Chuck Stats & Guide
Chuck wins 47% of its Ranked matches at the top level (391 matches in the last 21 days). This page shows exactly where Chuck wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 47% · 391 matches
- Class
- fighter
- Blind-pick safety
- 5/10
Current meta status
Chuck is currently B tier at rank #60 with a meta score of 38.9 and a 47.8% win rate over 396 weighted Ranked battles (medium confidence). See the full tier list for the surrounding context.
How Chuck performs in Ranked right now
Over the last 21 days, Chuck loses clearly more often than it wins in Ranked: a 47% win rate across 391 matches of top players (reliable).
Chuck is slipping: 45% over the last 7 days (199 matches) against 50% in the 14 days before (677 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Chuck win rate per mode
Players take Chuck into Heist most often: 40% of its matches are played there, where it wins 41% (156 matches, fairly reliable). Chuck wins clearly more often than it loses in Hot Zone: 54% over 134 matches (fairly reliable), 7 points above its overall win rate. Chuck loses far more often than it wins in Heist: 41% over 156 matches (fairly reliable), 6 points below its overall win rate. Too few matches to show a win rate: Brawl Ball (29 matches), Gem Grab (27 matches), Bounty (26 matches), Knockout (19 matches).
Best maps for Chuck
Chuck's strongest measured map is Hot Potato (Heist): 53% over 37 matches (early signal). Its weakest is Bridge Too Far (Heist): 32% over 37 matches (early signal). 5 maps have at least 30 Chuck matches; maps with fewer are left out.
Maps to avoid with Chuck
On these maps Chuck loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Chuck is to lock in before you can see the enemy draft. Chuck scores 5/10.
Best build
Gadget: Pit Stop — A post that slows enemies: turns your line into a real wall.
Star Power: Ghost Train — You keep rolling and ignore the first blockade — hugely valuable on gate maps.
Gears: Gadget Charge + Health — Your posts are your value, and you need to survive between them.
Place posts around the objective and force everyone away with your charge.
More builds: Best Brawl Stars builds
Strengths
As a fighter, Chuck is favoured into assassin, artillery, thrower.
- With your posts to ram through with knockback you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your posts to ram through with knockback you focus Dynamike: Dynamike can't shoot in a straight line and misses everything moving.
- With your posts to ram through with knockback you focus Penny: Penny is slow and has no escape.
- With your posts to ram through with knockback you focus Tick: Tick has the lowest HP in the game.
Weaknesses
Chuck struggles against marksman, sharpshooter and on maps that do not support the fighter role.
Counters to watch
Strong against
Mode fit for Chuck in our coaching model
This is the coaches' view of which modes suit the fighter role of Chuck; the measured win rates per mode are higher up on this page.
- Hot Zone — fit 7/10
- Gem Grab — fit 6/10
- Brawl Ball — fit 6/10
Draft advice
Chuck is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Chuck when the map layout works against the fighter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.