Alli Stats & Guide
Alli wins 50% of its Ranked matches at the top level (881 matches in the last 21 days). This page shows exactly where Alli wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 50% · 881 matches
- Class
- fighter
- Blind-pick safety
- 5/10
Current meta status
Alli is currently B tier at rank #50 with a meta score of 49.2 and a 49.9% win rate over 881 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Alli performs in Ranked right now
Over the last 21 days, Alli wins about as often as it loses in Ranked: a 50% win rate across 881 matches of top players (reliable).
Alli is on the way up: 54% over the last 7 days (321 matches) against 48% in the 14 days before (560 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Alli win rate per mode
Players take Alli into Gem Grab most often: 35% of its matches are played there, where it wins 48% (306 matches, reliable). Alli wins far more often than it loses in Heist: 60% over 94 matches (fairly reliable), 10 points above its overall win rate. Alli loses clearly more often than it wins in Brawl Ball: 46% over 146 matches (fairly reliable), 4 points below its overall win rate.
Best maps for Alli
Alli's strongest measured map is Gem Fort (Gem Grab): 56% over 108 matches (fairly reliable). Bridge Too Far looks even better at 65%, but 48 matches is only an early signal. Its weakest is Undermine (Gem Grab): 46% over 89 matches (fairly reliable). Hard Rock Mine looks even worse at 36%, but 53 matches is only an early signal. 11 maps have at least 30 Alli matches; maps with fewer are left out.
Maps to avoid with Alli
On these maps Alli loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Alli is to lock in before you can see the enemy draft. Alli scores 5/10.
Best build
Gadget: The gadget that gives you burst or mobility — Fighters win mid-range trades; the timing of your gadget decides those.
Star Power: The star power that increases your damage or sustain — You spend the whole fight in range, so sustained value outweighs burst.
Gears: Damage + Health — You stay in the fight for a long time: both more damage and more HP scale well.
Play the mid-range, punish every overcommit from the opponent.
This is the standard build pattern for the fighter class; we only name exact items once a Brawler-specific build has been verified.
More builds: Best Brawl Stars builds
Strengths
As a fighter, Alli is favoured into assassin, artillery, thrower.
- With your high damage in the mid-range trade you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your high damage in the mid-range trade you focus Dynamike: Dynamike can't shoot in a straight line and misses everything moving.
- With your high damage in the mid-range trade you focus Penny: Penny is slow and has no escape.
- With your high damage in the mid-range trade you focus Tick: Tick has the lowest HP in the game.
Weaknesses
Alli struggles against marksman, sharpshooter and on maps that do not support the fighter role.
Counters to watch
Strong against
Mode fit for Alli in our coaching model
This is the coaches' view of which modes suit the fighter role of Alli; the measured win rates per mode are higher up on this page.
- Gem Grab — fit 5/10
- Brawl Ball — fit 5/10
- Heist — fit 5/10
Draft advice
Alli is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Alli when the map layout works against the fighter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.