21 days, Jae-Yong wins clearly more often than it loses in Ranked: a 54% win rate across 344 matches of top players (reliable).
Jae-Yong is slipping: 47% over the last 7 days (128 matches) against 59% in the 14 days before (216 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Jae-Yong win rate per mode
Players take Jae-Yong into Bounty most often: 42% of its matches are played there, where it wins 48% (143 matches, fairly reliable). Jae-Yong wins far more often than it loses in Brawl Ball: 72% over 60 matches (early signal), 17 points above its overall win rate. Jae-Yong loses clearly more often than it wins in Bounty: 48% over 143 matches (fairly reliable), 7 points below its overall win rate. Too few matches to show a win rate: Hot Zone (6 matches), Gem Grab (4 matches), Heist (2 matches).
Best maps for Jae-Yong
Jae-Yong's strongest measured map is Backyard Bowl (Brawl Ball): 78% over 36 matches (early signal). Its weakest is Dry Season (Bounty): 43% over 47 matches (early signal). 6 maps have at least 30 Jae-Yong matches; maps with fewer are left out.
Maps to avoid with Jae-Yong
On these maps Jae-Yong loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Jae-Yong is to lock in before you can see the enemy draft. Jae-Yong scores 5/10.
Best build
Gadget: Second Wind — Heal to outlast the fight after your dash-in.
Star Power: Iron Will — More durability during your engage means winning duels more often.
Gears: Health + Gadget Charge — You dive in and need to survive it.
Only dash in once both your super and gadget are ready.
More builds: Best Brawl Stars builds
Strengths
As a fighter, Jae-Yong is favoured into assassin, artillery, thrower.
- With your dash super you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your dash super you focus Dynamike: Dynamike can't shoot in a straight line and misses everything moving.
- With your dash super you focus Penny: Penny is slow and has no escape.
- With your dash super you focus Tick: Tick has the lowest HP in the game.
Weaknesses
Jae-Yong struggles against marksman, sharpshooter and on maps that do not support the fighter role.
Counters to watch
Strong against
Mode fit for Jae-Yong in our coaching model
This is the coaches' view of which modes suit the fighter role of Jae-Yong; the measured win rates per mode are higher up on this page.
- Brawl Ball — fit 7/10
- Hot Zone — fit 6/10
- Gem Grab — fit 5/10
Draft advice
Jae-Yong is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Jae-Yong when the map layout works against the fighter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.