Willow Stats & Guide
Willow wins 48% of its Ranked matches at the top level (640 matches in the last 21 days). This page shows exactly where Willow wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 48% · 640 matches
- Class
- controller
- Blind-pick safety
- 5/10
Current meta status
Willow is currently B tier at rank #58 with a meta score of 40.0 and a 48.1% win rate over 646 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Willow performs in Ranked right now
Over the last 21 days, Willow loses slightly more often than it wins in Ranked: a 48% win rate across 640 matches of top players (reliable).
Willow is on the way up: 51% over the last 7 days (185 matches) against 47% in the 14 days before (801 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Willow win rate per mode
Players take Willow into Brawl Ball most often: 74% of its matches are played there, where it wins 51% (473 matches, reliable). Willow wins slightly more often than it loses in Brawl Ball: 51% over 473 matches (reliable), 3 points above its overall win rate. Willow loses far more often than it wins in Knockout: 35% over 43 matches (early signal), 13 points below its overall win rate. Too few matches to show a win rate: Gem Grab (9 matches), Heist (7 matches).
Best maps for Willow
Willow's strongest measured map is Pinball Dreams (Brawl Ball): 58% over 119 matches (fairly reliable). Its weakest is Parallel Plays (Hot Zone): 40% over 56 matches (early signal). 5 maps have at least 30 Willow matches; maps with fewer are left out.
Maps to avoid with Willow
On these maps Willow loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Willow is to lock in before you can see the enemy draft. Willow scores 5/10.
Best build
Gadget: Bubble Ring — Protection around you while you attack from range.
Star Power: Love Is Blind — Your mind control lasts longer, often earning a free kill.
Gears: Gadget Charge + Shield — You're fragile and need your gadget to survive.
Mind-control whoever has the most dangerous super.
More builds: Best Brawl Stars builds
Strengths
As a controller, Willow is favoured into assassin, fighter, tank.
- With your mind-control super you focus Shelly: fighters lose once you keep them outside their effective range.
- With your mind-control super you focus Nita: Nita is vulnerable without her bear.
- With your mind-control super you focus Rosa: Rosa does little damage outside her shield.
- With your mind-control super you focus Carl: fighters lose once you keep them outside their effective range.
Weaknesses
Willow struggles against marksman, thrower and on maps that do not support the controller role.
Counters to watch
Strong against
Mode fit for Willow in our coaching model
This is the coaches' view of which modes suit the controller role of Willow; the measured win rates per mode are higher up on this page.
- Knockout — fit 6/10
- Gem Grab — fit 5/10
- Brawl Ball — fit 5/10
Draft advice
Willow is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Willow when the map layout works against the controller role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.