Edgar Stats & Guide
Edgar wins 51% of its Ranked matches at the top level (3,560 matches in the last 21 days). This page shows exactly where Edgar wins and loses: per mode, per map, and how that is moving.

- Tier
- A tier
- Win rate
- 51% · 3,560 matches
- Class
- assassin
- Blind-pick safety
- 4/10
Current meta status
Edgar is currently A tier at rank #14 with a meta score of 64.8 and a 51.3% win rate over 3560 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Edgar performs in Ranked right now
Over the last 21 days, Edgar wins slightly more often than it loses in Ranked: a 51% win rate across 3,560 matches of top players (reliable).
Edgar is on the way up: 56% over the last 7 days (1,259 matches) against 49% in the 14 days before (2,301 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Edgar win rate per mode
Players take Edgar into Knockout most often: 26% of its matches are played there, where it wins 54% (922 matches, reliable). Edgar wins clearly more often than it loses in Heist: 54% over 432 matches (reliable), 3 points above its overall win rate. Edgar loses clearly more often than it wins in Bounty: 46% over 481 matches (reliable), 5 points below its overall win rate.
Best maps for Edgar
Edgar's strongest measured map is Flaring Phoenix (Knockout): 60% over 212 matches (reliable). Its weakest is Layer Cake (Bounty): 42% over 231 matches (reliable). 26 maps have at least 30 Edgar matches; maps with fewer are left out.
Maps to avoid with Edgar
On these maps Edgar loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Edgar is to lock in before you can see the enemy draft. Edgar scores 4/10.
Best build
Gadget: Let's Fly — Extra jump distance: you reach a backline that would otherwise be just out of reach.
Star Power: Hard Landing — Damage on landing guarantees your dive has immediate value.
Gears: Gadget Charge + Health — You dive without an escape, so you need to survive the landing.
Only jump on an isolated squishy, never into a full team.
More builds: Best Brawl Stars builds
Strengths
As a assassin, Edgar is favoured into marksman, sharpshooter, thrower, artillery, support.
- With your jump super straight onto him you focus Gene: Gene has low HP and a slow attack.
- With your jump super straight onto him you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your jump super straight onto him you focus Poco: Poco can barely defend himself.
- With your jump super straight onto him you focus Pam: Pam lacks mobility and her damage falls off at range.
Weaknesses
Edgar struggles against tank, controller, fighter and on maps that do not support the assassin role.
Counters to watch
Strong against
Mode fit for Edgar in our coaching model
This is the coaches' view of which modes suit the assassin role of Edgar; the measured win rates per mode are higher up on this page.
- Brawl Ball — fit 5/10
- Gem Grab — fit 4/10
- Knockout — fit 4/10
Draft advice
Edgar is a late-pick Brawler. Picking it blind invites a hard counter; take it once the enemy draft is visible.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Edgar when the map layout works against the assassin role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.