Meeple Stats & Guide
Meeple wins 48% of its Ranked matches at the top level (3,570 matches in the last 21 days). This page shows exactly where Meeple wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 48% · 3,570 matches
- Class
- marksman
- Blind-pick safety
- 5/10
Current meta status
Meeple is currently B tier at rank #40 with a meta score of 49.0 and a 48.4% win rate over 3570 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Meeple performs in Ranked right now
Over the last 21 days, Meeple loses slightly more often than it wins in Ranked: a 48% win rate across 3,570 matches of top players (reliable).
Meeple is holding steady: 48% over the last 7 days (1,043 matches) against 48% in the 14 days before (2,527 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Meeple win rate per mode
Players take Meeple into Brawl Ball most often: 30% of its matches are played there, where it wins 48% (1,056 matches, reliable). Meeple wins about as often as it loses in Hot Zone: 50% over 774 matches (reliable), 2 points above its overall win rate. Meeple loses clearly more often than it wins in Bounty: 46% over 587 matches (reliable), 2 points below its overall win rate. Too few matches to show a win rate: Heist (16 matches).
Best maps for Meeple
Meeple's strongest measured map is Beach Ball (Brawl Ball): 55% over 85 matches (fairly reliable). Quick Travel looks even better at 71%, but 49 matches is only an early signal. Its weakest is Sneaky Fields (Brawl Ball): 40% over 139 matches (fairly reliable). 25 maps have at least 30 Meeple matches; maps with fewer are left out.
Maps to avoid with Meeple
On these maps Meeple loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Meeple is to lock in before you can see the enemy draft. Meeple scores 5/10.
Best build
Gadget: Reroll — A new chance at damage output when the first one doesn't land.
Star Power: Lucky Roll — Increases your average damage over the whole match.
Gears: Damage + Gadget Charge — You're a damage brawler at range.
Stay at range and poke consistently.
More builds: Best Brawl Stars builds
Strengths
As a marksman, Meeple is favoured into tank, fighter, support.
- With your multi-shot at range you focus Gene: Gene has low HP and a slow attack.
- With your multi-shot at range you focus Poco: Poco can barely defend himself.
- With your multi-shot at range you focus Pam: Pam lacks mobility and her damage falls off at range.
- With your multi-shot at range you focus Tara: Tara misses damage once you stay out of her three-shot spread.
Weaknesses
Meeple struggles against assassin, thrower, artillery and on maps that do not support the marksman role.
Counters to watch
Strong against
Mode fit for Meeple in our coaching model
Draft advice
Meeple is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Meeple when the map layout works against the marksman role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.