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Griff Stats & Guide

Griff wins 46% of its Ranked matches at the top level (7,407 matches in the last 21 days). This page shows exactly where Griff wins and loses: per mode, per map, and how that is moving.

Meta September 16 Balance Update · live stats updated 2026-08-26
Griff portrait
Tier
C tier
Win rate
46% · 7,407 matches
Class
sharpshooter
Blind-pick safety
5/10

Current meta status

Griff is currently C tier at rank #75 with a meta score of 28.6 and a 46% win rate over 7446 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.

How Griff performs in Ranked right now

Over the last 21 days, Griff loses clearly more often than it wins in Ranked: a 46% win rate across 7,407 matches of top players (reliable).

Griff is holding steady: 47% over the last 7 days (2,069 matches) against 46% in the 14 days before (5,377 matches).

Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.

Griff win rate per mode

Players take Griff into Brawl Ball most often: 38% of its matches are played there, where it wins 43% (2,791 matches, reliable). Griff wins about as often as it loses in Bounty: 50% over 253 matches (reliable), 4 points above its overall win rate. Griff loses far more often than it wins in Brawl Ball: 43% over 2,791 matches (reliable), 3 points below its overall win rate.

ModeWin rateMatchesHow sureShare of Griff picks
Bounty50%253reliable3%
Hot Zone49%1,803reliable24%
Gem Grab48%1,475reliable20%
Heist44%761reliable10%
Knockout44%324reliable4%
Brawl Ball43%2,791reliable38%

Best maps for Griff

Griff's strongest measured map is Ring of Fire (Hot Zone): 53% over 313 matches (reliable). Super Beach looks even better at 62%, but 34 matches is only an early signal. Its weakest is Triple Dribble (Brawl Ball): 39% over 345 matches (reliable). 31 maps have at least 30 Griff matches; maps with fewer are left out.

Maps to avoid with Griff

How to read these numbers

A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:

  • reliable — 200 matches or more: a solid basis for a verdict.
  • fairly reliable — 80 to 199 matches: enough to spot a real pattern.
  • early signal — 30 to 79 matches: a hint, not a verdict.
  • too few matches — fewer than 30 matches, so we do not show a win rate yet.

A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.

Blind-pick safety

Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Griff is to lock in before you can see the enemy draft. Griff scores 5/10.

Best build

Gadget: Piggy Bank — Heal plus coins back: barely wins the mid-range trade.

Star Power: Business Resumed — Faster reload means more volleys and therefore more burst.

Gears: Damage + Health — You play at mid-range and need to hold that position.

Get just within maximum spread, where all your coins connect.

More builds: Best Brawl Stars builds

Strengths

As a sharpshooter, Griff is favoured into tank, fighter, artillery.

  • With your burst at mid-range you focus Shelly: fighters lose once you keep them outside their effective range.
  • With your burst at mid-range you focus Nita: Nita is vulnerable without her bear.
  • With your burst at mid-range you focus Penny: Penny is slow and has no escape.
  • With your burst at mid-range you focus Rosa: Rosa does little damage outside her shield.

Weaknesses

Griff struggles against assassin, thrower and on maps that do not support the sharpshooter role.

Counters to watch

StuCrowLeonBuzzFangCordelius

Read the general counters guide for how to actually win those matchups.

Strong against

Mode fit for Griff in our coaching model

This is the coaches' view of which modes suit the sharpshooter role of Griff; the measured win rates per mode are higher up on this page.

Maps where our coaches rate Griff highly

Map fit from the coaching model, next to the measured best maps above. When the two disagree, trust the one with more matches behind it.

Draft advice

Griff is a reasonable middle pick — check which counters are still open before locking it.

Learn the pick-order logic in the drafting guide.

When not to pick

Skip Griff when the map layout works against the sharpshooter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.

Need the best pick for your actual draft? Open the Draft Tool.

Turn public meta into personal advice

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