Maisie Stats & Guide
Maisie wins 48% of its Ranked matches at the top level (632 matches in the last 21 days). This page shows exactly where Maisie wins and loses: per mode, per map, and how that is moving.

- Tier
- C tier
- Win rate
- 48% · 632 matches
- Class
- fighter
- Blind-pick safety
- 6/10
Current meta status
Maisie is currently C tier at rank #81 with a meta score of 39.2 and a 47.6% win rate over 632 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Maisie performs in Ranked right now
Over the last 21 days, Maisie loses clearly more often than it wins in Ranked: a 48% win rate across 632 matches of top players (reliable).
Maisie is on the way up: 52% over the last 7 days (130 matches) against 47% in the 14 days before (852 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Maisie win rate per mode
Players take Maisie into Brawl Ball most often: 31% of its matches are played there, where it wins 48% (198 matches, fairly reliable). Maisie wins clearly more often than it loses in Knockout: 54% over 47 matches (early signal), 7 points above its overall win rate. Maisie loses far more often than it wins in Hot Zone: 43% over 80 matches (early signal), 4 points below its overall win rate.
Best maps for Maisie
Maisie's strongest measured map is Pinball Dreams (Brawl Ball): 65% over 31 matches (early signal). Its weakest is Kaboom Canyon (Heist): 35% over 33 matches (early signal). 8 maps have at least 30 Maisie matches; maps with fewer are left out.
Maps to avoid with Maisie
On these maps Maisie loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Maisie is to lock in before you can see the enemy draft. Maisie scores 6/10.
Best build
Gadget: Shove Off — Knockback plus damage: the perfect reset against tanks and assassins.
Star Power: Rewind — Your super charges faster, letting you break an engage more often.
Gears: Damage + Gadget Charge — Your value is pressure at range plus a gadget reset.
Punish the zone: knock out anyone who stays in it too long.
More builds: Best Brawl Stars builds
Strengths
As a fighter, Maisie is favoured into assassin, artillery, thrower.
- With your knockback super that blasts him out of the zone you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your knockback super that blasts him out of the zone you focus Dynamike: Dynamike can't shoot in a straight line and misses everything moving.
- With your knockback super that blasts him out of the zone you focus Penny: Penny is slow and has no escape.
- With your knockback super that blasts him out of the zone you focus Tick: Tick has the lowest HP in the game.
Weaknesses
Maisie struggles against marksman, sharpshooter and on maps that do not support the fighter role.
Counters to watch
Strong against
Mode fit for Maisie in our coaching model
This is the coaches' view of which modes suit the fighter role of Maisie; the measured win rates per mode are higher up on this page.
- Gem Grab — fit 6/10
- Brawl Ball — fit 6/10
- Bounty — fit 6/10
Draft advice
Maisie is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Maisie when the map layout works against the fighter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.